Player Matchup

Pele
Pele
SPR19JR16
Pele
Level 62
God Stats
11W - 8L
1,737 SR
Queue Stats
55W - 61L
1,327 Elo+
Party 2
Skadi
Skadi
Squanchy9941
Skadi
Level 89
God Stats
4W - 7L
1,750 SR
Queue Stats
125W - 124L
1,528 Elo+
Party 2
Tyr
Tyr
TTawww
Tyr
Level 27
God Stats
4W - 2L
1,492 SR
Queue Stats
124W - 104L
1,544 Elo+
Party 2
Yu Huang
Yu Huang
deiciduous
Yu Huang
Level 148
God Stats
1W - 2L
1,657 SR
Queue Stats
164W - 139L
1,572 Elo+
Solo
Kuzenbo
Kuzenbo
popz21_
Kuzenbo
Level 118
God Stats
2W - 10L
1,146 SR
Queue Stats
130W - 119L
1,480 Elo+
Solo
Team Averages
Level 89
1,556 SR
1,490 Elo+

VS

Team Averages
Level 138
1,461 SR
1,498 Elo+
Bastet
Bastet
MorbidCommander
Bastet
Level 157
God Stats
17W - 12L
1,476 SR
Queue Stats
396W - 404L
1,426 Elo+
Solo
Thor
Thor
Mystic3183
Thor
Level 146
God Stats
2W - 5L
1,392 SR
Queue Stats
494W - 450L
1,506 Elo+
Party 1
Nu Wa
Nu Wa
Terra
Nu Wa
Level 174
God Stats
2W - 0L
1,504 SR
Queue Stats
11W - 5L
1,636 Elo+
Solo
Neith
Neith
iStoleUrNuggets
Neith
Level 103
God Stats
5W - 4L
1,500 SR
Queue Stats
117W - 118L
1,452 Elo+
Party 1
Sylvanus
Sylvanus
yacksin0345
Sylvanus
Level 109
God Stats
6W - 13L
1,434 SR
Queue Stats
195W - 186L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
2 / 2 / 0
6,231
479
2,756
9,653
3,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
0 / 0 / 1
6,303
485
3,458
6,688
1,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tyr
TTawww
Tyr
10
0 / 6 / 1
5,976
460
3,227
11,663
5,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Yu Huang
deiciduous
Yu Huang
11
1 / 2 / 1
5,856
450
6,394
7,240
2,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
popz21_
Kuzenbo
9
1 / 3 / 0
5,866
451
5,512
11,712
11,758
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 3
7,320
563
6,031
12,917
4,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 2 / 3
6,497
500
3,781
10,157
6,791
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Nu Wa
Terra
Nu Wa
13
3 / 1 / 5
7,836
603
9,142
5,634
1,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 0 / 2
7,246
557
3,317
3,292
1,074
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Sylvanus
yacksin0345
Sylvanus
13
5 / 1 / 7
8,738
672
9,605
7,762
4,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
4
Kills
13
13
Deaths
4
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
4
0
3
5.5
W
1
2
3
1.25
L
Pele
2
2
0
1
L
0
0
1
0.5
L
Tyr
TTawww
Tyr
0
6
1
0.08
W
Nu Wa
Terra
Nu Wa
3
1
5
5.5
L
Yu Huang
deiciduous
Yu Huang
1
2
1
0.75
W
0
0
2
1
L
Kuzenbo
popz21_
Kuzenbo
1
3
0
0.33
W
Sylvanus
yacksin0345
Sylvanus
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,347
Damage
31,876
46,956
Taken
39,762
24,786
Mitigated
17,804
6,974
Healing
16,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,031
1,764
0
8,896
12,917
4,107
144
3,260
9,657
0
56,910
W
3,781
623
0
1,338
10,157
6,791
43
4,408
5,749
0
20,366
L
Pele
2,756
347
0
884
9,653
3,264
0
3,600
5,841
0
38,259
L
3,458
776
0
1,314
6,688
1,949
65
543
6,083
0
48,056
L
Tyr
TTawww
Tyr
3,227
385
0
2,116
11,663
5,603
0
6,533
5,018
0
30,179
W
Nu Wa
Terra
Nu Wa
9,142
1,828
0
1,252
5,634
1,625
990
2,361
3,273
47,569
27
L
Yu Huang
deiciduous
Yu Huang
6,394
515
0
0
7,240
2,212
0
3,458
3,518
45,793
0
W
3,317
1,120
0
1,470
3,292
1,074
0
403
2,889
0
57,746
L
Kuzenbo
popz21_
Kuzenbo
5,512
1,870
0
2,660
11,712
11,758
0
3,096
8,434
15,341
0
W
Sylvanus
yacksin0345
Sylvanus
9,605
2,359
291
2,911
7,762
4,207
1,095
1,474
6,288
42,894
13,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,232
Gold Earned
37,637
295
Minions Killed
423
0
Camps Cleared
0
1,208,899
Distance Traveled
1,231,984
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,320
563
94
7
0
308,126
4
W
Thor
6,497
500
37
3
0
248,636
4
L
Pele
6,231
479
72
6
0
242,089
0
L
Skadi
6,303
485
82
6
0
240,660
0
L
Tyr
5,976
460
53
4
0
207,827
0
W
Nu Wa
7,836
603
80
6
0
253,757
0
L
Yu Huang
5,856
450
70
5
0
275,847
1
W
Neith
7,246
557
104
8
0
223,250
0
L
Kuzenbo
5,866
451
18
1
0
242,476
2
W
Sylvanus
8,738
672
108
8
0
198,215
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role