Player Matchup

Kumbhakarna
Kumbhakarna
Alasteirr
Kumbhakarna
Level 115
God Stats
27W - 15L
1,692 SR
Queue Stats
235W - 218L
1,514 Elo+
Solo
Lancelot
Lancelot
Daredddivul
Lancelot
Level 25
God Stats
0W - 1L
1,217 SR
Queue Stats
7W - 6L
1,554 Elo+
Party 2
Sun Wukong
Sun Wukong
Kagami
Sun Wukong
Level 148
God Stats
0W - 1L
1,764 SR
Queue Stats
68W - 50L
1,542 Elo+
Solo
Ra
Ra
SKuningas
Ra
Level 129
God Stats
3W - 4L
1,633 SR
Queue Stats
155W - 139L
1,567 Elo+
Solo
Charybdis
Charybdis
ltorl
Charybdis
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,554 Elo+
Party 2
Team Averages
Level 111
1,561 SR
1,546 Elo+

VS

Team Averages
Level 146
1,692 SR
1,565 Elo+
Jormungandr
Jormungandr
ChaØsWaNtEd
Jormungandr
Level 148
God Stats
6W - 3L
1,850 SR
Queue Stats
94W - 70L
1,625 Elo+
Solo
Izanami
Izanami
RainOver
Izanami
Level 163
God Stats
10W - 8L
1,461 SR
Queue Stats
765W - 727L
1,559 Elo+
Party 1
Ra
Ra
SamyZ-17
Ra
Level 138
God Stats
8W - 10L
1,564 SR
Queue Stats
186W - 178L
1,572 Elo+
Solo
Thanatos
Thanatos
YoriichiXVII
Thanatos
Level 157
God Stats
11W - 1L
1,873 SR
Queue Stats
118W - 113L
1,556 Elo+
Solo
Ymir
Ymir
kianmh
Ymir
Level 122
God Stats
7W - 2L
1,713 SR
Queue Stats
480W - 458L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Alasteirr
Kumbhakarna
10
0 / 4 / 2
6,198
413
4,488
13,585
7,852
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
Daredddivul
Lancelot
14
4 / 4 / 0
7,627
508
6,091
11,782
3,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
Kagami
Sun Wukong
13
0 / 5 / 0
7,201
480
5,086
10,918
10,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
1 / 3 / 1
8,333
556
7,438
7,545
2,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
ltorl
Charybdis
11
0 / 4 / 3
6,621
441
5,957
10,823
2,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ChaØsWaNtEd
Jormungandr
15
2 / 0 / 7
9,287
619
6,571
10,829
8,721
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Izanami
RainOver
Izanami
14
1 / 2 / 4
8,426
562
7,431
7,367
2,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 1 / 9
8,996
600
9,549
8,362
3,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
YoriichiXVII
Thanatos
14
10 / 1 / 5
8,668
578
8,020
10,850
4,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
kianmh
Ymir
14
4 / 1 / 9
8,785
586
9,237
10,877
8,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
54
5
Kills
20
20
Deaths
5
6
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Alasteirr
Kumbhakarna
0
4
2
0.25
W
Jormungandr
ChaØsWaNtEd
Jormungandr
2
0
7
5.5
L
Lancelot
Daredddivul
Lancelot
4
4
0
1
L
Sun Wukong
Kagami
Sun Wukong
0
5
0
0
W
Izanami
RainOver
Izanami
1
2
4
1.5
L
1
3
1
0.5
W
3
1
9
7.5
W
Thanatos
YoriichiXVII
Thanatos
10
1
5
12.5
W
Ymir
kianmh
Ymir
4
1
9
8.5
L
Charybdis
ltorl
Charybdis
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,060
Damage
40,808
54,653
Taken
48,285
27,144
Mitigated
26,838
9,049
Healing
19,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Alasteirr
Kumbhakarna
4,488
522
0
1,179
13,585
7,852
0
7,100
6,369
15,322
0
W
Jormungandr
ChaØsWaNtEd
Jormungandr
6,571
2,071
0
1,648
10,829
8,721
0
1,233
8,920
63,932
2,962
L
Lancelot
Daredddivul
Lancelot
6,091
1,179
0
687
11,782
3,898
0
4,509
7,273
0
50,461
L
Sun Wukong
Kagami
Sun Wukong
5,086
294
0
2,043
10,918
10,736
0
5,667
5,251
256
51,014
W
Izanami
RainOver
Izanami
7,431
5,266
0
1,954
7,367
2,432
370
1,247
6,120
0
75,558
L
7,438
384
504
1,873
7,545
2,410
0
3,135
4,278
72,876
2,400
W
9,549
818
1,915
3,890
8,362
3,231
268
3,364
4,897
80,751
0
W
Thanatos
YoriichiXVII
Thanatos
8,020
2,335
0
9,026
10,850
4,005
513
2,736
8,077
0
45,853
W
Ymir
kianmh
Ymir
9,237
2,781
0
1,308
10,877
8,449
62
3,824
7,053
20,973
989
L
Charybdis
ltorl
Charybdis
5,957
2,528
0
2,763
10,823
2,248
0
4,019
6,764
0
40,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,980
Gold Earned
44,162
421
Minions Killed
513
0
Camps Cleared
0
1,567,029
Distance Traveled
1,577,392
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
6,198
413
28
2
0
288,140
3
W
Jormungandr
9,287
619
132
9
0
289,676
3
L
Lancelot
7,627
508
72
5
0
353,367
0
L
Sun Wukong
7,201
480
94
6
0
313,512
0
W
Izanami
8,426
562
131
9
0
289,686
7
L
Ra
8,333
556
153
10
0
315,588
3
W
Ra
8,996
600
144
10
0
333,910
0
W
Thanatos
8,668
578
75
5
0
365,072
0
W
Ymir
8,785
586
31
2
0
299,048
3
L
Charybdis
6,621
441
74
5
0
296,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role