Player Matchup

Sylvanus
Sylvanus
Gold II
Kotorizos
Sylvanus
Gold II
Level 182
God Stats
21W - 13L
1,600 SR
Queue Stats
273W - 262L
1,602 MMR
Solo
Sol
Sol
Gold III
MonkeyD_Dani
Sol
Gold III
Level 214
God Stats
8W - 9L
1,480 SR
Queue Stats
233W - 235L
1,588 MMR
Solo
Izanami
Izanami
Gold II
TB7ツ
Izanami
Gold II
Level 146
God Stats
2W - 1L
1,783 SR
Queue Stats
40W - 43L
1,599 MMR
Solo
Kali
Kali
Gold III
alquimisto
Kali
Gold III
Level 135
God Stats
2W - 0L
1,977 SR
Queue Stats
30W - 27L
1,613 MMR
Party 2
Hercules
Hercules
Gold II
cristyroo
Hercules
Gold II
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 33L
1,555 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 164
1,668 SR
1,591 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 158
1,482 SR
1,571 MMR
Sun Wukong
Sun Wukong
Gold I
 
Sun Wukong
Gold I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum V
Gyattmei
Tsukuyomi
Platinum V
Level 106
God Stats
2W - 3L
1,425 SR
Queue Stats
91W - 89L
1,617 MMR
Party 1
Kuzenbo
Kuzenbo
Gold V
Kane2803
Kuzenbo
Gold V
Level 157
God Stats
1W - 3L
1,500 SR
Queue Stats
16W - 19L
1,593 MMR
Solo
Charybdis
Charybdis
Gold III
SuguruGeto01_
Charybdis
Gold III
Level 156
God Stats
2W - 4L
1,293 SR
Queue Stats
45W - 44L
1,540 MMR
Party 1
Poseidon
Poseidon
Gold I
shangrenguapi
Poseidon
Gold I
Level 226
God Stats
2W - 3L
1,691 SR
Queue Stats
265W - 264L
1,606 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Kotorizos
Sylvanus
6
1 / 0 / 2
4,118
686
1,158
4,830
1,696
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
1 / 1 / 1
4,227
705
2,276
2,862
572
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Izanami
TB7ツ
Izanami
6
0 / 2 / 0
3,783
631
1,571
3,640
798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
1 / 0 / 2
4,051
675
1,377
3,799
1,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hercules
cristyroo
Hercules
8
2 / 0 / 0
4,703
784
2,752
4,766
3,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
FreyaThothMulanAnhur

VS

Bans
LokiAresAo KuangCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
7
0 / 2 / 0
3,958
660
2,821
4,388
3,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
Gyattmei
Tsukuyomi
7
1 / 1 / 0
3,765
628
2,859
4,258
1,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
Kane2803
Kuzenbo
7
0 / 1 / 1
3,993
666
1,167
3,292
2,681
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
SuguruGeto01_
Charybdis
8
2 / 1 / 0
4,340
723
3,961
4,457
1,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poseidon
shangrenguapi
Poseidon
1
0 / 0 / 0
1,140
190
0
0
0

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
4
5
Kills
3
3
Deaths
5
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
2
0
0
L
Tsukuyomi
Gyattmei
Tsukuyomi
1
1
0
1
L
Kuzenbo
Kane2803
Kuzenbo
0
1
1
0.5
W
Sylvanus
Kotorizos
Sylvanus
1
0
2
2
W
1
1
1
1.5
L
Charybdis
SuguruGeto01_
Charybdis
2
1
0
2
W
Izanami
TB7ツ
Izanami
0
2
0
0
W
1
0
2
2
W
Hercules
cristyroo
Hercules
2
0
0
2
L
Poseidon
shangrenguapi
Poseidon
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,134
Damage
10,808
19,897
Taken
16,395
7,593
Mitigated
8,097
7,980
Healing
6,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
2,821
532
0
1,150
4,388
3,141
0
0
4,102
0
21,405
L
Tsukuyomi
Gyattmei
Tsukuyomi
2,859
952
0
2,551
4,258
1,268
0
1,095
3,163
0
20,084
L
Kuzenbo
Kane2803
Kuzenbo
1,167
564
0
1,158
3,292
2,681
0
1,326
1,966
13,855
0
W
Sylvanus
Kotorizos
Sylvanus
1,158
384
1,319
1,883
4,830
1,696
0
503
4,327
9,032
799
W
2,276
745
0
1,129
2,862
572
0
364
2,498
21,021
3,237
L
Charybdis
SuguruGeto01_
Charybdis
3,961
1,420
0
2,026
4,457
1,007
0
795
3,662
0
28,968
W
Izanami
TB7ツ
Izanami
1,571
1,408
0
185
3,640
798
134
0
3,640
0
25,771
W
1,377
460
0
1,293
3,799
1,290
0
300
3,499
0
24,071
W
Hercules
cristyroo
Hercules
2,752
1,148
0
2,171
4,766
3,237
0
0
4,418
0
23,534
L
Poseidon
shangrenguapi
Poseidon
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,882
Gold Earned
17,196
216
Minions Killed
159
0
Camps Cleared
0
587,862
Distance Traveled
499,996
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
3,958
660
40
7
0
131,272
0
L
Tsukuyomi
3,765
628
46
8
0
142,584
0
L
Kuzenbo
3,993
666
18
3
0
122,955
1
W
Sylvanus
4,118
686
15
3
0
113,996
2
W
Sol
4,227
705
49
8
0
116,616
0
L
Charybdis
4,340
723
55
9
0
103,185
0
W
Izanami
3,783
631
52
9
0
102,174
0
W
Kali
4,051
675
51
9
0
147,339
0
W
Hercules
4,703
784
49
8
0
107,737
2
L
Poseidon
1,140
190
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role