Player Matchup

Da Ji
Da Ji
InhaledPeeler
Da Ji
Level 143
God Stats
15W - 14L
1,560 SR
Queue Stats
147W - 156L
1,537 Elo+
Party 1
Xbalanque
Xbalanque
KnottyChief
Xbalanque
Level 128
God Stats
2W - 1L
1,658 SR
Queue Stats
86W - 64L
1,534 Elo+
Party 2
Cthulhu
Cthulhu
LepperSasuke
Cthulhu
Level 95
God Stats
12W - 6L
1,646 SR
Queue Stats
145W - 137L
1,509 Elo+
Solo
King Arthur
King Arthur
Mitochondria295
King Arthur
Level 148
God Stats
6W - 4L
1,622 SR
Queue Stats
41W - 46L
1,538 Elo+
Party 1
Zhong Kui
Zhong Kui
TheHappyFry
Zhong Kui
Level 140
God Stats
5W - 5L
1,410 SR
Queue Stats
223W - 186L
1,544 Elo+
Party 2
Team Averages
Level 131
1,579 SR
1,532 Elo+

VS

Team Averages
Level 120
1,529 SR
1,624 Elo+
Nu Wa
Nu Wa
Andre deco2000
Nu Wa
Level 154
God Stats
1W - 1L
1,843 SR
Queue Stats
24W - 15L
1,683 Elo+
Solo
Osiris
Osiris
I HolyGenesis I
Osiris
Level 142
God Stats
12W - 20L
1,395 SR
Queue Stats
495W - 449L
1,558 Elo+
Solo
Danzaburou
Danzaburou
Magnati69
Danzaburou
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 121L
1,847 Elo+
Solo
Ymir
Ymir
PabloStokes
Ymir
Level 57
God Stats
58W - 56L
1,598 SR
Queue Stats
123W - 114L
1,521 Elo+
Solo
Surtr
Surtr
kadinDon
Surtr
Level 129
God Stats
6W - 17L
1,311 SR
Queue Stats
282W - 262L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 1
3,734
747
1,414
3,260
1,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xbalanque
KnottyChief
Xbalanque
7
2 / 0 / 1
3,888
778
3,564
2,076
588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
LepperSasuke
Cthulhu
6
0 / 0 / 1
3,740
748
2,102
4,303
2,275
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
Mitochondria295
King Arthur
7
0 / 3 / 1
3,949
790
1,591
6,461
3,292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zhong Kui
TheHappyFry
Zhong Kui
7
0 / 0 / 0
4,233
847
701
1,302
868
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 0 / 0
2,616
523
0
128
14
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
0 / 0 / 1
3,751
750
1,620
3,227
1,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Danzaburou
Magnati69
Danzaburou
6
0 / 1 / 0
3,504
701
3,055
3,581
957
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

6
0 / 2 / 0
3,469
694
723
5,986
4,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Surtr
kadinDon
Surtr
8
3 / 0 / 0
4,708
942
3,681
4,060
1,990
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
4
3
Kills
3
3
Deaths
3
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
0
0
1
0.5
W
1
0
1
1.5
W
Xbalanque
KnottyChief
Xbalanque
2
0
1
2.5
W
Cthulhu
LepperSasuke
Cthulhu
0
0
1
0.5
L
Danzaburou
Magnati69
Danzaburou
0
1
0
0
W
King Arthur
Mitochondria295
King Arthur
0
3
1
0.17
L
0
2
0
0
W
Zhong Kui
TheHappyFry
Zhong Kui
0
0
0
0
L
Surtr
kadinDon
Surtr
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,372
Damage
9,079
17,402
Taken
16,982
8,057
Mitigated
8,708
6,460
Healing
6,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
128
14
0
0
128
768
0
L
1,620
475
0
880
3,227
1,635
0
701
2,526
0
20,758
W
1,414
380
0
725
3,260
1,034
0
0
3,260
0
20,530
W
Xbalanque
KnottyChief
Xbalanque
3,564
1,704
0
909
2,076
588
0
319
1,757
0
21,084
W
Cthulhu
LepperSasuke
Cthulhu
2,102
0
0
1,956
4,303
2,275
0
404
3,899
11,837
0
L
Danzaburou
Magnati69
Danzaburou
3,055
1,484
0
1,300
3,581
957
0
1,098
2,483
0
17,982
W
King Arthur
Mitochondria295
King Arthur
1,591
126
0
1,755
6,461
3,292
0
262
6,199
0
23,067
L
723
174
171
2,418
5,986
4,112
0
1,004
4,982
9,404
0
W
Zhong Kui
TheHappyFry
Zhong Kui
701
305
0
1,115
1,302
868
240
0
1,302
22,737
1,558
L
Surtr
kadinDon
Surtr
3,681
1,275
0
2,179
4,060
1,990
0
0
4,060
579
24,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,544
Gold Earned
18,048
181
Minions Killed
143
0
Camps Cleared
0
567,474
Distance Traveled
474,757
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
2,616
523
3
1
0
12,187
0
L
Osiris
3,751
750
46
9
0
142,421
0
W
Da Ji
3,734
747
37
7
0
127,842
0
W
Xbalanque
3,888
778
45
9
0
102,258
0
W
Cthulhu
3,740
748
7
1
0
118,620
1
L
Danzaburou
3,504
701
37
7
0
111,400
0
W
King Arthur
3,949
790
50
10
0
127,234
0
L
Ymir
3,469
694
13
3
0
102,541
0
W
Zhong Kui
4,233
847
42
8
0
91,520
0
L
Surtr
4,708
942
44
9
0
106,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role