Player Matchup

Kukulkan
Kukulkan
Angryd1nglberry
Kukulkan
Level 79
God Stats
24W - 22L
1,461 SR
Queue Stats
191W - 186L
1,373 Elo+
Party 2
Kali
Kali
Fredex2471
Kali
Level 69
God Stats
6W - 3L
1,616 SR
Queue Stats
192W - 188L
1,508 Elo+
Party 2
Sun Wukong
Sun Wukong
LongNeckGirffe
Sun Wukong
Level 156
God Stats
2W - 0L
1,701 SR
Queue Stats
63W - 49L
1,399 Elo+
Solo
Rama
Rama
PreachBigD_
Rama
Level 157
God Stats
208W - 186L
1,626 SR
Queue Stats
220W - 210L
1,546 Elo+
Solo
Bacchus
Bacchus
TKG XGorilla
Bacchus
Level 95
God Stats
7W - 9L
1,527 SR
Queue Stats
287W - 266L
1,520 Elo+
Solo
Team Averages
Level 111
1,586 SR
1,469 Elo+

VS

Team Averages
Level 95
1,450 SR
1,492 Elo+
Cerberus
Cerberus
Ausantix
Cerberus
Level 84
God Stats
1W - 1L
1,743 SR
Queue Stats
49W - 29L
1,564 Elo+
Party 1
Ymir
Ymir
CrimsonKing_TTV
Ymir
Level 128
God Stats
0W - 2L
1,213 SR
Queue Stats
43W - 49L
1,508 Elo+
Solo
Shiva
Shiva
JiminiHimini123
Shiva
Level 108
God Stats
4W - 8L
1,445 SR
Queue Stats
242W - 246L
1,450 Elo+
Solo
Artemis
Artemis
digifuse99
Artemis
Level 98
God Stats
4W - 4L
1,349 SR
Queue Stats
58W - 59L
1,418 Elo+
Solo
Merlin
Merlin
slipperyChase
Merlin
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 51L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
6
0 / 0 / 0
3,504
584
306
818
178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

7
0 / 1 / 1
3,575
596
794
3,900
976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Sun Wukong
LongNeckGirffe
Sun Wukong
7
1 / 0 / 0
3,965
661
1,556
5,195
3,439
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

8
2 / 0 / 0
4,198
700
2,009
3,048
773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bacchus
TKG XGorilla
Bacchus
6
1 / 1 / 1
3,839
640
1,779
2,357
1,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ausantix
Cerberus
1
0 / 0 / 0
1,113
186
0
0
0
7
0 / 1 / 0
4,079
680
2,561
3,524
1,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
1 / 0 / 1
4,199
700
1,112
3,408
1,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Artemis
digifuse99
Artemis
7
0 / 2 / 1
3,498
583
2,481
4,742
1,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

7
1 / 1 / 1
4,066
678
1,175
1,986
437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
5
4
Kills
2
2
Deaths
4
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
0
0
0
0
L
Cerberus
Ausantix
Cerberus
0
0
0
0
L
0
1
0
0
W
0
1
1
0.5
L
1
0
1
1.5
W
Sun Wukong
LongNeckGirffe
Sun Wukong
1
0
0
1
W
2
0
0
2
W
Bacchus
TKG XGorilla
Bacchus
1
1
1
1.5
L
Artemis
digifuse99
Artemis
0
2
1
0.25
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,444
Damage
7,329
15,318
Taken
13,660
6,839
Mitigated
4,250
5,689
Healing
5,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
306
0
0
453
818
178
0
226
508
13,170
443
L
Cerberus
Ausantix
Cerberus
0
0
0
0
0
0
0
0
0
0
0
L
2,561
246
0
1,000
3,524
1,405
0
249
3,275
19,401
0
W
794
418
13
1,289
3,900
976
0
434
3,386
0
17,535
L
1,112
244
0
2,360
3,408
1,031
0
321
3,047
0
21,870
W
Sun Wukong
LongNeckGirffe
Sun Wukong
1,556
160
0
2,072
5,195
3,439
0
2,129
2,634
0
18,416
W
2,009
1,402
0
1,502
3,048
773
0
112
2,872
0
24,168
W
Bacchus
TKG XGorilla
Bacchus
1,779
142
0
360
2,357
1,473
0
125
2,182
7,020
100
L
Artemis
digifuse99
Artemis
2,481
654
0
2,002
4,742
1,377
0
627
4,115
0
17,368
L
1,175
23
0
609
1,986
437
0
702
1,244
17,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,081
Gold Earned
16,955
168
Minions Killed
152
0
Camps Cleared
0
594,343
Distance Traveled
461,147
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
3,504
584
31
5
0
131,501
0
L
Cerberus
1,113
186
0
0
0
0
0
L
Ymir
4,079
680
41
7
0
94,210
1
W
Kali
3,575
596
39
7
0
136,424
2
L
Shiva
4,199
700
50
8
0
145,105
0
W
Sun Wukong
3,965
661
39
7
0
106,051
0
W
Rama
4,198
700
48
8
0
104,793
0
W
Bacchus
3,839
640
11
2
0
115,574
0
L
Artemis
3,498
583
22
4
0
102,031
0
L
Merlin
4,066
678
39
7
0
119,801
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role