Player Matchup

Janus
Janus
Gold IV
 
Janus
Gold IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Silver I
DragonReltTTV
Achilles
Silver I
Level 62
God Stats
1W - 1L
1,483 SR
Queue Stats
118W - 116L
1,436 MMR
Solo
Loki
Loki
Gold IV
KronicZike
Loki
Gold IV
Level 153
God Stats
14W - 25L
1,406 SR
Queue Stats
960W - 973L
1,399 MMR
Solo
Cerberus
Cerberus
Gold I
TheSixthCircle
Cerberus
Gold I
Level 147
God Stats
5W - 5L
1,719 SR
Queue Stats
104W - 101L
1,400 MMR
Solo
Skadi
Skadi
Silver I
xskrance
Skadi
Silver I
Level 120
God Stats
125W - 103L
1,588 SR
Queue Stats
196W - 217L
1,293 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,539 SR
1,406 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 107
1,543 SR
1,387 MMR
Artio
Artio
Gold V
 
Artio
Gold V
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Gold IV
Landoxp
Raijin
Gold IV
Level 136
God Stats
6W - 5L
1,608 SR
Queue Stats
113W - 116L
1,470 MMR
Solo
Bakasura
Bakasura
Silver I
TehBigDootey
Bakasura
Silver I
Level 114
God Stats
132W - 111L
1,566 SR
Queue Stats
333W - 351L
1,269 MMR
Solo
Danzaburou
Danzaburou
Silver V
l715l
Danzaburou
Silver V
Level 93
God Stats
4W - 7L
1,532 SR
Queue Stats
11W - 20L
1,231 MMR
Solo
Cthulhu
Cthulhu
Gold III
xEstanley
Cthulhu
Gold III
Level 75
God Stats
12W - 10L
1,509 SR
Queue Stats
220W - 223L
1,463 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
1
0 / 0 / 0
2,418
484
0
0
0
Achilles
DragonReltTTV
Achilles
6
0 / 0 / 0
3,079
616
2,199
4,236
2,720
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

7
0 / 0 / 0
3,330
666
527
2,488
563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
6
0 / 0 / 1
3,470
694
2,052
3,393
1,646
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Skadi
xskrance
Skadi
6
1 / 0 / 0
3,358
672
1,941
2,555
582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Chang'eMedusaNemesis

VS

Bans
FreyaTsukuyomiBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
7
0 / 0 / 0
3,751
750
1,641
4,122
1,374
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Raijin
Landoxp
Raijin
7
0 / 0 / 0
3,781
756
559
1,207
296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
TehBigDootey
Bakasura
6
0 / 0 / 0
3,319
664
68
2,459
755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Danzaburou
l715l
Danzaburou
5
0 / 0 / 0
3,060
612
1,768
2,549
643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
xEstanley
Cthulhu
5
0 / 1 / 0
2,921
584
1,598
3,409
1,560
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
1
Kills
0
0
Deaths
1
1
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
0
0
0
W
Artio
 
Artio
0
0
0
0
L
Achilles
DragonReltTTV
Achilles
0
0
0
0
L
0
0
0
0
W
Raijin
Landoxp
Raijin
0
0
0
0
W
Bakasura
TehBigDootey
Bakasura
0
0
0
0
L
Cerberus
0
0
1
0.5
W
Danzaburou
l715l
Danzaburou
0
0
0
0
W
Cthulhu
xEstanley
Cthulhu
0
1
0
0
L
Skadi
xskrance
Skadi
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,719
Damage
5,634
12,672
Taken
13,746
5,511
Mitigated
4,628
6,293
Healing
6,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
0
0
0
0
0
0
0
0
0
0
0
W
Artio
 
Artio
1,641
204
96
2,749
4,122
1,374
0
0
4,122
20,142
0
L
Achilles
DragonReltTTV
Achilles
2,199
595
0
1,712
4,236
2,720
0
1,641
2,595
0
11,963
L
527
0
0
1,764
2,488
563
0
447
2,000
0
16,777
W
Raijin
Landoxp
Raijin
559
53
0
486
1,207
296
0
0
1,207
21,100
1,237
W
Bakasura
TehBigDootey
Bakasura
68
68
0
958
2,459
755
3
0
2,459
0
12,156
L
Cerberus
2,052
0
0
1,925
3,393
1,646
0
665
2,728
7,974
0
W
Danzaburou
l715l
Danzaburou
1,768
660
0
1,514
2,549
643
0
1,121
1,428
0
16,576
W
Cthulhu
xEstanley
Cthulhu
1,598
62
0
834
3,409
1,560
0
931
2,478
8,626
213
L
Skadi
xskrance
Skadi
1,941
850
0
892
2,555
582
0
923
1,632
0
16,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,655
Gold Earned
16,832
107
Minions Killed
154
0
Camps Cleared
0
418,422
Distance Traveled
489,918
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
2,418
484
0
0
0
2,813
0
W
Artio
3,751
750
40
8
0
105,910
0
L
Achilles
3,079
616
21
4
0
92,357
0
L
Loki
3,330
666
37
7
0
125,122
0
W
Raijin
3,781
756
35
7
0
89,415
0
W
Bakasura
3,319
664
41
8
0
120,900
0
L
Cerberus
3,470
694
18
4
0
108,634
1
W
Danzaburou
3,060
612
28
6
0
76,918
0
W
Cthulhu
2,921
584
10
2
0
96,775
2
L
Skadi
3,358
672
31
6
0
89,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role