Player Matchup

Ravana
Ravana
DellVeeloo
Ravana
Level 87
God Stats
1W - 1L
1,273 SR
Queue Stats
179W - 156L
1,478 Elo+
Party 2
Ullr
Ullr
Handercito
Ullr
Level 109
God Stats
6W - 8L
1,654 SR
Queue Stats
187W - 185L
1,494 Elo+
Party 1
Baron Samedi
Baron Samedi
MinMinder
Baron Samedi
Level 103
God Stats
5W - 8L
1,538 SR
Queue Stats
58W - 54L
1,577 Elo+
Party 1
Cthulhu
Cthulhu
Sadetar
Cthulhu
Level 159
God Stats
44W - 35L
1,530 SR
Queue Stats
97W - 92L
1,452 Elo+
Party 2
Sol
Sol
iObli-_-
Sol
Level 88
God Stats
10W - 8L
1,597 SR
Queue Stats
198W - 168L
1,514 Elo+
Solo
Team Averages
Level 109
1,518 SR
1,503 Elo+

VS

Team Averages
Level 106
1,506 SR
1,506 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
ImAStunnaBoy
Loki
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 16L
1,502 Elo+
Solo
Chaac
Chaac
LEG beetleink0
Chaac
Level 145
God Stats
25W - 14L
1,424 SR
Queue Stats
230W - 203L
1,534 Elo+
Solo
Chernobog
Chernobog
XxTAURENxX
Chernobog
Level 109
God Stats
31W - 20L
1,605 SR
Queue Stats
351W - 309L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
DellVeeloo
Ravana
12
3 / 1 / 1
6,529
502
5,000
7,266
2,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
3 / 3 / 1
7,525
579
4,576
8,938
2,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
MinMinder
Baron Samedi
11
1 / 3 / 0
5,769
444
2,234
5,610
3,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Sadetar
Cthulhu
11
1 / 2 / 1
5,961
459
3,765
9,003
4,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
2 / 3 / 1
6,100
469
5,331
6,775
1,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
3 / 4 / 3
7,900
608
8,771
6,045
1,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bacchus
 
Bacchus
11
2 / 1 / 1
7,343
565
6,071
9,828
10,174
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
2 / 2 / 3
7,088
545
4,456
8,454
2,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 1 / 1
8,679
668
2,766
8,497
6,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
XxTAURENxX
Chernobog
12
3 / 2 / 4
7,546
580
5,958
6,283
1,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
10
Kills
12
12
Deaths
10
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
4
3
1.13
W
Bacchus
 
Bacchus
2
1
1
2.5
L
Ravana
DellVeeloo
Ravana
3
1
1
3.5
L
3
3
1
1.17
W
2
2
3
1.75
W
2
1
1
2.5
L
Baron Samedi
MinMinder
Baron Samedi
1
3
0
0.33
L
Cthulhu
Sadetar
Cthulhu
1
2
1
0.75
W
Chernobog
XxTAURENxX
Chernobog
3
2
4
2.5
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,906
Damage
28,022
37,592
Taken
39,107
15,652
Mitigated
22,271
8,259
Healing
11,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
8,771
1,607
0
341
6,045
1,571
534
54
5,991
45,595
0
W
Bacchus
 
Bacchus
6,071
736
0
3,573
9,828
10,174
0
4,934
4,894
20,086
2,549
L
Ravana
DellVeeloo
Ravana
5,000
1,647
0
1,649
7,266
2,887
0
2,002
5,264
0
54,961
L
4,576
811
0
1,089
8,938
2,452
0
4,088
4,850
0
63,117
W
4,456
1,028
0
2,598
8,454
2,550
0
0
8,454
0
43,930
W
2,766
470
0
1,931
8,497
6,028
157
2,234
6,263
0
55,034
L
Baron Samedi
MinMinder
Baron Samedi
2,234
179
0
1,479
5,610
3,371
0
831
4,779
26,205
0
L
Cthulhu
Sadetar
Cthulhu
3,765
61
166
3,110
9,003
4,969
0
4,430
4,573
30,903
0
W
Chernobog
XxTAURENxX
Chernobog
5,958
3,393
0
2,964
6,283
1,948
1,282
4,032
2,251
0
55,967
L
5,331
1,984
0
766
6,775
1,973
0
3,286
3,489
34,023
136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,884
Gold Earned
38,556
384
Minions Killed
366
0
Camps Cleared
0
1,287,099
Distance Traveled
1,376,828
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,900
608
66
5
0
259,677
0
W
Bacchus
7,343
565
24
2
0
307,755
4
L
Ravana
6,529
502
92
7
0
304,574
0
L
Ullr
7,525
579
116
9
0
238,206
2
W
Loki
7,088
545
69
5
0
289,327
0
W
Chaac
8,679
668
107
8
0
248,856
1
L
Baron Samedi
5,769
444
48
4
0
225,782
4
L
Cthulhu
5,961
459
68
5
0
280,563
0
W
Chernobog
7,546
580
100
8
0
271,213
0
L
Sol
6,100
469
60
5
0
237,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role