Player Matchup

Medusa
Medusa
 
Medusa
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Katarzyn2644
Serqet
Level 76
God Stats
9W - 7L
1,631 SR
Queue Stats
146W - 140L
1,464 Elo+
Party 2
Nu Wa
Nu Wa
Mateusz200129
Nu Wa
Level 120
God Stats
23W - 10L
1,667 SR
Queue Stats
331W - 323L
1,456 Elo+
Party 2
Cthulhu
Cthulhu
ThorfinKarlsefnj
Cthulhu
Level 124
God Stats
14W - 8L
1,675 SR
Queue Stats
172W - 168L
1,462 Elo+
Solo
Geb
Geb
ronic0000
Geb
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 18L
1,131 Elo+
Solo
Team Averages
Level 83
1,595 SR
1,403 Elo+

VS

Team Averages
Level 75
1,460 SR
1,325 Elo+
Surtr
Surtr
BigAlex_128
Surtr
Level 61
God Stats
4W - 6L
1,478 SR
Queue Stats
81W - 93L
1,202 Elo+
Party 1
Janus
Janus
FreaKazaN
Janus
Level 159
God Stats
6W - 11L
1,441 SR
Queue Stats
54W - 64L
1,434 Elo+
Solo
Mercury
Mercury
Pakettimurot
Mercury
Level 69
God Stats
33W - 23L
1,647 SR
Queue Stats
313W - 334L
1,398 Elo+
Solo
Awilix
Awilix
PeteMoss381
Awilix
Level 59
God Stats
9W - 5L
1,236 SR
Queue Stats
22W - 29L
1,288 Elo+
Solo
Yemoja
Yemoja
cxnxy2011
Yemoja
Level 29
God Stats
7W - 4L
1,500 SR
Queue Stats
30W - 39L
1,303 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
3 / 0 / 1
7,017
585
6,508
6,111
2,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Serqet
13
7 / 1 / 4
7,671
639
6,430
8,763
2,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
5 / 3 / 5
8,081
673
8,247
7,492
2,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 0 / 0
7,917
660
5,156
6,084
4,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 0 / 2
5,615
468
715
3,755
2,647
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,712
476
1,752
8,653
3,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Janus
FreaKazaN
Janus
11
1 / 4 / 3
6,663
555
4,339
6,527
1,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
Pakettimurot
Mercury
10
3 / 8 / 1
6,051
504
5,513
14,213
3,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Awilix
10
0 / 3 / 0
5,609
467
1,343
7,868
1,950
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
cxnxy2011
Yemoja
9
0 / 0 / 0
5,670
473
3,751
4,855
2,775
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
18
Kills
4
4
Deaths
18
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
0
1
3.5
L
0
3
0
0
L
Janus
FreaKazaN
Janus
1
4
3
0.63
W
Serqet
7
1
4
9
W
5
3
5
2.5
L
Mercury
Pakettimurot
Mercury
3
8
1
0.44
L
Awilix
0
3
0
0
W
3
0
0
3
L
Yemoja
cxnxy2011
Yemoja
0
0
0
0
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,056
Damage
16,698
32,205
Taken
42,116
14,247
Mitigated
13,322
8,206
Healing
11,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,508
1,859
0
500
6,111
2,144
1,344
1,630
4,481
0
52,846
L
1,752
471
0
1,974
8,653
3,699
0
3,784
4,033
452
26,715
L
Janus
FreaKazaN
Janus
4,339
161
0
875
6,527
1,344
0
3,264
2,729
49,541
1,644
W
Serqet
6,430
1,640
0
4,386
8,763
2,914
0
1,751
7,012
0
35,911
W
8,247
1,964
0
2,420
7,492
2,073
0
3,390
4,102
43,913
1,604
L
Mercury
Pakettimurot
Mercury
5,513
2,379
0
4,046
14,213
3,554
0
3,664
10,104
0
39,329
L
Awilix
1,343
269
0
262
7,868
1,950
0
405
7,365
0
36,233
W
5,156
66
0
900
6,084
4,469
224
193
5,647
39,435
4,325
L
Yemoja
cxnxy2011
Yemoja
3,751
1,080
2,570
1,335
4,855
2,775
0
973
3,742
15,522
0
W
715
68
0
0
3,755
2,647
272
1,161
2,594
11,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,301
Gold Earned
29,705
332
Minions Killed
299
0
Camps Cleared
0
1,261,594
Distance Traveled
1,171,721
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,017
585
95
8
0
246,459
0
L
Surtr
5,712
476
50
4
0
224,746
1
L
Janus
6,663
555
105
9
0
228,183
0
W
Serqet
7,671
639
58
5
0
295,584
0
W
Nu Wa
8,081
673
78
7
0
230,592
0
L
Mercury
6,051
504
57
5
0
261,258
0
L
Awilix
5,609
467
61
5
0
240,197
0
W
Cthulhu
7,917
660
85
7
0
240,245
5
L
Yemoja
5,670
473
26
2
0
217,337
0
W
Geb
5,615
468
16
1
0
248,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role