Player Matchup

Neith
Neith
Gold III
RyukGremory
Neith
Gold III
Level 128
God Stats
39W - 41L
1,581 SR
Queue Stats
219W - 213L
1,411 MMR
Solo
Awilix
Awilix
Gold III
Yslwandel
Awilix
Gold III
Level 178
God Stats
5W - 6L
1,465 SR
Queue Stats
94W - 107L
1,410 MMR
Solo
Merlin
Merlin
Gold IV
qZephyr
Merlin
Gold IV
Level 170
God Stats
6W - 5L
1,791 SR
Queue Stats
94W - 102L
1,471 MMR
Solo
Athena
Athena
Silver III
retszu
Athena
Silver III
Level 97
God Stats
3W - 6L
1,550 SR
Queue Stats
44W - 37L
1,454 MMR
Solo
Nox
Nox
Silver III
ttvSynppai
Nox
Silver III
Level 43
God Stats
18W - 20L
1,554 SR
Queue Stats
163W - 161L
1,408 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 123
1,588 SR
1,431 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 113
1,596 SR
1,453 MMR
Thoth
Thoth
Gold V
 
Thoth
Gold V
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold III
DanMojica2001
Skadi
Gold III
Level 106
God Stats
23W - 20L
1,557 SR
Queue Stats
193W - 198L
1,404 MMR
Solo
King Arthur
King Arthur
Gold V
Shr4fe
King Arthur
Gold V
Level 145
God Stats
0W - 1L
1,837 SR
Queue Stats
43W - 48L
1,449 MMR
Solo
Scylla
Scylla
Gold II
TheSkywalker398
Scylla
Gold II
Level 135
God Stats
110W - 118L
1,587 SR
Queue Stats
463W - 461L
1,460 MMR
Solo
Cabrakan
Cabrakan
Bronze III
guerreromaya266
Cabrakan
Bronze III
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,454 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 7
8,680
620
8,500
8,037
2,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Awilix
Yslwandel
Awilix
15
4 / 0 / 5
9,092
649
6,449
12,101
7,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
qZephyr
Merlin
15
4 / 2 / 6
8,655
618
8,049
4,802
1,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
retszu
Athena
13
6 / 1 / 9
8,759
626
4,467
11,787
10,032
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

15
4 / 4 / 5
8,539
610
4,540
9,687
3,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
SerqetHerculesAgniErlang Shen

VS

Bans
FreyaApolloFafnirMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
12
4 / 6 / 2
7,625
545
4,637
8,040
1,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 3 / 2
7,376
527
6,875
8,443
2,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

King Arthur
Shr4fe
King Arthur
9
0 / 3 / 0
6,231
445
5,773
9,204
4,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

14
1 / 3 / 3
7,511
537
5,789
9,384
2,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cabrakan
9
1 / 5 / 1
6,126
438
5,264
12,371
13,111
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
15
20
Kills
7
7
Deaths
20
32
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
4
6
2
0.83
L
1
3
2
0.67
W
2
0
7
5.5
L
King Arthur
Shr4fe
King Arthur
0
3
0
0
L
1
3
3
0.83
W
Awilix
Yslwandel
Awilix
4
0
5
6.5
L
Cabrakan
1
5
1
0.3
W
Merlin
qZephyr
Merlin
4
2
6
3.5
W
Athena
retszu
Athena
6
1
9
10.5
W
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,005
Damage
28,338
46,414
Taken
47,442
24,983
Mitigated
24,544
13,224
Healing
9,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
4,637
317
0
583
8,040
1,882
0
4,905
2,830
32,844
821
L
6,875
2,276
0
1,369
8,443
2,079
0
1,889
6,554
0
59,153
W
8,500
3,091
0
2,508
8,037
2,741
2,380
2,391
5,590
0
73,162
L
King Arthur
Shr4fe
King Arthur
5,773
530
0
1,684
9,204
4,755
0
987
8,186
0
34,668
L
5,789
626
0
4,375
9,384
2,717
0
2,693
6,507
63,222
1,905
W
Awilix
Yslwandel
Awilix
6,449
2,131
0
5,329
12,101
7,106
463
1,772
10,329
0
61,317
L
Cabrakan
5,264
1,138
0
1,334
12,371
13,111
0
5,554
6,586
12,880
862
W
Merlin
qZephyr
Merlin
8,049
296
0
697
4,802
1,490
0
2,784
1,926
51,250
0
W
Athena
retszu
Athena
4,467
1,454
0
1,471
11,787
10,032
723
4,723
6,770
14,602
0
W
4,540
637
0
3,219
9,687
3,614
0
3,105
6,542
58,825
1,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,725
Gold Earned
34,869
454
Minions Killed
348
0
Camps Cleared
0
1,495,603
Distance Traveled
1,295,924
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,625
545
77
6
0
263,496
0
L
Skadi
7,376
527
104
7
0
273,016
1
W
Neith
8,680
620
126
9
0
275,984
0
L
King Arthur
6,231
445
50
4
0
199,706
0
L
Scylla
7,511
537
104
7
0
307,404
0
W
Awilix
9,092
649
95
7
0
296,082
0
L
Cabrakan
6,126
438
13
1
0
252,302
1
W
Merlin
8,655
618
103
7
0
293,890
4
W
Athena
8,759
626
20
1
0
333,950
4
W
Nox
8,539
610
110
8
0
295,697
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role