Player Matchup

Freya
Freya
Faтez
Freya
Level 179
God Stats
2W - 0L
1,500 SR
Queue Stats
331W - 290L
1,592 Elo+
Party 2
Janus
Janus
Locus95
Janus
Level 144
God Stats
3W - 3L
1,304 SR
Queue Stats
396W - 371L
1,546 Elo+
Party 1
Sun Wukong
Sun Wukong
NotFatez
Sun Wukong
Level 7
God Stats
5W - 1L
1,772 SR
Queue Stats
12W - 8L
1,638 Elo+
Party 2
Danzaburou
Danzaburou
chefster
Danzaburou
Level 157
God Stats
3W - 3L
1,372 SR
Queue Stats
87W - 44L
1,850 Elo+
Solo
Nemesis
Nemesis
endi28
Nemesis
Level 143
God Stats
10W - 8L
1,547 SR
Queue Stats
322W - 310L
1,554 Elo+
Party 1
Team Averages
Level 126
1,499 SR
1,636 Elo+

VS

Team Averages
Level 118
1,551 SR
1,537 Elo+
Ra
Ra
 
Ra
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Neith
Neith
AgentPeanut
Neith
Level 142
God Stats
15W - 12L
1,621 SR
Queue Stats
151W - 127L
1,574 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
Bellcross1991
Morgan Le Fay
Level 140
God Stats
0W - 1L
1,567 SR
Queue Stats
34W - 30L
1,504 Elo+
Solo
The Morrigan
The Morrigan
CHINGYBEAR911
The Morrigan
Level 22
God Stats
2W - 3L
1,419 SR
Queue Stats
30W - 25L
1,553 Elo+
Party 3
Horus
Horus
JakubMaybe
Horus
Level 125
God Stats
24W - 14L
1,648 SR
Queue Stats
264W - 262L
1,553 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Faтez
Freya
12
3 / 3 / 4
6,559
596
4,480
8,439
3,074
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Janus
Locus95
Janus
12
0 / 1 / 1
6,411
583
1,842
3,475
1,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
NotFatez
Sun Wukong
12
3 / 0 / 4
7,002
637
5,671
10,815
10,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
chefster
Danzaburou
13
6 / 1 / 1
8,135
740
7,502
7,530
2,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
endi28
Nemesis
12
3 / 0 / 0
6,350
577
1,699
5,976
2,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
2 / 2 / 1
6,276
571
3,671
4,229
1,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 5 / 1
6,275
570
3,196
7,059
1,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Bellcross1991
Morgan Le Fay
9
0 / 5 / 0
5,250
477
6,156
7,258
2,198
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

The Morrigan
CHINGYBEAR911
The Morrigan
10
1 / 2 / 2
5,777
525
3,203
5,671
1,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Horus
9
0 / 1 / 2
5,263
478
2,512
8,957
5,578
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
15
Kills
5
5
Deaths
15
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
2
1
1.25
L
2
5
1
0.5
L
Morgan Le Fay
Bellcross1991
Morgan Le Fay
0
5
0
0
L
The Morrigan
CHINGYBEAR911
The Morrigan
1
2
2
1
W
Freya
Faтez
Freya
3
3
4
1.67
L
Horus
0
1
2
1
W
Janus
Locus95
Janus
0
1
1
0.5
W
Sun Wukong
NotFatez
Sun Wukong
3
0
4
5
W
Danzaburou
chefster
Danzaburou
6
1
1
6.5
W
Nemesis
endi28
Nemesis
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,194
Damage
18,738
36,235
Taken
33,174
18,957
Mitigated
12,151
9,780
Healing
8,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,671
420
449
1,116
4,229
1,267
0
1,233
2,952
40,581
1,311
L
3,196
1,126
0
1,520
7,059
1,575
0
1,009
6,050
0
41,164
L
Morgan Le Fay
Bellcross1991
Morgan Le Fay
6,156
394
0
1,893
7,258
2,198
0
786
6,472
30,526
1,728
L
The Morrigan
CHINGYBEAR911
The Morrigan
3,203
873
0
1,942
5,671
1,533
0
1,192
4,439
24,789
8,558
W
Freya
Faтez
Freya
4,480
1,541
0
2,417
8,439
3,074
44
978
7,331
30,101
1,545
L
Horus
2,512
1,106
238
1,494
8,957
5,578
0
1,870
7,005
0
21,060
W
Janus
Locus95
Janus
1,842
100
0
450
3,475
1,004
0
1,737
1,486
48,792
0
W
Sun Wukong
NotFatez
Sun Wukong
5,671
745
0
2,462
10,815
10,106
0
6,216
4,599
0
46,294
W
Danzaburou
chefster
Danzaburou
7,502
4,557
0
3,941
7,530
2,364
698
1,260
6,234
0
60,493
W
Nemesis
endi28
Nemesis
1,699
374
0
510
5,976
2,409
0
1,076
4,832
0
45,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,457
Gold Earned
28,841
416
Minions Killed
302
0
Camps Cleared
0
1,204,907
Distance Traveled
1,144,741
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,276
571
90
8
0
245,202
0
L
Neith
6,275
570
76
7
0
203,333
4
L
Morgan Le Fay
5,250
477
48
4
0
188,366
0
L
The Morrigan
5,777
525
60
5
0
241,861
0
W
Freya
6,559
596
42
4
0
232,258
0
L
Horus
5,263
478
28
3
0
265,979
0
W
Janus
6,411
583
106
10
0
220,738
0
W
Sun Wukong
7,002
637
80
7
0
235,752
0
W
Danzaburou
8,135
740
105
10
0
232,202
0
W
Nemesis
6,350
577
83
8
0
283,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role