Player Matchup

Ullr
Ullr
 
Ullr
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
CodeNes
Sobek
Level 178
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 214L
1,404 Elo+
Solo
Yemoja
Yemoja
St1ckzAndSt0nes
Yemoja
Level 108
God Stats
1W - 3L
1,322 SR
Queue Stats
412W - 421L
1,457 Elo+
Solo
Atlas
Atlas
picklerick157
Atlas
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,483 Elo+
Solo
Team Averages
Level 123
1,464 SR
1,469 Elo+

VS

Team Averages
Level 123
1,501 SR
1,474 Elo+
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Jaiii-Deontae
Sol
Level 108
God Stats
2W - 2L
1,300 SR
Queue Stats
120W - 129L
1,448 Elo+
Solo
Cerberus
Cerberus
itol33rdPANZER
Cerberus
Level 69
God Stats
3W - 0L
1,704 SR
Queue Stats
64W - 90L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
12
2 / 2 / 3
5,842
1,168
8,140
5,502
1,929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
 
Jing Wei
12
1 / 2 / 3
5,687
1,137
2,583
4,023
1,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
CodeNes
Sobek
1
0 / 0 / 0
1,404
281
0
0
0
7
0 / 1 / 1
4,777
955
720
1,834
745
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
3 / 1 / 2
6,339
1,268
3,440
6,052
3,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
11
1 / 2 / 4
6,311
1,262
3,910
5,453
2,489
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fenrir
 
Fenrir
10
3 / 3 / 3
6,300
1,260
2,842
4,743
4,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hel
 
Hel
11
1 / 0 / 4
6,022
1,204
1,799
1,824
719
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

10
0 / 1 / 2
5,828
1,166
1,941
3,714
1,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Mystical Earring

Mystical Earring

+15
Mp 5

Cerberus
12
1 / 0 / 5
6,233
1,247
5,445
7,731
6,442
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
24
6
Kills
6
6
Deaths
6
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
2
2
3
1.75
L
Jing Wei
 
Jing Wei
1
2
3
1.25
W
Ratatoskr
 
Ratatoskr
1
2
4
1.5
W
Fenrir
 
Fenrir
3
3
3
1.5
W
Hel
 
Hel
1
0
4
3
L
Sobek
CodeNes
Sobek
0
0
0
0
W
0
1
2
1
L
0
1
1
0.5
W
Cerberus
1
0
5
3.5
L
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,883
Damage
15,937
17,411
Taken
23,465
7,232
Mitigated
15,219
5,032
Healing
13,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
8,140
1,289
212
1,275
5,502
1,929
0
3,108
2,288
0
17,122
L
Jing Wei
 
Jing Wei
2,583
1,234
0
561
4,023
1,381
0
2,285
1,698
0
11,695
W
Ratatoskr
 
Ratatoskr
3,910
961
592
1,892
5,453
2,489
0
1,457
3,996
0
11,119
W
Fenrir
 
Fenrir
2,842
355
94
409
4,743
4,397
0
1,142
3,601
0
6,020
W
Hel
 
Hel
1,799
84
6,613
1,636
1,824
719
300
346
1,478
5,312
211
L
Sobek
CodeNes
Sobek
0
0
0
0
0
0
0
0
0
0
0
W
1,941
786
165
754
3,714
1,172
822
318
3,396
11,192
1,163
L
720
171
593
210
1,834
745
0
439
1,356
1,601
0
W
Cerberus
5,445
90
86
934
7,731
6,442
263
897
6,834
12,818
0
L
3,440
895
0
2,181
6,052
3,177
0
3,132
2,884
6,103
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,049
Gold Earned
30,694
45
Minions Killed
87
0
Camps Cleared
0
338,706
Distance Traveled
576,755
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,842
1,168
17
3
0
103,153
0
L
Jing Wei
5,687
1,137
22
4
0
104,390
0
W
Ratatoskr
6,311
1,262
15
3
0
136,181
0
W
Fenrir
6,300
1,260
6
1
0
114,527
0
W
Hel
6,022
1,204
13
3
0
106,227
0
L
Sobek
1,404
281
0
0
0
0
0
W
Sol
5,828
1,166
27
5
0
100,662
0
L
Yemoja
4,777
955
1
0
0
27,722
0
W
Cerberus
6,233
1,247
26
5
0
119,158
0
L
Atlas
6,339
1,268
5
1
0
103,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role