Player Matchup

Cthulhu
Cthulhu
G-KILLAZ-W4L
Cthulhu
Level 154
God Stats
78W - 59L
1,572 SR
Queue Stats
423W - 437L
1,476 Elo+
Solo
Izanami
Izanami
Goetiasra
Izanami
Level 97
God Stats
6W - 5L
1,640 SR
Queue Stats
218W - 201L
1,529 Elo+
Party 1
Ymir
Ymir
NeloHana
Ymir
Level 107
God Stats
0W - 3L
1,153 SR
Queue Stats
207W - 194L
1,528 Elo+
Party 1
Osiris
Osiris
deiciduous
Osiris
Level 148
God Stats
0W - 2L
1,240 SR
Queue Stats
164W - 139L
1,564 Elo+
Solo
Nu Wa
Nu Wa
loud_corner1
Nu Wa
Level 103
God Stats
8W - 16L
1,429 SR
Queue Stats
240W - 226L
1,508 Elo+
Solo
Team Averages
Level 122
1,407 SR
1,521 Elo+

VS

Team Averages
Level 113
1,647 SR
1,513 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 236
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
LoneEquinox
Mulan
Level 47
God Stats
26W - 20L
1,605 SR
Queue Stats
51W - 46L
1,556 Elo+
Party 2
Poseidon
Poseidon
LoneExotic
Poseidon
Level 25
God Stats
2W - 1L
1,835 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 2
Rama
Rama
LoneFusionn
Rama
Level 100
God Stats
1W - 1L
1,708 SR
Queue Stats
104W - 88L
1,541 Elo+
Party 2
Fenrir
Fenrir
ZooomZ
Fenrir
Level 159
God Stats
2W - 0L
1,589 SR
Queue Stats
3W - 2L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
G-KILLAZ-W4L
Cthulhu
12
1 / 0 / 1
6,440
644
2,337
3,761
2,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
Goetiasra
Izanami
9
1 / 5 / 0
5,231
523
2,824
6,793
1,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
8
2 / 5 / 0
4,893
489
3,188
12,631
6,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Osiris
deiciduous
Osiris
9
1 / 3 / 0
5,149
515
3,775
9,059
5,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 1 / 2
6,489
649
5,814
3,803
975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
0 / 1 / 1
5,348
535
2,577
3,876
794
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
4 / 1 / 9
6,750
675
7,906
6,680
3,292
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Poseidon
LoneExotic
Poseidon
10
1 / 2 / 0
5,794
579
1,979
3,605
622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
5 / 0 / 7
6,769
677
7,783
6,635
1,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
ZooomZ
Fenrir
9
4 / 2 / 0
5,337
534
2,721
7,784
3,576
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
6
Kills
14
14
Deaths
6
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
1
1
0.5
L
Cthulhu
G-KILLAZ-W4L
Cthulhu
1
0
1
1.5
L
Izanami
Goetiasra
Izanami
1
5
0
0.2
W
4
1
9
8.5
W
Poseidon
LoneExotic
Poseidon
1
2
0
0.5
W
5
0
7
8.5
L
Ymir
2
5
0
0.4
W
Fenrir
ZooomZ
Fenrir
4
2
0
2
L
Osiris
deiciduous
Osiris
1
3
0
0.33
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,938
Damage
22,966
36,047
Taken
28,580
16,521
Mitigated
10,057
4,351
Healing
9,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
2,577
817
0
0
3,876
794
0
2,249
1,271
30,271
436
L
Cthulhu
G-KILLAZ-W4L
Cthulhu
2,337
0
0
500
3,761
2,301
0
1,457
2,304
44,154
1,222
L
Izanami
Goetiasra
Izanami
2,824
1,663
0
376
6,793
1,478
0
313
6,480
0
25,747
W
7,906
742
0
1,824
6,680
3,292
0
1,627
5,053
0
23,609
W
Poseidon
LoneExotic
Poseidon
1,979
549
0
596
3,605
622
226
2,766
839
39,009
0
W
7,783
6,356
0
4,148
6,635
1,773
629
2,432
4,203
0
51,135
L
Ymir
3,188
549
0
1,713
12,631
6,551
0
695
11,936
10,044
0
W
Fenrir
ZooomZ
Fenrir
2,721
1,090
0
2,973
7,784
3,576
0
1,853
5,875
0
25,897
L
Osiris
deiciduous
Osiris
3,775
1,931
0
395
9,059
5,216
0
309
8,750
0
43,199
L
5,814
1,270
0
1,367
3,803
975
96
1,762
2,041
43,364
645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,202
Gold Earned
29,998
328
Minions Killed
306
0
Camps Cleared
0
993,717
Distance Traveled
1,014,016
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
5,348
535
64
6
0
160,571
1
L
Cthulhu
6,440
644
95
10
0
206,806
6
L
Izanami
5,231
523
54
5
0
171,400
2
W
Mulan
6,750
675
27
3
0
224,597
0
W
Poseidon
5,794
579
83
8
0
204,198
0
W
Rama
6,769
677
89
9
0
194,524
0
L
Ymir
4,893
489
16
2
0
184,864
1
W
Fenrir
5,337
534
43
4
0
230,126
0
L
Osiris
5,149
515
77
8
0
231,631
1
L
Nu Wa
6,489
649
86
9
0
199,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role