Player Matchup

Tiamat
Tiamat
Gold II
CreaSk
Tiamat
Gold II
Level 156
God Stats
7W - 8L
1,625 SR
Queue Stats
290W - 289L
1,568 MMR
Solo
Neith
Neith
Gold IV
FoTH-_-KoBA
Neith
Gold IV
Level 114
God Stats
14W - 13L
1,575 SR
Queue Stats
202W - 209L
1,552 MMR
Solo
Arachne
Arachne
Gold II
Joyful J2004
Arachne
Gold II
Level 138
God Stats
5W - 4L
1,735 SR
Queue Stats
515W - 509L
1,588 MMR
Solo
Ix Chel
Ix Chel
Platinum V
ScottishRoss95
Ix Chel
Platinum V
Level 88
God Stats
22W - 19L
1,527 SR
Queue Stats
122W - 119L
1,579 MMR
Party 3
Sylvanus
Sylvanus
Gold II
djyoum
Sylvanus
Gold II
Level 105
God Stats
12W - 14L
1,584 SR
Queue Stats
122W - 119L
1,553 MMR
Party 3
Team Averages
Gold II
Gold II
Average Tier
Level 120
1,609 SR
1,568 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 110
1,622 SR
1,524 MMR
Anhur
Anhur
Gold I
 
Anhur
Gold I
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bacchus
Bacchus
Platinum IV
Deantje038_
Bacchus
Platinum IV
Level 164
God Stats
22W - 21L
1,572 SR
Queue Stats
438W - 434L
1,566 MMR
Solo
Shiva
Shiva
Gold III
MrTembo
Shiva
Gold III
Level 109
God Stats
40W - 22L
1,643 SR
Queue Stats
276W - 278L
1,450 MMR
Party 2
Poseidon
Poseidon
Gold V
PolBazo
Poseidon
Gold V
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 5L
1,561 MMR
Party 1
Mercury
Mercury
Silver I
PollaLeyendary
Mercury
Silver I
Level 50
God Stats
2W - 1L
1,896 SR
Queue Stats
5W - 3L
1,542 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
CreaSk
Tiamat
9
0 / 6 / 0
5,003
500
1,373
7,118
2,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate

Breastplate

+20
Physical Protection

8
1 / 5 / 1
5,113
511
3,336
7,272
1,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Arachne
Joyful J2004
Arachne
6
0 / 5 / 1
4,351
435
1,420
7,806
2,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

11
3 / 3 / 1
5,869
587
4,075
6,639
2,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
djyoum
Sylvanus
8
2 / 2 / 2
5,806
581
4,103
7,979
4,978
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
Zhong KuiArtioThanatos

VS

Bans
BellonaKing ArthurFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
6 / 2 / 0
6,389
639
7,671
7,528
2,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
Deantje038_
Bacchus
11
0 / 1 / 6
5,943
594
4,674
6,769
6,088
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Shiva
MrTembo
Shiva
12
6 / 0 / 0
7,668
767
6,195
5,361
1,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Poseidon
PolBazo
Poseidon
12
5 / 2 / 2
6,794
679
5,945
4,753
1,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
4 / 1 / 4
6,353
635
4,145
9,023
3,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
6
Kills
21
21
Deaths
6
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
6
2
0
3
L
Tiamat
CreaSk
Tiamat
0
6
0
0
W
Bacchus
Deantje038_
Bacchus
0
1
6
3
L
1
5
1
0.3
L
Arachne
Joyful J2004
Arachne
0
5
1
0.1
W
Shiva
MrTembo
Shiva
6
0
0
6
W
Poseidon
PolBazo
Poseidon
5
2
2
3
W
4
1
4
6
L
3
3
1
1.17
L
Sylvanus
djyoum
Sylvanus
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,307
Damage
28,630
36,814
Taken
33,434
12,899
Mitigated
14,888
9,869
Healing
11,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
7,671
4,923
0
4,169
7,528
2,391
0
1,573
5,955
0
50,917
L
Tiamat
CreaSk
Tiamat
1,373
273
0
1,596
7,118
2,457
0
0
7,118
22,979
0
W
Bacchus
Deantje038_
Bacchus
4,674
632
0
2,502
6,769
6,088
0
2,045
4,724
30,093
0
L
3,336
642
0
1,341
7,272
1,136
0
1,195
6,077
0
24,785
L
Arachne
Joyful J2004
Arachne
1,420
826
0
2,403
7,806
2,142
0
3,186
4,620
0
17,537
W
Shiva
MrTembo
Shiva
6,195
1,484
0
2,291
5,361
1,965
0
1,134
3,988
0
51,977
W
Poseidon
PolBazo
Poseidon
5,945
1,327
0
1,166
4,753
1,322
332
2,415
2,338
52,073
903
W
4,145
2,342
0
1,534
9,023
3,122
0
2,264
6,759
0
53,696
L
4,075
1,245
265
1,454
6,639
2,186
0
3,176
3,463
31,721
0
L
Sylvanus
djyoum
Sylvanus
4,103
1,271
274
2,536
7,979
4,978
0
3,062
4,917
14,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,142
Gold Earned
33,147
236
Minions Killed
428
0
Camps Cleared
0
972,213
Distance Traveled
1,047,927
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,389
639
98
10
0
185,324
0
L
Tiamat
5,003
500
65
7
0
194,647
0
W
Bacchus
5,943
594
36
4
0
208,648
2
L
Neith
5,113
511
48
5
0
190,318
7
L
Arachne
4,351
435
36
4
0
172,601
0
W
Shiva
7,668
767
102
10
0
219,947
1
W
Poseidon
6,794
679
106
11
0
208,949
0
W
Mercury
6,353
635
86
9
0
225,059
0
L
Ix Chel
5,869
587
71
7
0
201,029
2
L
Sylvanus
5,806
581
16
2
0
213,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role