Player Matchup

Anhur
Anhur
ExFour
Anhur
Level 162
God Stats
5W - 1L
1,732 SR
Queue Stats
246W - 251L
1,499 Elo+
Party 2
Fafnir
Fafnir
NeithsButtCheeks
Fafnir
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,754 Elo+
Party 1
Sun Wukong
Sun Wukong
Rexxx13
Sun Wukong
Level 112
God Stats
1W - 2L
1,209 SR
Queue Stats
131W - 133L
1,478 Elo+
Party 2
Sol
Sol
Veeloy
Sol
Level 246
God Stats
5W - 1L
1,490 SR
Queue Stats
240W - 254L
1,455 Elo+
Party 1
Cerberus
Cerberus
nick_421x
Cerberus
Level 114
God Stats
4W - 1L
1,500 SR
Queue Stats
89W - 87L
1,411 Elo+
Solo
Team Averages
Level 159
1,486 SR
1,519 Elo+

VS

Team Averages
Level 139
1,665 SR
1,498 Elo+
Neith
Neith
Gasleake
Neith
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 29L
1,440 Elo+
Solo
Gilgamesh
Gilgamesh
Kushh_Cloudss
Gilgamesh
Level 154
God Stats
5W - 4L
1,797 SR
Queue Stats
120W - 116L
1,566 Elo+
Party 3
Atlas
Atlas
Snowolf04
Atlas
Level 155
God Stats
2W - 2L
1,680 SR
Queue Stats
101W - 111L
1,429 Elo+
Solo
Charon
Charon
Take-ABigWhiff
Charon
Level 182
God Stats
4W - 3L
1,877 SR
Queue Stats
132W - 128L
1,527 Elo+
Party 3
Mercury
Mercury
jokerbernaldo
Mercury
Level 180
God Stats
5W - 6L
1,474 SR
Queue Stats
609W - 636L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
ExFour
Anhur
18
3 / 4 / 13
10,522
877
12,911
11,317
5,086
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
3 / 1 / 17
11,568
964
7,329
16,965
19,567
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sun Wukong
Rexxx13
Sun Wukong
17
10 / 4 / 8
10,831
903
13,274
17,063
19,654
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sol
Veeloy
Sol
17
6 / 3 / 13
10,167
847
12,942
11,266
5,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cerberus
nick_421x
Cerberus
15
3 / 3 / 14
9,696
808
9,990
14,982
16,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Gasleake
Neith
15
5 / 4 / 5
9,073
756
17,710
9,857
4,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Gilgamesh
Kushh_Cloudss
Gilgamesh
14
3 / 6 / 7
8,598
717
12,761
17,262
9,350
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Atlas
Snowolf04
Atlas
14
1 / 7 / 11
8,263
689
10,747
13,849
13,581
Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 4 / 11
8,978
748
14,354
15,756
17,996
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
14
3 / 4 / 6
8,889
741
4,712
7,398
3,046
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
55
25
Kills
15
15
Deaths
25
65
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Anhur
ExFour
Anhur
3
4
13
2.38
L
Neith
Gasleake
Neith
5
4
5
1.88
L
Gilgamesh
Kushh_Cloudss
Gilgamesh
3
6
7
1.08
W
3
1
17
11.5
W
Sun Wukong
Rexxx13
Sun Wukong
10
4
8
3.5
L
Atlas
Snowolf04
Atlas
1
7
11
0.93
L
3
4
11
2.13
W
Sol
Veeloy
Sol
6
3
13
4.17
L
Mercury
3
4
6
1.5
W
Cerberus
nick_421x
Cerberus
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,446
Damage
60,284
71,593
Taken
64,122
66,461
Mitigated
48,035
24,610
Healing
14,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
ExFour
Anhur
12,911
7,678
534
1,216
11,317
5,086
874
4,990
6,327
0
30,287
L
Neith
Gasleake
Neith
17,710
7,061
530
1,699
9,857
4,062
47
4,201
5,508
0
31,106
L
Gilgamesh
Kushh_Cloudss
Gilgamesh
12,761
2,832
1,024
2,237
17,262
9,350
0
8,102
8,886
121
20,882
W
7,329
1,891
3,774
6,994
16,965
19,567
1,317
5,689
11,276
15,125
1,288
W
Sun Wukong
Rexxx13
Sun Wukong
13,274
1,674
1,239
2,928
17,063
19,654
467
4,759
12,304
0
26,631
L
Atlas
Snowolf04
Atlas
10,747
3,431
474
445
13,849
13,581
0
5,540
8,027
19,140
0
L
14,354
2,420
2,318
4,212
15,756
17,996
0
6,250
9,254
23,503
0
W
Sol
Veeloy
Sol
12,942
4,687
685
4,173
11,266
5,393
4,036
5,405
5,861
32,906
1,638
L
Mercury
4,712
1,150
642
679
7,398
3,046
0
2,909
4,375
0
15,937
W
Cerberus
nick_421x
Cerberus
9,990
167
614
2,453
14,982
16,761
168
4,379
10,603
17,005
1,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,784
Gold Earned
43,801
160
Minions Killed
112
0
Camps Cleared
0
1,102,704
Distance Traveled
1,079,829
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,522
877
45
4
0
215,883
0
L
Neith
9,073
756
26
2
0
211,000
0
L
Gilgamesh
8,598
717
23
2
0
218,122
0
W
Fafnir
11,568
964
15
1
0
237,535
0
W
Sun Wukong
10,831
903
26
2
0
236,408
0
L
Atlas
8,263
689
21
2
0
191,386
0
L
Charon
8,978
748
23
2
0
211,184
0
W
Sol
10,167
847
44
4
0
196,923
0
L
Mercury
8,889
741
19
2
0
248,137
0
W
Cerberus
9,696
808
30
3
0
215,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role