Player Matchup

Agni
Agni
M4K1N4D0M4L
Agni
Level 189
God Stats
10W - 13L
1,561 SR
Queue Stats
308W - 282L
1,605 Elo+
Solo
Kumbhakarna
Kumbhakarna
TheStarButterfly
Kumbhakarna
Level 123
God Stats
4W - 2L
1,557 SR
Queue Stats
114W - 107L
1,512 Elo+
Party 1
Hachiman
Hachiman
xXFallen
Hachiman
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 60L
1,490 Elo+
Party 1
Team Averages
Level 151
1,539 SR
1,536 Elo+

VS

Team Averages
Level 186
1,498 SR
1,494 Elo+
Merlin
Merlin
Leghions
Merlin
Level 191
God Stats
0W - 1L
1,515 SR
Queue Stats
30W - 35L
1,473 Elo+
Party 2
Hou Yi
Hou Yi
MUG3NSC
Hou Yi
Level 204
God Stats
2W - 3L
1,551 SR
Queue Stats
53W - 69L
1,503 Elo+
Party 2
Hercules
Hercules
edwinjoel
Hercules
Level 164
God Stats
12W - 19L
1,427 SR
Queue Stats
222W - 276L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 5
9,106
828
8,969
5,932
1,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Kumbhakarna
TheStarButterfly
Kumbhakarna
15
2 / 3 / 7
9,328
848
6,963
13,185
10,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
xXFallen
Hachiman
16
5 / 1 / 5
10,160
924
9,116
6,307
2,308
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Leghions
Merlin
15
5 / 3 / 2
9,360
851
6,871
6,131
2,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
MUG3NSC
Hou Yi
15
2 / 3 / 4
9,036
821
5,993
8,861
3,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
edwinjoel
Hercules
14
0 / 4 / 4
8,330
757
5,362
13,952
12,257
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
17
10
Kills
7
7
Deaths
10
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Merlin
Leghions
Merlin
5
3
2
2
W
3
3
5
1.83
L
Hou Yi
MUG3NSC
Hou Yi
2
3
4
1.33
W
Kumbhakarna
TheStarButterfly
Kumbhakarna
2
3
7
1.83
L
Hercules
edwinjoel
Hercules
0
4
4
0.5
W
Hachiman
xXFallen
Hachiman
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,048
Damage
18,226
25,424
Taken
28,944
14,627
Mitigated
17,926
1,275
Healing
5,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Leghions
Merlin
6,871
101
129
1,107
6,131
2,377
583
3,056
3,075
29,407
703
W
8,969
915
0
392
5,932
1,979
0
756
4,931
26,369
972
L
Hou Yi
MUG3NSC
Hou Yi
5,993
1,412
0
2,791
8,861
3,292
0
4,923
3,938
0
37,162
W
Kumbhakarna
TheStarButterfly
Kumbhakarna
6,963
463
0
0
13,185
10,340
0
3,799
8,879
15,708
550
L
Hercules
edwinjoel
Hercules
5,362
755
0
1,732
13,952
12,257
366
7,002
6,950
0
16,121
W
Hachiman
xXFallen
Hachiman
9,116
4,226
0
883
6,307
2,308
1,278
1,273
4,830
0
37,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,594
Gold Earned
26,726
134
Minions Killed
140
0
Camps Cleared
0
605,777
Distance Traveled
558,641
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,360
851
49
4
0
178,602
2
W
Agni
9,106
828
33
3
0
201,400
0
L
Hou Yi
9,036
821
61
6
0
197,069
0
W
Kumbhakarna
9,328
848
28
3
0
209,139
0
L
Hercules
8,330
757
30
3
0
182,970
0
W
Hachiman
10,160
924
73
7
0
195,238
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role