Player Matchup

Loki
Loki
Diamond I
Azuliie
Loki
Diamond I
Level 161
God Stats
15W - 14L
1,560 SR
Queue Stats
131W - 103L
2,221 MMR
Solo
Yu Huang
Yu Huang
Diamond III
ImBrokeAndBad
Yu Huang
Diamond III
Level 88
God Stats
36W - 29L
1,764 SR
Queue Stats
124W - 82L
2,148 MMR
Solo
Horus
Horus
Diamond IV
POSTDRAMA
Horus
Diamond IV
Level 159
God Stats
24W - 7L
1,852 SR
Queue Stats
558W - 538L
2,115 MMR
Solo
Ullr
Ullr
Diamond I
Peny
Ullr
Diamond I
Level 245
God Stats
2W - 2L
1,572 SR
Queue Stats
239W - 218L
2,073 MMR
Party 2
Olorun
Olorun
Diamond V
ZeetaOwnsMe
Olorun
Diamond V
Level 105
God Stats
6W - 1L
2,026 SR
Queue Stats
101W - 75L
2,020 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 152
1,755 SR
2,115 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 141
1,607 SR
2,123 MMR
Ratatoskr
Ratatoskr
Diamond IV
ChimeraXIV
Ratatoskr
Diamond IV
Level 159
God Stats
6W - 4L
1,500 SR
Queue Stats
120W - 103L
2,250 MMR
Party 1
Medusa
Medusa
Diamond III
DemonWolf191
Medusa
Diamond III
Level 167
God Stats
7W - 6L
1,714 SR
Queue Stats
117W - 102L
2,250 MMR
Party 1
Zhong Kui
Zhong Kui
Platinum IV
JamalGlueGun
Zhong Kui
Platinum IV
Level 47
God Stats
18W - 3L
1,804 SR
Queue Stats
40W - 20L
2,036 MMR
Solo
Xing Tian
Xing Tian
Diamond III
SirBeastlingVIII
Xing Tian
Diamond III
Level 164
God Stats
3W - 1L
1,277 SR
Queue Stats
121W - 104L
2,039 MMR
Solo
Ra
Ra
Diamond II
TonyDownfall
Ra
Diamond II
Level 168
God Stats
19W - 13L
1,741 SR
Queue Stats
619W - 592L
2,041 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Azuliie
Loki
13
3 / 6 / 1
7,306
522
4,965
11,690
3,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Yu Huang
ImBrokeAndBad
Yu Huang
15
0 / 2 / 1
8,038
574
5,243
7,007
2,348
Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Horus
POSTDRAMA
Horus
10
0 / 3 / 2
6,715
480
4,016
11,377
10,183
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ullr
Peny
Ullr
14
2 / 4 / 1
8,276
591
4,655
10,587
3,830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Olorun
12
3 / 8 / 0
8,032
574
8,882
12,096
3,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
LancelotAgniKing ArthurThor

VS

Bans
FreyaThanatosErlang ShenPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
ChimeraXIV
Ratatoskr
15
9 / 1 / 3
9,205
658
6,763
11,718
3,768
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Medusa
15
2 / 4 / 3
8,680
620
7,008
9,429
3,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
JamalGlueGun
Zhong Kui
16
5 / 2 / 2
10,047
718
7,312
12,767
9,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Xing Tian
13
4 / 0 / 6
8,762
626
5,547
9,813
8,804
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 1 / 5
9,300
664
7,227
6,644
2,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
42
8
Kills
23
23
Deaths
8
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Loki
Azuliie
Loki
3
6
1
0.58
W
Ratatoskr
ChimeraXIV
Ratatoskr
9
1
3
10.5
W
Medusa
2
4
3
0.88
L
Yu Huang
ImBrokeAndBad
Yu Huang
0
2
1
0.25
W
Zhong Kui
JamalGlueGun
Zhong Kui
5
2
2
3
L
Horus
POSTDRAMA
Horus
0
3
2
0.33
L
Ullr
Peny
Ullr
2
4
1
0.63
W
Xing Tian
4
0
6
7
W
3
1
5
5.5
L
Olorun
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,761
Damage
33,857
52,757
Taken
50,371
23,263
Mitigated
27,611
11,429
Healing
22,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
Azuliie
Loki
4,965
1,314
0
2,118
11,690
3,166
0
3,275
8,176
0
40,037
W
Ratatoskr
ChimeraXIV
Ratatoskr
6,763
1,111
0
6,367
11,718
3,768
203
2,358
9,360
0
67,819
W
Medusa
7,008
2,057
0
1,333
9,429
3,381
354
1,209
8,220
0
69,087
L
Yu Huang
ImBrokeAndBad
Yu Huang
5,243
291
0
475
7,007
2,348
0
2,218
4,489
77,414
2,220
W
Zhong Kui
JamalGlueGun
Zhong Kui
7,312
1,836
0
9,241
12,767
9,548
320
6,855
5,912
71,314
13,056
L
Horus
POSTDRAMA
Horus
4,016
1,662
780
3,214
11,377
10,183
0
4,221
6,891
0
14,627
L
Ullr
Peny
Ullr
4,655
1,642
0
2,212
10,587
3,830
291
2,258
8,329
0
60,943
W
Xing Tian
5,547
879
0
2,204
9,813
8,804
0
1,087
8,726
23,979
0
W
7,227
480
1,082
1,904
6,644
2,110
807
2,083
4,561
66,183
602
L
Olorun
8,882
4,281
60
2,570
12,096
3,736
806
6,784
5,258
48,172
6,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,367
Gold Earned
45,994
456
Minions Killed
503
0
Camps Cleared
0
1,515,136
Distance Traveled
1,596,064
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,306
522
67
5
0
323,223
1
W
Ratatoskr
9,205
658
96
7
0
362,528
0
W
Medusa
8,680
620
104
7
0
312,594
0
L
Yu Huang
8,038
574
172
12
0
293,094
0
W
Zhong Kui
10,047
718
134
10
0
301,502
0
L
Horus
6,715
480
10
1
0
334,940
7
L
Ullr
8,276
591
121
9
0
284,385
0
W
Xing Tian
8,762
626
27
2
0
320,013
5
W
Ra
9,300
664
142
10
0
299,427
3
L
Olorun
8,032
574
86
6
0
279,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role