Player Matchup

Morgan Le Fay
Morgan Le Fay
Gold II
Firemaidn
Morgan Le Fay
Gold II
Level 108
God Stats
2W - 1L
1,355 SR
Queue Stats
38W - 36L
1,623 MMR
Party 1
Hachiman
Hachiman
Gold III
Jewellykins
Hachiman
Gold III
Level 158
God Stats
2W - 0L
1,749 SR
Queue Stats
148W - 139L
1,549 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold II
Rëgulüs
Cu Chulainn
Gold II
Level 122
God Stats
8W - 3L
1,915 SR
Queue Stats
83W - 85L
1,602 MMR
Solo
Vulcan
Vulcan
Bronze III
SheldorThConq
Vulcan
Bronze III
Level 139
God Stats
198W - 168L
1,647 SR
Queue Stats
325W - 320L
1,600 MMR
Solo
Thanatos
Thanatos
Gold V
ottirut
Thanatos
Gold V
Level 159
God Stats
1W - 1L
1,468 SR
Queue Stats
52W - 61L
1,600 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 137
1,627 SR
1,595 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 133
1,559 SR
1,578 MMR
Arachne
Arachne
Gold II
 
Arachne
Gold II
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold II
BackpackDab
Mulan
Gold II
Level 68
God Stats
3W - 4L
1,484 SR
Queue Stats
77W - 79L
1,580 MMR
Solo
Nu Wa
Nu Wa
Gold I
BasicSnowflake_
Nu Wa
Gold I
Level 245
God Stats
216W - 215L
1,620 SR
Queue Stats
1,067W - 1,076L
1,597 MMR
Solo
Chronos
Chronos
Silver I
ConsistentChaos
Chronos
Silver I
Level 146
God Stats
1W - 2L
1,690 SR
Queue Stats
53W - 42L
1,554 MMR
Party 2
Bacchus
Bacchus
Gold IV
stealthfox120
Bacchus
Gold IV
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 23L
1,658 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Firemaidn
Morgan Le Fay
10
1 / 2 / 1
5,351
595
2,386
4,577
1,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Hachiman
Jewellykins
Hachiman
10
6 / 0 / 1
6,039
671
5,118
3,667
1,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Cu Chulainn
Rëgulüs
Cu Chulainn
12
4 / 3 / 0
6,421
713
5,880
10,251
7,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
1 / 0 / 5
5,321
591
4,696
3,003
774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Thanatos
ottirut
Thanatos
9
3 / 3 / 4
5,002
556
2,889
7,150
2,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Bans
ShivaAthenaAresFreyaChiron

VS

Bans
AgniThorSun WukongLokiBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
7
1 / 4 / 2
4,424
492
2,387
5,939
1,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

11
3 / 3 / 1
6,173
686
5,869
7,980
3,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
2 / 1 / 2
5,355
595
2,992
3,325
818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 5 / 0
4,447
494
1,656
6,668
2,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Bacchus
8
1 / 2 / 0
4,874
542
2,719
7,201
4,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
15
Kills
7
8
Deaths
15
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
4
2
0.5
L
3
3
1
1.17
L
2
1
2
3
L
0
5
0
0
W
Morgan Le Fay
Firemaidn
Morgan Le Fay
1
2
1
0.75
W
Hachiman
Jewellykins
Hachiman
6
0
1
6.5
W
Cu Chulainn
Rëgulüs
Cu Chulainn
4
3
0
1.33
W
1
0
5
3.5
W
Thanatos
ottirut
Thanatos
3
3
4
1.67
L
Bacchus
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,969
Damage
15,623
28,648
Taken
31,113
12,994
Mitigated
12,341
9,513
Healing
8,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,387
1,397
0
2,275
5,939
1,507
0
815
5,124
0
14,647
L
5,869
1,498
0
2,128
7,980
3,467
0
457
7,523
0
41,432
L
2,992
303
0
325
3,325
818
0
1,474
1,851
24,136
0
L
1,656
488
0
1,420
6,668
2,280
0
2,724
3,944
33,088
0
W
Morgan Le Fay
Firemaidn
Morgan Le Fay
2,386
227
0
373
4,577
1,267
0
1,578
2,821
30,009
2,963
W
Hachiman
Jewellykins
Hachiman
5,118
2,813
0
2,696
3,667
1,027
0
1,927
1,647
0
36,643
W
Cu Chulainn
Rëgulüs
Cu Chulainn
5,880
1,107
0
2,140
10,251
7,674
0
246
9,935
1,708
43,318
W
4,696
58
0
833
3,003
774
0
1,588
1,214
26,433
171
W
Thanatos
ottirut
Thanatos
2,889
681
0
3,471
7,150
2,252
0
1,354
5,664
0
27,737
L
Bacchus
2,719
159
0
2,480
7,201
4,269
0
2,036
5,165
17,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,134
Gold Earned
25,273
328
Minions Killed
260
0
Camps Cleared
0
947,150
Distance Traveled
824,328
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,424
492
29
3
0
166,244
0
L
Mulan
6,173
686
79
9
0
166,734
0
L
Nu Wa
5,355
595
59
7
0
132,127
2
L
Chronos
4,447
494
53
6
0
166,841
0
W
Morgan Le Fay
5,351
595
81
9
0
197,708
0
W
Hachiman
6,039
671
71
8
0
164,862
1
W
Cu Chulainn
6,421
713
84
9
0
178,029
5
W
Vulcan
5,321
591
48
5
0
196,731
0
W
Thanatos
5,002
556
44
5
0
209,820
0
L
Bacchus
4,874
542
40
4
0
192,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role