Player Matchup

Hades
Hades
 
Hades
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
AnimesoulEdward
Cliodhna
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 41L
1,292 Elo+
Party 2
Anubis
Anubis
JohnnyReaper02
Anubis
Level 115
God Stats
3W - 6L
1,451 SR
Queue Stats
106W - 110L
1,415 Elo+
Solo
King Arthur
King Arthur
Rose_Tys
King Arthur
Level 116
God Stats
0W - 2L
1,271 SR
Queue Stats
145W - 187L
1,431 Elo+
Solo
Bacchus
Bacchus
raffydp
Bacchus
Level 89
God Stats
2W - 3L
1,428 SR
Queue Stats
9W - 35L
1,210 Elo+
Party 2
Team Averages
Level 93
1,430 SR
1,370 Elo+

VS

Team Averages
Level 121
1,507 SR
1,428 Elo+
Amaterasu
Amaterasu
Audiomental
Amaterasu
Level 145
God Stats
31W - 18L
1,512 SR
Queue Stats
282W - 272L
1,465 Elo+
Solo
Ah Puch
Ah Puch
CougarHunter138
Ah Puch
Level 87
God Stats
12W - 13L
1,622 SR
Queue Stats
266W - 254L
1,424 Elo+
Solo
Cthulhu
Cthulhu
FLASHflameBLADE
Cthulhu
Level 157
God Stats
2W - 0L
1,486 SR
Queue Stats
23W - 25L
1,366 Elo+
Solo
Hachiman
Hachiman
TitanSlayer153
Hachiman
Level 116
God Stats
13W - 18L
1,359 SR
Queue Stats
209W - 200L
1,414 Elo+
Party 1
Surtr
Surtr
ejay375
Surtr
Level 102
God Stats
12W - 13L
1,555 SR
Queue Stats
240W - 220L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
11
0 / 3 / 2
6,282
524
5,986
10,219
3,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
9
1 / 6 / 0
5,423
452
2,822
9,615
2,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 3 / 1
6,191
516
2,763
6,267
2,409
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Rose_Tys
King Arthur
10
0 / 2 / 0
6,052
504
3,460
8,151
4,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bacchus
raffydp
Bacchus
8
0 / 1 / 1
5,374
448
770
5,257
3,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Audiomental
Amaterasu
12
3 / 0 / 0
6,100
508
2,523
5,986
2,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
2 / 0 / 2
7,003
584
3,535
3,589
860
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
2 / 1 / 6
6,444
537
4,715
10,914
6,324
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
11
5 / 1 / 3
6,798
567
5,699
7,558
2,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Surtr
ejay375
Surtr
12
3 / 1 / 4
6,713
559
3,599
6,391
2,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
2
Kills
15
15
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
0
3
2
0.33
L
Cliodhna
1
6
0
0.17
W
Amaterasu
Audiomental
Amaterasu
3
0
0
3
W
2
0
2
3
W
2
1
6
5
L
1
3
1
0.5
L
King Arthur
Rose_Tys
King Arthur
0
2
0
0
W
Hachiman
5
1
3
6.5
W
Surtr
ejay375
Surtr
3
1
4
5
L
Bacchus
raffydp
Bacchus
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,801
Damage
20,071
39,509
Taken
34,438
16,932
Mitigated
14,499
12,715
Healing
17,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
5,986
855
53
5,280
10,219
3,574
0
2,688
7,531
50,354
0
L
Cliodhna
2,822
591
0
2,999
9,615
2,427
0
1,623
7,992
0
26,740
W
Amaterasu
Audiomental
Amaterasu
2,523
818
0
2,869
5,986
2,378
0
125
5,861
0
23,206
W
3,535
128
0
2,743
3,589
860
0
1,361
2,228
43,271
0
W
4,715
688
1,864
2,476
10,914
6,324
207
4,280
6,634
26,607
2,297
L
2,763
44
0
1,951
6,267
2,409
0
2,644
3,623
42,542
849
L
King Arthur
Rose_Tys
King Arthur
3,460
350
0
1,219
8,151
4,816
0
53
8,098
0
37,848
W
Hachiman
5,699
3,880
0
3,168
7,558
2,198
888
2,843
4,715
0
40,745
W
Surtr
ejay375
Surtr
3,599
1,811
0
4,021
6,391
2,739
0
770
5,621
1,793
39,050
L
Bacchus
raffydp
Bacchus
770
0
0
1,213
5,257
3,706
0
1,386
3,871
9,004
985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,322
Gold Earned
33,058
322
Minions Killed
324
0
Camps Cleared
0
1,072,848
Distance Traveled
1,214,458
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
6,282
524
89
7
0
224,023
7
L
Cliodhna
5,423
452
57
5
0
230,666
1
W
Amaterasu
6,100
508
60
5
0
243,611
0
W
Ah Puch
7,003
584
78
7
0
227,767
0
W
Cthulhu
6,444
537
32
3
0
231,100
0
L
Anubis
6,191
516
88
7
0
216,068
0
L
King Arthur
6,052
504
61
5
0
176,374
2
W
Hachiman
6,798
567
74
6
0
221,791
0
W
Surtr
6,713
559
80
7
0
290,189
0
L
Bacchus
5,374
448
27
2
0
225,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role