Player Matchup

Anhur
Anhur
Gold I
 
Anhur
Gold I
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Raijin
Raijin
Gold I
GalaxyNina
Raijin
Gold I
Level 139
God Stats
36W - 25L
1,509 SR
Queue Stats
1,013W - 1,027L
1,526 MMR
Solo
Ares
Ares
Gold III
MrTembo
Ares
Gold III
Level 109
God Stats
19W - 19L
1,480 SR
Queue Stats
276W - 278L
1,404 MMR
Party 1
Ix Chel
Ix Chel
Platinum V
ScottishRoss95
Ix Chel
Platinum V
Level 88
God Stats
22W - 19L
1,506 SR
Queue Stats
122W - 119L
1,533 MMR
Party 2
Lancelot
Lancelot
Gold II
djyoum
Lancelot
Gold II
Level 105
God Stats
23W - 16L
1,654 SR
Queue Stats
122W - 119L
1,507 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 102
1,529 SR
1,494 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,555 SR
1,522 MMR
Nut
Nut
Gold IV
 
Nut
Gold IV
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold III
Arkhams_Emerald
Arachne
Gold III
Level 158
God Stats
2W - 4L
1,272 SR
Queue Stats
197W - 196L
1,486 MMR
Solo
Geb
Geb
Silver II
DarthCrisis
Geb
Silver II
Level 149
God Stats
2W - 2L
1,500 SR
Queue Stats
37W - 31L
1,532 MMR
Solo
Chronos
Chronos
Gold II
HARDEEZZ
Chronos
Gold II
Level 128
God Stats
3W - 3L
1,737 SR
Queue Stats
209W - 213L
1,544 MMR
Solo
Hades
Hades
Gold II
andrecruz27
Hades
Gold II
Level 155
God Stats
4W - 3L
1,767 SR
Queue Stats
314W - 319L
1,550 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
7 / 4 / 3
9,261
662
13,149
13,421
4,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
GalaxyNina
Raijin
13
3 / 3 / 2
7,843
560
6,217
11,903
3,277
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate

Breastplate

+20
Physical Protection

Ares
MrTembo
Ares
11
2 / 3 / 7
7,423
530
6,752
13,500
11,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
2 / 1 / 4
8,141
582
8,293
9,539
2,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
djyoum
Lancelot
15
8 / 2 / 7
8,924
637
12,902
9,757
4,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bans
MedusaKing ArthurSusanoSol

VS

Bans
Ao KuangMulanFreyaErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
15
6 / 5 / 0
8,804
629
9,797
12,954
3,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 6 / 4
7,368
526
8,009
12,913
4,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

9
0 / 4 / 4
6,058
433
5,868
15,394
9,362
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chronos
HARDEEZZ
Chronos
14
3 / 2 / 1
7,952
568
10,008
10,799
3,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
2 / 5 / 1
7,282
520
4,649
11,918
4,533
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
23
22
Kills
13
13
Deaths
22
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
7
4
3
2.13
L
Nut
 
Nut
6
5
0
1.2
L
2
6
4
0.67
L
0
4
4
0.5
W
Raijin
GalaxyNina
Raijin
3
3
2
1.33
L
Chronos
HARDEEZZ
Chronos
3
2
1
1.75
W
Ares
MrTembo
Ares
2
3
7
1.83
W
2
1
4
4
L
2
5
1
0.5
W
Lancelot
djyoum
Lancelot
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,313
Damage
38,331
58,120
Taken
63,978
26,609
Mitigated
25,166
16,665
Healing
19,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
13,149
8,139
0
5,002
13,421
4,839
0
2,090
11,318
0
83,270
L
Nut
 
Nut
9,797
5,886
0
6,644
12,954
3,058
2,754
2,769
10,185
0
68,898
L
8,009
4,811
0
4,323
12,913
4,512
0
3,600
9,313
0
50,693
L
5,868
706
0
1,884
15,394
9,362
0
5,583
9,811
17,077
0
W
Raijin
GalaxyNina
Raijin
6,217
1,348
0
6,182
11,903
3,277
0
5,481
6,382
50,948
0
L
Chronos
HARDEEZZ
Chronos
10,008
3,890
0
1,194
10,799
3,701
0
5,131
5,668
60,277
0
W
Ares
MrTembo
Ares
6,752
991
0
1,739
13,500
11,154
0
3,870
9,464
20,896
548
W
8,293
1,103
1,136
2,266
9,539
2,663
0
4,679
4,622
52,838
586
L
4,649
1,443
193
5,478
11,918
4,533
0
3,983
7,935
46,987
1,545
W
Lancelot
djyoum
Lancelot
12,902
3,831
0
340
9,757
4,676
0
3,755
5,760
0
69,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,592
Gold Earned
37,464
447
Minions Killed
422
0
Camps Cleared
0
1,467,128
Distance Traveled
1,365,606
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,261
662
146
10
0
261,393
2
L
Nut
8,804
629
110
8
0
248,303
0
L
Arachne
7,368
526
71
5
0
321,620
0
L
Geb
6,058
433
11
1
0
297,619
6
W
Raijin
7,843
560
82
6
0
249,592
1
L
Chronos
7,952
568
130
9
0
316,336
3
W
Ares
7,423
530
15
1
0
293,492
8
W
Ix Chel
8,141
582
110
8
0
296,921
3
L
Hades
7,282
520
100
7
0
181,728
1
W
Lancelot
8,924
637
94
7
0
365,730
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role