Player Matchup

Janus
Janus
Binguy Laxio
Janus
Level 41
God Stats
1W - 3L
1,670 SR
Queue Stats
18W - 30L
1,384 Elo+
Solo
Cthulhu
Cthulhu
HOLYMOLY21
Cthulhu
Level 179
God Stats
1W - 2L
1,216 SR
Queue Stats
110W - 80L
1,572 Elo+
Solo
Nut
Nut
IHateThrasher
Nut
Level 156
God Stats
10W - 15L
1,432 SR
Queue Stats
111W - 114L
1,553 Elo+
Solo
Ratatoskr
Ratatoskr
Repap
Ratatoskr
Level 194
God Stats
2W - 5L
1,421 SR
Queue Stats
90W - 80L
1,561 Elo+
Solo
Artio
Artio
TheMorribin
Artio
Level 143
God Stats
5W - 7L
1,606 SR
Queue Stats
433W - 374L
1,623 Elo+
Solo
Team Averages
Level 143
1,469 SR
1,538 Elo+

VS

Team Averages
Level 185
1,528 SR
1,584 Elo+
Pele
Pele
Areonos
Pele
Level 175
God Stats
2W - 0L
1,500 SR
Queue Stats
93W - 74L
1,592 Elo+
Party 1
Artio
Artio
Hawkeyez34
Artio
Level 239
God Stats
2W - 0L
1,721 SR
Queue Stats
230W - 194L
1,614 Elo+
Party 1
Agni
Agni
TonyDrks
Agni
Level 177
God Stats
1W - 2L
1,574 SR
Queue Stats
191W - 156L
1,596 Elo+
Solo
Sun Wukong
Sun Wukong
doubl3d3uce22
Sun Wukong
Level 167
God Stats
1W - 2L
1,201 SR
Queue Stats
624W - 675L
1,462 Elo+
Solo
Anhur
Anhur
Śheen
Anhur
Level 165
God Stats
1W - 0L
1,646 SR
Queue Stats
38W - 29L
1,656 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 1
8,556
570
6,834
9,281
2,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cthulhu
HOLYMOLY21
Cthulhu
16
2 / 0 / 3
9,319
621
13,233
12,034
10,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
3 / 5 / 2
9,165
611
9,328
13,190
3,663
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ratatoskr
Repap
Ratatoskr
15
4 / 4 / 3
8,455
564
7,777
11,926
3,783
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
1 / 3 / 3
6,938
463
6,874
16,544
7,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Areonos
Pele
16
5 / 4 / 3
9,065
604
8,641
14,412
5,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Artio
14
2 / 1 / 10
8,775
585
10,717
17,580
12,394
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Agni
15
2 / 2 / 4
8,965
598
7,984
8,945
2,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
doubl3d3uce22
Sun Wukong
14
0 / 3 / 1
8,422
561
5,513
15,113
12,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
Śheen
Anhur
16
8 / 3 / 3
9,791
653
14,228
12,968
3,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
38
13
Kills
17
17
Deaths
13
12
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Pele
Areonos
Pele
5
4
3
1.63
L
3
5
1
0.7
L
Cthulhu
HOLYMOLY21
Cthulhu
2
0
3
3.5
W
Artio
2
1
10
7
L
3
5
2
0.8
L
Ratatoskr
Repap
Ratatoskr
4
4
3
1.38
L
1
3
3
0.83
W
Agni
2
2
4
2
W
Sun Wukong
doubl3d3uce22
Sun Wukong
0
3
1
0.17
W
Anhur
Śheen
Anhur
8
3
3
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,046
Damage
47,083
62,975
Taken
69,018
28,331
Mitigated
36,708
19,545
Healing
23,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Areonos
Pele
8,641
1,739
0
1,983
14,412
5,582
0
1,994
12,200
0
80,816
L
6,834
867
0
370
9,281
2,503
0
6,055
3,226
58,619
0
L
Cthulhu
HOLYMOLY21
Cthulhu
13,233
1,877
0
2,444
12,034
10,902
0
1,343
10,130
69,921
2,222
W
Artio
10,717
1,740
1,109
7,893
17,580
12,394
0
7,968
8,697
32,831
0
L
9,328
6,454
0
4,439
13,190
3,663
0
1,488
11,702
0
80,295
L
Ratatoskr
Repap
Ratatoskr
7,777
1,015
0
4,242
11,926
3,783
461
2,524
9,327
0
64,876
L
6,874
780
1,064
6,986
16,544
7,480
0
7,291
9,217
16,732
2,076
W
Agni
7,984
712
0
2,468
8,945
2,288
0
3,848
4,791
74,155
0
W
Sun Wukong
doubl3d3uce22
Sun Wukong
5,513
1,050
0
4,999
15,113
12,595
0
7,327
6,737
0
61,753
W
Anhur
Śheen
Anhur
14,228
9,996
0
5,190
12,968
3,849
138
2,356
10,362
0
79,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,433
Gold Earned
45,018
506
Minions Killed
528
0
Camps Cleared
0
1,552,544
Distance Traveled
1,553,804
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,065
604
113
8
0
343,473
0
L
Janus
8,556
570
115
8
0
306,802
0
L
Cthulhu
9,319
621
124
8
0
284,687
0
W
Artio
8,775
585
33
2
0
318,742
2
L
Nut
9,165
611
135
9
0
284,405
0
L
Ratatoskr
8,455
564
113
8
0
341,069
0
L
Artio
6,938
463
19
1
0
335,581
10
W
Agni
8,965
598
128
9
0
311,184
5
W
Sun Wukong
8,422
561
125
8
0
312,180
4
W
Anhur
9,791
653
129
9
0
268,225
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role