Player Matchup

Bacchus
Bacchus
DR0NI
Bacchus
Level 24
God Stats
1W - 2L
1,243 SR
Queue Stats
78W - 144L
1,296 Elo+
Party 1
Apollo
Apollo
Jjiill
Apollo
Level 126
God Stats
1W - 3L
1,744 SR
Queue Stats
81W - 144L
1,343 Elo+
Party 1
Hercules
Hercules
Maxeebon
Hercules
Level 107
God Stats
1W - 1L
1,382 SR
Queue Stats
79W - 151L
1,321 Elo+
Party 1
Thor
Thor
OeMs
Thor
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
57W - 123L
1,335 Elo+
Party 1
Kukulkan
Kukulkan
SeregaMorozila
Kukulkan
Level 104
God Stats
2W - 6L
1,317 SR
Queue Stats
108W - 181L
1,343 Elo+
Party 1
Team Averages
Level 78
1,437 SR
1,328 Elo+

VS

Team Averages
Level 95
1,570 SR
1,486 Elo+
Awilix
Awilix
 
Awilix
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Carolina335
Janus
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 28L
1,442 Elo+
Solo
Danzaburou
Danzaburou
Llewdeg
Danzaburou
Level 129
God Stats
5W - 6L
1,529 SR
Queue Stats
106W - 97L
1,492 Elo+
Party 2
Cthulhu
Cthulhu
Sororita1996
Cthulhu
Level 81
God Stats
69W - 26L
1,756 SR
Queue Stats
344W - 323L
1,500 Elo+
Solo
Terra
Terra
Will JD 123
Terra
Level 125
God Stats
5W - 6L
1,565 SR
Queue Stats
114W - 107L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DR0NI
Bacchus
8
0 / 5 / 3
5,391
415
2,726
11,834
8,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Apollo
Jjiill
Apollo
12
2 / 5 / 1
7,228
556
5,430
8,488
2,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
Maxeebon
Hercules
10
1 / 3 / 3
5,954
458
4,543
11,634
6,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thor
OeMs
Thor
9
1 / 4 / 4
5,838
449
4,214
9,424
2,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
12
2 / 1 / 1
6,860
528
3,675
3,540
1,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
2 / 1 / 5
7,829
602
6,435
10,890
3,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
0 / 2 / 6
6,738
518
3,557
7,592
1,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
Llewdeg
Danzaburou
13
9 / 1 / 1
8,767
674
8,497
5,784
2,522
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Sororita1996
Cthulhu
14
6 / 1 / 1
9,048
696
7,545
9,155
10,062
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 1 / 10
8,375
644
5,698
9,205
7,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
6
Kills
18
18
Deaths
6
12
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
2
1
5
4.5
W
0
2
6
1.5
L
Bacchus
DR0NI
Bacchus
0
5
3
0.3
L
Apollo
Jjiill
Apollo
2
5
1
0.5
W
Danzaburou
Llewdeg
Danzaburou
9
1
1
9.5
L
Hercules
Maxeebon
Hercules
1
3
3
0.83
L
Thor
OeMs
Thor
1
4
4
0.75
L
Kukulkan
2
1
1
2.5
W
Cthulhu
Sororita1996
Cthulhu
6
1
1
6.5
W
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,588
Damage
31,732
44,920
Taken
42,626
21,838
Mitigated
26,357
9,262
Healing
17,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
6,435
2,203
0
6,057
10,890
3,788
0
1,925
8,850
0
64,860
W
3,557
345
0
1,056
7,592
1,998
288
1,858
5,734
39,906
1,216
L
Bacchus
DR0NI
Bacchus
2,726
315
0
941
11,834
8,911
0
3,627
8,207
9,841
0
L
Apollo
Jjiill
Apollo
5,430
3,407
0
2,136
8,488
2,557
0
3,047
5,441
0
44,307
W
Danzaburou
Llewdeg
Danzaburou
8,497
5,080
0
2,683
5,784
2,522
2,645
838
4,907
0
59,283
L
Hercules
Maxeebon
Hercules
4,543
1,343
0
2,731
11,634
6,489
0
5,605
6,029
1,508
25,163
L
Thor
OeMs
Thor
4,214
876
0
2,681
9,424
2,672
0
1,612
7,812
0
22,514
L
Kukulkan
3,675
367
0
773
3,540
1,209
0
1,305
2,235
43,090
0
W
Cthulhu
Sororita1996
Cthulhu
7,545
465
0
828
9,155
10,062
340
415
8,464
50,713
3,602
W
5,698
249
2,007
5,152
9,205
7,987
210
2,304
6,825
25,027
2,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,271
Gold Earned
40,757
296
Minions Killed
417
0
Camps Cleared
0
1,281,485
Distance Traveled
1,348,989
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,829
602
108
8
0
306,979
0
W
Janus
6,738
518
68
5
0
253,677
0
L
Bacchus
5,391
415
14
1
0
262,622
3
L
Apollo
7,228
556
86
7
0
246,214
2
W
Danzaburou
8,767
674
112
9
0
242,156
0
L
Hercules
5,954
458
55
4
0
246,062
0
L
Thor
5,838
449
43
3
0
246,523
0
L
Kukulkan
6,860
528
98
8
0
280,064
2
W
Cthulhu
9,048
696
102
8
0
259,745
1
W
Terra
8,375
644
27
2
0
286,432
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role