Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
BrightGrub6469
Sol
Level 158
God Stats
0W - 2L
1,659 SR
Queue Stats
106W - 107L
1,560 Elo+
Solo
Hachiman
Hachiman
FMonto
Hachiman
Level 100
God Stats
1W - 5L
1,444 SR
Queue Stats
17W - 28L
1,479 Elo+
Party 1
Geb
Geb
painkiller664
Geb
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 25L
1,512 Elo+
Party 1
Team Averages
Level 153
1,521 SR
1,510 Elo+

VS

Team Averages
Level 140
1,502 SR
1,577 Elo+
Janus
Janus
 
Janus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
 
Chiron
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
CHeffery
Sun Wukong
Level 124
God Stats
1W - 1L
1,248 SR
Queue Stats
46W - 42L
1,549 Elo+
Party 2
Pele
Pele
Paraselstars
Pele
Level 130
God Stats
2W - 1L
1,678 SR
Queue Stats
207W - 89L
1,738 Elo+
Solo
Bacchus
Bacchus
xAlvaritox
Bacchus
Level 131
God Stats
10W - 7L
1,581 SR
Queue Stats
312W - 228L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
0 / 1 / 0
5,181
1,036
1,939
3,207
1,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
 
Hercules
9
0 / 5 / 0
4,545
909
3,697
6,451
2,501
Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
1 / 4 / 0
5,262
1,052
4,342
5,278
1,583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hachiman
FMonto
Hachiman
8
0 / 2 / 0
4,442
888
1,119
2,627
603
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8
0 / 0 / 0
4,718
944
649
1,719
539
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
4 / 0 / 4
5,666
1,133
4,044
2,810
771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chiron
 
Chiron
11
2 / 0 / 6
5,640
1,128
3,160
4,115
1,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Sun Wukong
CHeffery
Sun Wukong
9
0 / 0 / 7
4,963
993
1,705
3,025
1,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
3 / 0 / 4
5,496
1,099
4,710
4,716
1,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bacchus
xAlvaritox
Bacchus
10
3 / 1 / 6
5,391
1,078
2,978
4,489
4,925
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
39
1
Kills
12
12
Deaths
1
0
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
1
0
0
L
Hercules
 
Hercules
0
5
0
0
W
Janus
 
Janus
4
0
4
6
W
Chiron
 
Chiron
2
0
6
5
L
1
4
0
0.25
W
Sun Wukong
CHeffery
Sun Wukong
0
0
7
3.5
L
Hachiman
FMonto
Hachiman
0
2
0
0
W
3
0
4
5
L
0
0
0
0
W
Bacchus
xAlvaritox
Bacchus
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,746
Damage
16,597
19,282
Taken
19,155
6,425
Mitigated
9,363
2,488
Healing
4,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
1,939
303
0
118
3,207
1,199
0
597
2,568
0
15,420
L
Hercules
 
Hercules
3,697
1,777
0
525
6,451
2,501
0
1,327
5,002
0
5,685
W
Janus
 
Janus
4,044
124
0
690
2,810
771
0
1,163
1,647
11,611
0
W
Chiron
 
Chiron
3,160
899
225
1,223
4,115
1,123
250
1,062
3,053
0
11,904
L
4,342
1,455
0
1,172
5,278
1,583
435
3,189
1,969
16,220
1,047
W
Sun Wukong
CHeffery
Sun Wukong
1,705
265
0
385
3,025
1,314
0
915
2,110
0
8,217
L
Hachiman
FMonto
Hachiman
1,119
684
0
29
2,627
603
48
899
1,618
0
3,974
W
4,710
1,353
0
1,206
4,716
1,230
0
1,017
3,699
0
18,771
L
649
0
466
178
1,719
539
0
566
1,103
2,955
0
W
Bacchus
xAlvaritox
Bacchus
2,978
130
0
565
4,489
4,925
0
800
3,689
3,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,148
Gold Earned
27,156
88
Minions Killed
93
0
Camps Cleared
0
472,937
Distance Traveled
626,421
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,181
1,036
40
8
0
128,982
0
L
Hercules
4,545
909
5
1
0
96,080
0
W
Janus
5,666
1,133
16
3
0
134,708
0
W
Chiron
5,640
1,128
31
6
0
121,349
0
L
Sol
5,262
1,052
34
7
0
92,734
0
W
Sun Wukong
4,963
993
16
3
0
126,146
0
L
Hachiman
4,442
888
5
1
0
89,365
0
W
Pele
5,496
1,099
26
5
0
126,536
0
L
Geb
4,718
944
4
1
0
65,776
0
W
Bacchus
5,391
1,078
4
1
0
117,682
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role