Player Matchup

Kuzenbo
Kuzenbo
Gold IV
GiddyOsprey5057
Kuzenbo
Gold IV
Level 124
God Stats
5W - 3L
1,534 SR
Queue Stats
154W - 151L
1,473 MMR
Solo
Chaac
Chaac
Gold V
Okami Towns
Chaac
Gold V
Level 142
God Stats
0W - 1L
1,611 SR
Queue Stats
24W - 22L
1,405 MMR
Solo
Ra
Ra
Gold III
SalfRaetelle
Ra
Gold III
Level 154
God Stats
3W - 4L
1,448 SR
Queue Stats
216W - 217L
1,481 MMR
Solo
Rama
Rama
Gold IV
TusbiII
Rama
Gold IV
Level 145
God Stats
2W - 3L
1,523 SR
Queue Stats
205W - 204L
1,430 MMR
Solo
Camazotz
Camazotz
Gold IV
hadouchdanlegame
Camazotz
Gold IV
Level 167
God Stats
8W - 8L
1,460 SR
Queue Stats
908W - 938L
1,484 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,515 SR
1,455 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 131
1,534 SR
1,463 MMR
Janus
Janus
Bronze III
 
Janus
Bronze III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kukulkan
Kukulkan
Gold V
FFFAlejandroFFF
Kukulkan
Gold V
Level 62
God Stats
11W - 10L
1,653 SR
Queue Stats
58W - 69L
1,391 MMR
Party 2
Ne Zha
Ne Zha
Silver III
FrostedFlaked
Ne Zha
Silver III
Level 148
God Stats
16W - 10L
1,665 SR
Queue Stats
59W - 53L
1,469 MMR
Solo
Gilgamesh
Gilgamesh
Bronze III
Gazsi
Gilgamesh
Bronze III
Level 148
God Stats
1W - 0L
1,534 SR
Queue Stats
1W - 2L
1,500 MMR
Party 1
Ullr
Ullr
Gold III
SSSIvanSSS
Ullr
Gold III
Level 139
God Stats
3W - 5L
1,318 SR
Queue Stats
149W - 144L
1,454 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 1
5,648
628
4,459
7,114
6,401
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

9
0 / 2 / 1
4,907
545
5,218
9,119
3,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

10
1 / 2 / 1
5,555
617
1,477
4,262
1,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
TusbiII
Rama
9
1 / 1 / 1
4,789
532
2,988
6,140
1,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 3 / 0
4,300
478
1,624
6,844
2,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bans
AgniFreyaArtioSusano

VS

Bans
Ao KuangKing ArthurMedusaSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
0 / 1 / 4
5,039
560
1,135
4,651
1,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
10
3 / 1 / 0
5,582
620
3,396
2,875
843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
3 / 0 / 1
5,084
565
5,563
6,297
1,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Gilgamesh
Gazsi
Gilgamesh
10
4 / 1 / 1
6,437
715
8,035
8,685
3,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

9
1 / 1 / 3
4,807
534
3,960
5,459
1,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
4
Kills
11
11
Deaths
4
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
1
4
2
W
Kukulkan
3
1
0
3
W
3
0
1
3.5
W
Gilgamesh
Gazsi
Gilgamesh
4
1
1
4.5
L
2
3
1
0.83
L
0
2
1
0.25
W
1
1
3
2.5
L
1
2
1
0.75
L
Rama
TusbiII
Rama
1
1
1
1.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,766
Damage
22,089
33,479
Taken
27,967
15,194
Mitigated
8,732
10,705
Healing
9,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
1,135
365
0
2,257
4,651
1,250
0
929
3,722
30,780
756
W
Kukulkan
3,396
310
0
547
2,875
843
0
809
2,066
29,419
0
W
5,563
1,213
0
1,939
6,297
1,726
0
1,415
4,882
0
27,851
W
Gilgamesh
Gazsi
Gilgamesh
8,035
4,157
0
3,275
8,685
3,412
0
756
7,929
0
37,078
L
4,459
2,135
0
1,754
7,114
6,401
0
992
6,122
12,006
867
L
5,218
1,231
0
3,159
9,119
3,744
0
633
8,486
0
31,762
W
3,960
1,426
0
1,691
5,459
1,501
0
1,760
3,699
0
23,669
L
1,477
338
260
1,111
4,262
1,359
0
2,212
2,050
38,765
483
L
Rama
TusbiII
Rama
2,988
2,527
0
2,329
6,140
1,518
0
553
5,587
0
31,322
L
1,624
878
0
2,092
6,844
2,172
0
96
6,748
0
24,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,199
Gold Earned
26,949
268
Minions Killed
279
0
Camps Cleared
0
915,560
Distance Traveled
925,824
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,039
560
61
7
0
198,620
0
W
Kukulkan
5,582
620
64
7
0
184,319
0
W
Ne Zha
5,084
565
34
4
0
210,253
0
W
Gilgamesh
6,437
715
70
8
0
182,133
4
L
Kuzenbo
5,648
628
10
1
0
201,137
1
L
Chaac
4,907
545
64
7
0
182,474
1
W
Ullr
4,807
534
50
6
0
150,499
0
L
Ra
5,555
617
83
9
0
194,170
1
L
Rama
4,789
532
62
7
0
172,938
0
L
Camazotz
4,300
478
49
5
0
164,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role