Player Matchup

Terra
Terra
 
Terra
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Darkwolf1225
Izanami
Level 208
God Stats
4W - 1L
1,815 SR
Queue Stats
405W - 409L
1,623 Elo+
Solo
Yu Huang
Yu Huang
MarkAF1996
Yu Huang
Level 115
God Stats
3W - 1L
1,697 SR
Queue Stats
280W - 263L
1,466 Elo+
Solo
Scylla
Scylla
TrevorMac7
Scylla
Level 97
God Stats
0W - 1L
1,319 SR
Queue Stats
4W - 11L
1,225 Elo+
Solo
He Bo
He Bo
sagorocolv
He Bo
Level 125
God Stats
3W - 4L
1,500 SR
Queue Stats
280W - 281L
1,491 Elo+
Solo
Team Averages
Level 134
1,566 SR
1,461 Elo+

VS

Team Averages
Level 97
1,586 SR
1,514 Elo+
Guan Yu
Guan Yu
Conan4444
Guan Yu
Level 60
God Stats
6W - 2L
1,757 SR
Queue Stats
325W - 319L
1,505 Elo+
Solo
Achilles
Achilles
Does Goodly
Achilles
Level 107
God Stats
18W - 7L
1,720 SR
Queue Stats
282W - 193L
1,606 Elo+
Party 1
Ah Puch
Ah Puch
Does Poorly
Ah Puch
Level 92
God Stats
4W - 4L
1,455 SR
Queue Stats
325W - 197L
1,587 Elo+
Party 1
Ao Kuang
Ao Kuang
Gelapano Chips
Ao Kuang
Level 80
God Stats
3W - 1L
1,500 SR
Queue Stats
154W - 170L
1,405 Elo+
Solo
Zeus
Zeus
Mia Malkova5613
Zeus
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 74L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
12
0 / 5 / 2
6,532
653
5,061
11,933
7,076
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
Darkwolf1225
Izanami
15
1 / 2 / 2
7,502
750
7,502
9,137
2,986
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Yu Huang
MarkAF1996
Yu Huang
14
3 / 4 / 0
7,609
761
12,606
9,920
3,860
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
TrevorMac7
Scylla
15
1 / 3 / 3
7,843
784
7,473
6,846
2,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
11
0 / 6 / 2
6,423
642
3,066
7,982
2,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Conan4444
Guan Yu
14
1 / 1 / 10
8,694
869
3,613
12,834
5,804
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Achilles
Does Goodly
Achilles
15
5 / 3 / 12
8,896
890
10,498
12,853
13,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
Does Poorly
Ah Puch
16
4 / 0 / 8
9,238
924
7,179
7,589
2,391
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ao Kuang
15
1 / 1 / 11
8,369
837
3,709
10,677
6,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
9 / 2 / 8
9,685
969
18,574
9,355
2,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
69
5
Kills
20
20
Deaths
7
9
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
5
2
0.2
W
Guan Yu
Conan4444
Guan Yu
1
1
10
6
L
Izanami
Darkwolf1225
Izanami
1
2
2
1
W
Achilles
Does Goodly
Achilles
5
3
12
3.67
W
Ah Puch
Does Poorly
Ah Puch
4
0
8
8
W
Ao Kuang
1
1
11
6.5
L
Yu Huang
MarkAF1996
Yu Huang
3
4
0
0.75
W
9
2
8
6.5
L
Scylla
TrevorMac7
Scylla
1
3
3
0.83
L
He Bo
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,708
Damage
43,573
45,818
Taken
53,308
18,739
Mitigated
31,126
16,819
Healing
32,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
5,061
183
7,927
2,818
11,933
7,076
0
8,994
2,812
9,013
0
W
Guan Yu
Conan4444
Guan Yu
3,613
409
16,304
7,360
12,834
5,804
268
7,204
5,630
0
5,805
L
Izanami
Darkwolf1225
Izanami
7,502
4,086
398
3,243
9,137
2,986
0
4,687
4,026
0
20,456
W
Achilles
Does Goodly
Achilles
10,498
757
782
1,185
12,853
13,327
664
4,259
8,575
854
23,479
W
Ah Puch
Does Poorly
Ah Puch
7,179
269
812
1,043
7,589
2,391
1,537
4,333
3,256
19,667
0
W
Ao Kuang
3,709
711
943
1,638
10,677
6,612
1,739
6,118
4,559
7,830
1,077
L
Yu Huang
MarkAF1996
Yu Huang
12,606
469
217
601
9,920
3,860
0
6,800
2,974
22,671
0
W
18,574
786
708
1,946
9,355
2,992
1,000
6,292
3,063
34,594
0
L
Scylla
TrevorMac7
Scylla
7,473
282
531
467
6,846
2,462
0
4,291
2,510
15,128
0
L
He Bo
3,066
121
128
489
7,982
2,355
0
5,360
2,541
8,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,909
Gold Earned
44,882
109
Minions Killed
116
0
Camps Cleared
0
854,906
Distance Traveled
1,086,495
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,532
653
6
1
0
170,885
0
W
Guan Yu
8,694
869
6
1
0
246,207
0
L
Izanami
7,502
750
39
4
0
180,227
2
W
Achilles
8,896
890
22
2
0
211,194
0
W
Ah Puch
9,238
924
38
4
0
199,342
0
W
Ao Kuang
8,369
837
15
2
0
218,596
0
L
Yu Huang
7,609
761
16
2
0
162,529
0
W
Zeus
9,685
969
35
4
0
211,156
0
L
Scylla
7,843
784
32
3
0
194,206
0
L
He Bo
6,423
642
16
2
0
147,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role