Player Matchup

Hachiman
Hachiman
Chief Espi
Hachiman
Level 144
God Stats
4W - 5L
1,637 SR
Queue Stats
257W - 234L
1,572 Elo+
Party 2
Chang'e
Chang'e
DownSide504
Chang'e
Level 139
God Stats
1W - 1L
1,487 SR
Queue Stats
19W - 33L
1,351 Elo+
Solo
Lancelot
Lancelot
Hennythang
Lancelot
Level 148
God Stats
11W - 7L
1,675 SR
Queue Stats
121W - 118L
1,526 Elo+
Party 2
Cthulhu
Cthulhu
ItWasMeCatty
Cthulhu
Level 108
God Stats
8W - 6L
1,227 SR
Queue Stats
167W - 152L
1,411 Elo+
Solo
Osiris
Osiris
Yrndomi
Osiris
Level 44
God Stats
5W - 6L
1,500 SR
Queue Stats
109W - 114L
1,474 Elo+
Solo
Team Averages
Level 117
1,505 SR
1,467 Elo+

VS

Team Averages
Level 106
1,495 SR
1,512 Elo+
Kuzenbo
Kuzenbo
CanineSnake957
Kuzenbo
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 54L
1,496 Elo+
Solo
Chang'e
Chang'e
Manlea43
Chang'e
Level 123
God Stats
0W - 2L
1,460 SR
Queue Stats
12W - 10L
1,563 Elo+
Party 1
Heimdallr
Heimdallr
Ritz4934
Heimdallr
Level 62
God Stats
4W - 7L
1,532 SR
Queue Stats
50W - 58L
1,448 Elo+
Solo
Loki
Loki
Slushiestclub60
Loki
Level 129
God Stats
87W - 64L
1,543 SR
Queue Stats
177W - 149L
1,509 Elo+
Solo
Cthulhu
Cthulhu
TendedBowl352
Cthulhu
Level 152
God Stats
1W - 1L
1,442 SR
Queue Stats
18W - 15L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Chief Espi
Hachiman
15
5 / 0 / 2
9,008
643
8,096
7,376
2,444
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
DownSide504
Chang'e
1
0 / 0 / 0
2,736
195
0
0
0
Lancelot
Hennythang
Lancelot
16
4 / 2 / 3
8,287
592
5,072
10,525
4,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cthulhu
ItWasMeCatty
Cthulhu
14
3 / 0 / 4
8,456
604
9,805
14,019
9,266
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Osiris
Yrndomi
Osiris
12
0 / 2 / 0
7,037
503
6,247
11,054
8,782
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,814
415
2,925
8,764
7,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chang'e
Manlea43
Chang'e
14
2 / 4 / 0
6,756
483
4,758
13,234
5,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heimdallr
Ritz4934
Heimdallr
10
0 / 3 / 0
6,043
432
2,913
7,050
2,501
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

3
0 / 1 / 0
4,324
309
493
1,153
206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cthulhu
12
2 / 1 / 0
7,036
503
7,082
10,403
10,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
12
Kills
4
4
Deaths
12
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Hachiman
Chief Espi
Hachiman
5
0
2
6
W
Chang'e
DownSide504
Chang'e
0
0
0
0
W
Lancelot
Hennythang
Lancelot
4
2
3
2.75
W
Cthulhu
ItWasMeCatty
Cthulhu
3
0
4
5
L
Chang'e
Manlea43
Chang'e
2
4
0
0.5
L
Heimdallr
Ritz4934
Heimdallr
0
3
0
0
L
0
1
0
0
L
Cthulhu
2
1
0
2
W
Osiris
Yrndomi
Osiris
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,220
Damage
18,171
42,974
Taken
40,604
25,295
Mitigated
25,575
21,574
Healing
10,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,925
1,022
0
2,016
8,764
7,750
50
4,247
4,517
15,064
0
W
Hachiman
Chief Espi
Hachiman
8,096
5,017
0
4,812
7,376
2,444
1,115
3,236
4,098
0
70,832
W
Chang'e
DownSide504
Chang'e
0
0
0
0
0
0
0
0
0
0
0
W
Lancelot
Hennythang
Lancelot
5,072
980
0
5,652
10,525
4,803
0
1,660
8,865
0
74,124
W
Cthulhu
ItWasMeCatty
Cthulhu
9,805
867
115
7,811
14,019
9,266
45
2,846
11,173
52,006
3,343
L
Chang'e
Manlea43
Chang'e
4,758
606
303
4,709
13,234
5,113
0
606
12,628
40,351
0
L
Heimdallr
Ritz4934
Heimdallr
2,913
895
0
278
7,050
2,501
0
4,008
3,042
0
44,567
L
493
56
0
276
1,153
206
0
0
1,153
0
2,424
L
Cthulhu
7,082
822
0
3,050
10,403
10,005
0
0
10,403
43,251
175
W
Osiris
Yrndomi
Osiris
6,247
2,647
0
3,184
11,054
8,782
0
5,975
4,248
0
45,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,524
Gold Earned
29,973
407
Minions Killed
237
0
Camps Cleared
0
1,214,619
Distance Traveled
1,026,439
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,814
415
20
1
0
238,229
4
W
Hachiman
9,008
643
107
8
0
275,799
0
W
Chang'e
2,736
195
0
0
0
0
0
W
Lancelot
8,287
592
134
10
0
363,653
0
W
Cthulhu
8,456
604
89
6
0
340,706
1
L
Chang'e
6,756
483
68
5
0
250,778
0
L
Heimdallr
6,043
432
73
5
0
229,472
0
L
Loki
4,324
309
5
0
0
46,934
1
L
Cthulhu
7,036
503
71
5
0
261,026
0
W
Osiris
7,037
503
77
6
0
234,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role