Player Matchup

Anubis
Anubis
Diamond V
 
Anubis
Diamond V
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Diamond IV
C0T0
King Arthur
Diamond IV
Level 121
God Stats
19W - 15L
1,647 SR
Queue Stats
257W - 240L
2,091 MMR
Solo
Kuzenbo
Kuzenbo
Diamond V
Durumgandr
Kuzenbo
Diamond V
Level 122
God Stats
2W - 4L
1,494 SR
Queue Stats
234W - 210L
1,866 MMR
Solo
Nike
Nike
Platinum I
Kozmax
Nike
Platinum I
Level 150
God Stats
2W - 4L
1,358 SR
Queue Stats
178W - 172L
1,881 MMR
Solo
Artemis
Artemis
Platinum III
Olympus883
Artemis
Platinum III
Level 200
God Stats
23W - 26L
1,547 SR
Queue Stats
310W - 315L
1,935 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 158
1,509 SR
1,855 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 206
1,632 SR
1,897 MMR
Poseidon
Poseidon
Diamond V
 
Poseidon
Diamond V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Diamond V
Dr_Castellano
Zhong Kui
Diamond V
Level 340
God Stats
113W - 94L
1,624 SR
Queue Stats
338W - 327L
1,918 MMR
Solo
Surtr
Surtr
Platinum I
Jyriz
Surtr
Platinum I
Level 202
God Stats
9W - 2L
1,570 SR
Queue Stats
73W - 57L
2,051 MMR
Solo
Arachne
Arachne
Diamond II
MÍnÍGOG
Arachne
Diamond II
Level 178
God Stats
2W - 0L
1,697 SR
Queue Stats
111W - 86L
2,177 MMR
Solo
Horus
Horus
Platinum I
Senil
Horus
Platinum I
Level 153
God Stats
12W - 4L
1,771 SR
Queue Stats
101W - 91L
1,839 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
1 / 6 / 0
6,700
515
6,154
7,255
2,296
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
C0T0
King Arthur
12
0 / 6 / 0
6,960
535
5,856
17,738
11,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mystical Earring

Mystical Earring

+15
Mp 5

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Kuzenbo
Durumgandr
Kuzenbo
10
1 / 2 / 3
6,419
494
6,230
11,033
11,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Nike
Kozmax
Nike
11
2 / 5 / 1
6,403
493
7,249
11,880
4,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Artemis
Olympus883
Artemis
13
0 / 4 / 4
7,020
540
7,073
10,125
2,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Bans
Ao KuangChang'eErlang ShenMedusa

VS

Bans
Cu ChulainnIx ChelAresThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
15
2 / 2 / 5
8,511
655
6,304
7,681
2,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zhong Kui
Dr_Castellano
Zhong Kui
15
7 / 0 / 2
8,853
681
9,736
6,579
4,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
Jyriz
Surtr
14
4 / 0 / 4
9,313
716
12,103
13,225
8,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
MÍnÍGOG
Arachne
14
5 / 2 / 4
7,840
603
9,179
14,027
5,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
Senil
Horus
13
5 / 0 / 8
8,359
643
8,427
12,892
8,749
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
46
4
Kills
23
23
Deaths
4
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
6
0
0.17
W
Poseidon
 
Poseidon
2
2
5
2.25
L
King Arthur
C0T0
King Arthur
0
6
0
0
W
Zhong Kui
Dr_Castellano
Zhong Kui
7
0
2
8
L
Kuzenbo
Durumgandr
Kuzenbo
1
2
3
1.25
W
Surtr
Jyriz
Surtr
4
0
4
6
L
Nike
Kozmax
Nike
2
5
1
0.5
W
Arachne
MÍnÍGOG
Arachne
5
2
4
3.5
L
Artemis
Olympus883
Artemis
0
4
4
0.5
W
Horus
Senil
Horus
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,562
Damage
45,749
58,031
Taken
54,404
31,497
Mitigated
28,929
11,711
Healing
22,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
6,154
115
0
952
7,255
2,296
0
3,047
4,208
46,398
0
W
Poseidon
 
Poseidon
6,304
1,384
0
3,183
7,681
2,307
92
1,251
6,430
71,601
0
L
King Arthur
C0T0
King Arthur
5,856
721
0
3,419
17,738
11,060
0
1,630
16,108
0
55,872
W
Zhong Kui
Dr_Castellano
Zhong Kui
9,736
875
0
2,895
6,579
4,748
0
1,930
4,649
70,804
0
L
Kuzenbo
Durumgandr
Kuzenbo
6,230
2,040
0
1,744
11,033
11,300
0
4,239
6,794
24,743
4,625
W
Surtr
Jyriz
Surtr
12,103
4,621
0
6,738
13,225
8,037
621
2,824
10,401
2,830
69,384
L
Nike
Kozmax
Nike
7,249
620
0
889
11,880
4,124
0
3,788
8,092
0
47,485
W
Arachne
MÍnÍGOG
Arachne
9,179
6,289
0
5,659
14,027
5,088
0
2,260
11,767
0
56,310
L
Artemis
Olympus883
Artemis
7,073
3,215
0
4,707
10,125
2,717
0
4,490
5,635
0
54,195
W
Horus
Senil
Horus
8,427
2,682
694
3,828
12,892
8,749
0
3,281
9,611
0
26,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,502
Gold Earned
42,876
440
Minions Killed
467
0
Camps Cleared
0
1,330,413
Distance Traveled
1,474,743
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,700
515
93
7
0
245,294
2
W
Poseidon
8,511
655
125
10
0
294,635
2
L
King Arthur
6,960
535
118
9
0
266,014
0
W
Zhong Kui
8,853
681
111
9
0
284,391
2
L
Kuzenbo
6,419
494
52
4
0
287,548
2
W
Surtr
9,313
716
117
9
0
288,533
1
L
Nike
6,403
493
86
7
0
290,415
0
W
Arachne
7,840
603
87
7
0
297,694
0
L
Artemis
7,020
540
91
7
0
241,142
3
W
Horus
8,359
643
27
2
0
309,490
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role