Player Matchup

Ix Chel
Ix Chel
Gold V
 
Ix Chel
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Gold II
ArchAngelJohn
Freya
Gold II
Level 155
God Stats
1W - 1L
1,831 SR
Queue Stats
27W - 20L
1,620 MMR
Solo
Serqet
Serqet
Silver I
NuTeLa13
Serqet
Silver I
Level 149
God Stats
0W - 1L
1,651 SR
Queue Stats
30W - 26L
1,645 MMR
Solo
Cthulhu
Cthulhu
Gold III
Pitbull2703
Cthulhu
Gold III
Level 119
God Stats
1W - 5L
1,567 SR
Queue Stats
104W - 105L
1,689 MMR
Solo
Susano
Susano
Platinum I
Rekiel97
Susano
Platinum I
Level 148
God Stats
36W - 28L
1,644 SR
Queue Stats
440W - 420L
1,734 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 146
1,639 SR
1,638 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 143
1,559 SR
1,676 MMR
Awilix
Awilix
Gold V
BenjáminX
Awilix
Gold V
Level 106
God Stats
5W - 6L
1,487 SR
Queue Stats
18W - 16L
1,567 MMR
Solo
Rama
Rama
Platinum IV
Capeva37
Rama
Platinum IV
Level 152
God Stats
2W - 1L
1,618 SR
Queue Stats
118W - 105L
1,662 MMR
Solo
Ra
Ra
Gold I
IgotLowIQ
Ra
Gold I
Level 64
God Stats
1W - 0L
1,706 SR
Queue Stats
22W - 10L
1,755 MMR
Party 1
Pele
Pele
Gold I
Optye
Pele
Gold I
Level 241
God Stats
1W - 0L
1,415 SR
Queue Stats
47W - 32L
1,767 MMR
Party 1
Artio
Artio
Gold III
PapaBlaise
Artio
Gold III
Level 150
God Stats
1W - 1L
1,567 SR
Queue Stats
47W - 32L
1,628 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
3
0 / 2 / 0
2,695
539
838
1,322
288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

5
0 / 2 / 0
2,936
587
1,588
2,154
523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Serqet
NuTeLa13
Serqet
5
0 / 2 / 0
3,252
650
1,051
3,270
1,580
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
Pitbull2703
Cthulhu
6
1 / 1 / 0
3,656
731
2,109
3,928
1,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Susano
Rekiel97
Susano
5
0 / 1 / 1
3,150
630
1,392
3,183
754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ThanatosThorKuzenboThoth

VS

Bans
King ArthurBacchusAresFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
BenjáminX
Awilix
5
4 / 0 / 0
3,655
731
1,493
2,403
604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Rama
6
3 / 0 / 1
4,095
819
1,942
1,703
369
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

8
0 / 0 / 3
4,278
856
1,101
2,061
643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pele
Optye
Pele
7
0 / 1 / 1
3,824
765
2,238
4,217
1,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Artio
6
1 / 0 / 3
3,825
765
1,365
3,705
1,498
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
16
1
Kills
8
8
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
2
0
0
L
0
2
0
0
W
Awilix
BenjáminX
Awilix
4
0
0
4
W
Rama
3
0
1
3.5
W
0
0
3
1.5
L
Serqet
NuTeLa13
Serqet
0
2
0
0
W
Pele
Optye
Pele
0
1
1
0.5
W
Artio
1
0
3
2.5
L
Cthulhu
Pitbull2703
Cthulhu
1
1
0
1
L
Susano
Rekiel97
Susano
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,978
Damage
8,139
13,857
Taken
14,089
5,073
Mitigated
4,135
4,404
Healing
7,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
838
174
0
80
1,322
288
0
405
863
4,730
122
L
1,588
417
0
544
2,154
523
0
476
1,678
13,596
0
W
Awilix
BenjáminX
Awilix
1,493
589
0
1,546
2,403
604
0
218
2,185
0
11,285
W
Rama
1,942
1,788
0
949
1,703
369
0
458
1,117
0
18,433
W
1,101
177
168
1,086
2,061
643
0
769
1,261
27,198
884
L
Serqet
NuTeLa13
Serqet
1,051
394
0
1,043
3,270
1,580
0
829
2,441
0
5,626
W
Pele
Optye
Pele
2,238
502
0
1,556
4,217
1,021
0
1,576
2,373
0
21,216
W
Artio
1,365
422
160
2,112
3,705
1,498
0
845
2,703
7,788
0
L
Cthulhu
Pitbull2703
Cthulhu
2,109
40
0
1,300
3,928
1,928
0
117
3,763
14,972
754
L
Susano
Rekiel97
Susano
1,392
277
0
1,437
3,183
754
0
432
2,695
0
10,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,689
Gold Earned
19,677
106
Minions Killed
174
0
Camps Cleared
0
490,995
Distance Traveled
583,048
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
2,695
539
5
1
0
38,851
0
L
Freya
2,936
587
27
5
0
110,235
0
W
Awilix
3,655
731
27
5
0
142,464
0
W
Rama
4,095
819
41
8
0
106,954
0
W
Ra
4,278
856
62
12
0
115,579
0
L
Serqet
3,252
650
10
2
0
124,978
0
W
Pele
3,824
765
36
7
0
93,456
0
W
Artio
3,825
765
8
2
0
124,595
4
L
Cthulhu
3,656
731
32
6
0
106,713
0
L
Susano
3,150
630
32
6
0
110,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role