Player Matchup

Sol
Sol
 
Sol
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
DemarcoPlz
Pele
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 34L
1,553 Elo+
Solo
Horus
Horus
Gotrunks30000
Horus
Level 86
God Stats
29W - 22L
1,510 SR
Queue Stats
268W - 269L
1,446 Elo+
Solo
Yu Huang
Yu Huang
Zyriax555
Yu Huang
Level 159
God Stats
1W - 1L
1,285 SR
Queue Stats
125W - 120L
1,497 Elo+
Solo
Sun Wukong
Sun Wukong
visio200nario
Sun Wukong
Level 47
God Stats
43W - 37L
1,629 SR
Queue Stats
188W - 184L
1,482 Elo+
Solo
Team Averages
Level 122
1,485 SR
1,496 Elo+

VS

Team Averages
Level 118
1,506 SR
1,548 Elo+
Medusa
Medusa
DarkHunt85
Medusa
Level 102
God Stats
5W - 10L
1,508 SR
Queue Stats
218W - 200L
1,542 Elo+
Party 1
Geb
Geb
GenetiK Rage
Geb
Level 99
God Stats
38W - 33L
1,438 SR
Queue Stats
803W - 776L
1,518 Elo+
Solo
Ne Zha
Ne Zha
amano_lll
Ne Zha
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 58L
1,530 Elo+
Solo
Shiva
Shiva
pookiegeb
Shiva
Level 86
God Stats
12W - 9L
1,582 SR
Queue Stats
476W - 431L
1,588 Elo+
Party 1
Chang'e
Chang'e
romjas578
Chang'e
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
102W - 87L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
4 / 0 / 2
7,444
744
5,755
4,948
1,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
9 / 0 / 2
6,817
682
6,426
8,085
2,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 1 / 8
6,479
648
3,613
9,507
4,574
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yu Huang
Zyriax555
Yu Huang
11
2 / 1 / 6
6,260
626
5,475
6,384
2,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
visio200nario
Sun Wukong
12
5 / 0 / 1
7,307
731
4,967
8,207
3,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DarkHunt85
Medusa
10
1 / 4 / 0
5,170
517
2,164
7,154
1,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 2 / 0
4,787
479
3,132
7,766
4,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
amano_lll
Ne Zha
8
0 / 7 / 0
4,669
467
3,631
10,222
2,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Shiva
pookiegeb
Shiva
10
0 / 4 / 0
5,574
557
3,905
8,644
4,494
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Chang'e
romjas578
Chang'e
10
0 / 5 / 2
5,510
551
7,865
8,115
1,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
3
22
Kills
1
2
Deaths
22
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
0
2
5
L
Medusa
DarkHunt85
Medusa
1
4
0
0.25
W
9
0
2
10
L
0
2
0
0
W
2
1
8
6
W
Yu Huang
Zyriax555
Yu Huang
2
1
6
5
L
Ne Zha
amano_lll
Ne Zha
0
7
0
0
L
Shiva
pookiegeb
Shiva
0
4
0
0
L
Chang'e
romjas578
Chang'e
0
5
2
0.2
W
Sun Wukong
visio200nario
Sun Wukong
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,236
Damage
20,697
37,131
Taken
41,901
14,304
Mitigated
14,981
16,723
Healing
11,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,755
2,039
0
2,186
4,948
1,478
3,018
667
4,281
52,764
2,758
L
Medusa
DarkHunt85
Medusa
2,164
620
0
1,565
7,154
1,541
0
3,651
3,065
0
31,340
W
6,426
1,976
0
4,212
8,085
2,537
0
2,096
5,989
0
36,748
L
3,132
359
0
2,489
7,766
4,517
0
2,212
5,293
18,364
820
W
3,613
1,952
1,648
4,568
9,507
4,574
0
5,039
4,468
0
14,902
W
Yu Huang
Zyriax555
Yu Huang
5,475
829
0
1,825
6,384
2,007
0
3,082
3,302
37,006
893
L
Ne Zha
amano_lll
Ne Zha
3,631
1,167
0
2,546
10,222
2,476
0
1,772
8,198
0
25,620
L
Shiva
pookiegeb
Shiva
3,905
1,042
0
2,140
8,644
4,494
0
0
8,644
0
39,675
L
Chang'e
romjas578
Chang'e
7,865
487
492
2,250
8,115
1,953
0
2,142
5,789
34,896
234
W
Sun Wukong
visio200nario
Sun Wukong
4,967
908
0
2,284
8,207
3,708
0
0
8,207
0
47,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,307
Gold Earned
25,710
366
Minions Killed
256
0
Camps Cleared
0
1,013,835
Distance Traveled
986,205
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,444
744
113
11
0
193,669
0
L
Medusa
5,170
517
44
4
0
202,991
3
W
Pele
6,817
682
62
6
0
241,810
0
L
Geb
4,787
479
22
2
0
200,563
0
W
Horus
6,479
648
27
3
0
206,335
3
W
Yu Huang
6,260
626
79
8
0
192,157
0
L
Ne Zha
4,669
467
54
5
0
205,824
0
L
Shiva
5,574
557
61
6
0
173,528
0
L
Chang'e
5,510
551
75
8
0
203,299
0
W
Sun Wukong
7,307
731
85
9
0
179,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role