Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Br0keh
Nox
Level 72
God Stats
5W - 7L
1,535 SR
Queue Stats
279W - 286L
1,448 Elo+
Party 1
Ymir
Ymir
ImKingFlippyNips
Ymir
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 26L
1,436 Elo+
Solo
Ix Chel
Ix Chel
Lexuristraz
Ix Chel
Level 126
God Stats
6W - 8L
1,582 SR
Queue Stats
457W - 475L
1,402 Elo+
Party 1
Sun Wukong
Sun Wukong
NeroSoad
Sun Wukong
Level 29
God Stats
1W - 5L
1,500 SR
Queue Stats
82W - 84L
1,409 Elo+
Solo
Team Averages
Level 94
1,523 SR
1,439 Elo+

VS

Team Averages
Level 46
1,532 SR
1,286 Elo+
Athena
Athena
Ghost_Samurai_99
Athena
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 74L
1,026 Elo+
Party 2
Odin
Odin
InkassoFred
Odin
Level 69
God Stats
2W - 1L
1,473 SR
Queue Stats
390W - 428L
1,473 Elo+
Solo
Zeus
Zeus
Kulison88
Zeus
Level 42
God Stats
5W - 1L
1,490 SR
Queue Stats
304W - 300L
1,422 Elo+
Solo
Horus
Horus
Mirkisa
Horus
Level 17
God Stats
2W - 0L
1,751 SR
Queue Stats
22W - 46L
1,163 Elo+
Solo
Sol
Sol
ViolettFox
Sol
Level 86
God Stats
3W - 7L
1,447 SR
Queue Stats
129W - 176L
1,348 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
12
2 / 2 / 4
7,561
756
3,646
6,798
8,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nox
Br0keh
Nox
14
4 / 5 / 5
8,168
817
6,565
7,774
3,231
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

15
1 / 6 / 7
7,968
797
6,974
12,148
7,955
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ix Chel
Lexuristraz
Ix Chel
12
2 / 5 / 5
7,556
756
8,161
9,913
3,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Sun Wukong
NeroSoad
Sun Wukong
14
4 / 3 / 4
7,675
768
6,107
9,968
6,361
Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 13
9,680
968
3,022
12,345
11,524
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
4 / 3 / 8
8,881
888
6,819
9,742
8,870
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zeus
16
4 / 1 / 10
9,326
933
14,043
4,169
1,845
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
Mirkisa
Horus
14
1 / 4 / 13
8,888
889
3,870
14,162
13,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

18
9 / 1 / 7
10,227
1,023
13,523
7,558
3,202
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
72
13
Kills
21
21
Deaths
13
25
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
2
2
4
2
L
Nox
Br0keh
Nox
4
5
5
1.3
W
3
4
13
2.38
L
1
6
7
0.75
W
4
3
8
2.67
W
Zeus
4
1
10
9
L
Ix Chel
Lexuristraz
Ix Chel
2
5
5
0.9
W
Horus
Mirkisa
Horus
1
4
13
1.88
L
Sun Wukong
NeroSoad
Sun Wukong
4
3
4
2
W
9
1
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,453
Damage
41,277
46,601
Taken
47,976
30,129
Mitigated
38,733
9,232
Healing
16,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
3,646
273
68
634
6,798
8,644
0
4,719
2,079
5,990
1,758
L
Nox
Br0keh
Nox
6,565
1,173
470
589
7,774
3,231
0
6,262
1,512
16,635
0
W
3,022
678
3,012
2,297
12,345
11,524
197
6,788
5,397
5,559
0
L
6,974
659
277
409
12,148
7,955
0
9,683
2,465
13,146
196
W
6,819
671
261
707
9,742
8,870
162
5,675
4,067
3,463
9,242
W
Zeus
14,043
906
1,018
758
4,169
1,845
1,071
3,415
754
32,306
282
L
Ix Chel
Lexuristraz
Ix Chel
8,161
1,577
1,312
2,263
9,913
3,938
9
6,568
3,345
18,567
0
W
Horus
Mirkisa
Horus
3,870
833
1,835
3,228
14,162
13,292
191
4,186
9,976
2,337
8,701
L
Sun Wukong
NeroSoad
Sun Wukong
6,107
2,253
1,075
2,135
9,968
6,361
0
6,758
3,210
0
12,608
W
13,523
3,668
1,099
2,381
7,558
3,202
1,230
4,368
3,190
29,904
348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,928
Gold Earned
47,002
81
Minions Killed
108
0
Camps Cleared
0
700,016
Distance Traveled
876,364
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
7,561
756
8
1
0
98,868
0
L
Nox
8,168
817
28
3
0
131,349
0
W
Athena
9,680
968
5
1
0
181,009
0
L
Ymir
7,968
797
12
1
0
166,364
0
W
Odin
8,881
888
12
1
0
140,738
0
W
Zeus
9,326
933
30
3
0
202,889
0
L
Ix Chel
7,556
756
20
2
0
111,812
0
W
Horus
8,888
889
10
1
0
191,551
0
L
Sun Wukong
7,675
768
13
1
0
191,623
0
W
Sol
10,227
1,023
51
5
0
160,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role