Player Matchup

Scylla
Scylla
F3rdiLand
Scylla
Level 129
God Stats
2W - 1L
1,593 SR
Queue Stats
277W - 249L
1,573 Elo+
Solo
Lancelot
Lancelot
SaGaLordzt
Lancelot
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
167W - 148L
1,516 Elo+
Party 1
Guan Yu
Guan Yu
SweetMeat
Guan Yu
Level 129
God Stats
7W - 5L
1,483 SR
Queue Stats
245W - 210L
1,558 Elo+
Solo
Rama
Rama
Th3LostProdigy
Rama
Level 149
God Stats
2W - 0L
1,715 SR
Queue Stats
300W - 278L
1,498 Elo+
Solo
King Arthur
King Arthur
tsmunited
King Arthur
Level 184
God Stats
11W - 19L
1,564 SR
Queue Stats
193W - 202L
1,474 Elo+
Party 1
Team Averages
Level 143
1,571 SR
1,524 Elo+

VS

Team Averages
Level 165
1,578 SR
1,496 Elo+
Apollo
Apollo
BlanketMedal250
Apollo
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,554 Elo+
Solo
Merlin
Merlin
MBS9892
Merlin
Level 176
God Stats
18W - 12L
1,623 SR
Queue Stats
73W - 79L
1,507 Elo+
Solo
Amaterasu
Amaterasu
Seahawker562
Amaterasu
Level 247
God Stats
1W - 2L
1,513 SR
Queue Stats
252W - 210L
1,480 Elo+
Solo
Cerberus
Cerberus
aetherme
Cerberus
Level 116
God Stats
13W - 10L
1,588 SR
Queue Stats
111W - 136L
1,468 Elo+
Solo
Rama
Rama
insurtz
Rama
Level 157
God Stats
1W - 1L
1,667 SR
Queue Stats
74W - 71L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
F3rdiLand
Scylla
13
1 / 0 / 6
7,578
947
6,742
3,691
1,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
SaGaLordzt
Lancelot
13
3 / 1 / 8
7,696
962
4,390
4,855
3,244
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Guan Yu
SweetMeat
Guan Yu
14
2 / 0 / 5
7,828
979
10,379
9,185
7,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
4 / 0 / 4
8,339
1,042
6,672
3,820
1,286
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

King Arthur
tsmunited
King Arthur
13
2 / 1 / 9
7,628
954
8,124
9,870
7,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,788
849
2,891
7,364
2,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
MBS9892
Merlin
12
0 / 1 / 2
7,102
888
7,292
5,997
1,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Amaterasu
Seahawker562
Amaterasu
11
0 / 5 / 1
7,033
879
3,891
10,643
8,900
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cerberus
aetherme
Cerberus
12
1 / 2 / 1
7,509
939
3,987
11,334
6,648
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Rama
insurtz
Rama
13
1 / 0 / 1
7,766
971
5,621
5,182
1,501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
12
Kills
2
2
Deaths
12
32
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Scylla
F3rdiLand
Scylla
1
0
6
4
L
Merlin
MBS9892
Merlin
0
1
2
1
W
Lancelot
SaGaLordzt
Lancelot
3
1
8
7
L
Amaterasu
Seahawker562
Amaterasu
0
5
1
0.1
W
Guan Yu
SweetMeat
Guan Yu
2
0
5
4.5
W
4
0
4
6
L
Cerberus
aetherme
Cerberus
1
2
1
0.75
L
Rama
insurtz
Rama
1
0
1
1.5
W
King Arthur
tsmunited
King Arthur
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,307
Damage
23,682
31,421
Taken
40,520
20,524
Mitigated
20,638
5,374
Healing
11,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,891
1,487
0
716
7,364
2,200
0
1,949
5,415
0
10,851
W
Scylla
F3rdiLand
Scylla
6,742
860
0
476
3,691
1,019
343
1,393
2,265
24,329
0
L
Merlin
MBS9892
Merlin
7,292
376
0
2,014
5,997
1,389
0
1,179
4,818
25,268
0
W
Lancelot
SaGaLordzt
Lancelot
4,390
617
0
323
4,855
3,244
0
1,732
3,046
0
14,202
L
Amaterasu
Seahawker562
Amaterasu
3,891
857
0
745
10,643
8,900
0
1,344
9,299
0
10,077
W
Guan Yu
SweetMeat
Guan Yu
10,379
1,456
645
1,353
9,185
7,022
888
4,142
4,950
0
21,999
W
6,672
5,130
0
1,827
3,820
1,286
252
523
3,279
0
29,254
L
Cerberus
aetherme
Cerberus
3,987
255
1,497
3,827
11,334
6,648
0
1,814
9,520
10,029
294
L
Rama
insurtz
Rama
5,621
4,966
0
2,307
5,182
1,501
0
711
4,471
0
23,556
W
King Arthur
tsmunited
King Arthur
8,124
252
0
750
9,870
7,953
59
2,905
6,750
347
20,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,069
Gold Earned
36,198
190
Minions Killed
154
0
Camps Cleared
0
947,626
Distance Traveled
758,640
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,788
849
27
3
0
119,782
0
W
Scylla
7,578
947
45
6
0
188,233
0
L
Merlin
7,102
888
45
6
0
172,541
3
W
Lancelot
7,696
962
23
3
0
205,896
2
L
Amaterasu
7,033
879
14
2
0
145,945
0
W
Guan Yu
7,828
979
31
4
0
196,272
0
W
Rama
8,339
1,042
58
7
0
162,251
0
L
Cerberus
7,509
939
15
2
0
166,189
0
L
Rama
7,766
971
53
7
0
154,183
0
W
King Arthur
7,628
954
33
4
0
194,974
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role