Player Matchup

Sun Wukong
Sun Wukong
Brandos2
Sun Wukong
Level 69
God Stats
1W - 1L
1,635 SR
Queue Stats
5W - 4L
1,627 Elo+
Party 1
Danzaburou
Danzaburou
Giblish
Danzaburou
Level 126
God Stats
0W - 1L
1,576 SR
Queue Stats
28W - 31L
1,520 Elo+
Party 1
Kuzenbo
Kuzenbo
OniSpectre47
Kuzenbo
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 66
1,570 SR
1,549 Elo+

VS

Team Averages
Level 95
1,568 SR
1,489 Elo+
Chiron
Chiron
Vanarian
Chiron
Level 108
God Stats
28W - 24L
1,626 SR
Queue Stats
462W - 458L
1,485 Elo+
Solo
Ymir
Ymir
Wilkenit
Ymir
Level 69
God Stats
35W - 34L
1,543 SR
Queue Stats
79W - 77L
1,499 Elo+
Party 2
Discordia
Discordia
g0ingtogetya
Discordia
Level 108
God Stats
37W - 32L
1,536 SR
Queue Stats
79W - 80L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Brandos2
Sun Wukong
15
0 / 3 / 1
9,361
624
10,563
20,324
18,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Danzaburou
Giblish
Danzaburou
17
1 / 9 / 0
11,330
755
8,521
17,216
4,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kuzenbo
OniSpectre47
Kuzenbo
14
0 / 9 / 1
9,431
629
3,363
19,368
18,051
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 12.5% of all Basic Attack damage back to the attacker as Physical Damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Vanarian
Chiron
20
14 / 0 / 6
14,428
962
18,538
12,137
6,447
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
19
1 / 0 / 20
11,897
793
7,373
15,661
22,715
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Discordia
g0ingtogetya
Discordia
19
6 / 1 / 13
12,720
848
22,079
6,461
3,746
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
60
1
Kills
21
21
Deaths
1
2
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Brandos2
Sun Wukong
0
3
1
0.17
L
Danzaburou
Giblish
Danzaburou
1
9
0
0.11
L
Kuzenbo
OniSpectre47
Kuzenbo
0
9
1
0.06
W
Chiron
Vanarian
Chiron
14
0
6
17
W
Ymir
1
0
20
11
W
Discordia
g0ingtogetya
Discordia
6
1
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,447
Damage
47,990
56,908
Taken
34,259
41,544
Mitigated
32,908
5,036
Healing
7,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Brandos2
Sun Wukong
10,563
1,252
0
2,237
20,324
18,644
0
11,251
8,687
0
23,896
L
Danzaburou
Giblish
Danzaburou
8,521
4,126
0
2,399
17,216
4,849
0
8,978
8,113
0
44,762
L
Kuzenbo
OniSpectre47
Kuzenbo
3,363
930
0
400
19,368
18,051
0
7,932
11,269
11,839
842
W
Chiron
Vanarian
Chiron
18,538
11,234
896
6,285
12,137
6,447
2,821
741
11,060
0
77,813
W
Ymir
7,373
1,728
0
0
15,661
22,715
110
1,555
13,527
23,590
1,019
W
Discordia
g0ingtogetya
Discordia
22,079
611
0
0
6,461
3,746
1,362
544
5,763
60,239
1,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,122
Gold Earned
39,045
122
Minions Killed
235
0
Camps Cleared
0
616,050
Distance Traveled
815,149
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,361
624
21
1
0
237,811
0
L
Danzaburou
11,330
755
73
5
0
205,726
0
L
Kuzenbo
9,431
629
28
2
0
172,513
0
W
Chiron
14,428
962
113
8
0
269,780
0
W
Ymir
11,897
793
30
2
0
277,894
0
W
Discordia
12,720
848
92
6
0
267,475
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role