Player Matchup

Kuzenbo
Kuzenbo
Avello1975
Kuzenbo
Level 160
God Stats
29W - 14L
1,693 SR
Queue Stats
116W - 91L
1,625 Elo+
Solo
Hercules
Hercules
DonSilbato
Hercules
Level 83
God Stats
21W - 17L
1,634 SR
Queue Stats
100W - 111L
1,491 Elo+
Solo
Anhur
Anhur
KillerZbr1
Anhur
Level 119
God Stats
4W - 8L
1,379 SR
Queue Stats
81W - 111L
1,490 Elo+
Solo
Scylla
Scylla
Runawaylaughs
Scylla
Level 125
God Stats
3W - 0L
1,754 SR
Queue Stats
269W - 253L
1,588 Elo+
Solo
Odin
Odin
Vidron Said
Odin
Level 122
God Stats
29W - 10L
1,700 SR
Queue Stats
251W - 231L
1,409 Elo+
Solo
Team Averages
Level 122
1,632 SR
1,521 Elo+

VS

Team Averages
Level 130
1,575 SR
1,519 Elo+
Raijin
Raijin
Ablueduck
Raijin
Level 142
God Stats
1W - 2L
1,683 SR
Queue Stats
53W - 41L
1,599 Elo+
Solo
Apollo
Apollo
Doub1e Damage
Apollo
Level 145
God Stats
1W - 5L
1,451 SR
Queue Stats
120W - 125L
1,484 Elo+
Solo
Ravana
Ravana
Elmo694893
Ravana
Level 150
God Stats
59W - 73L
1,450 SR
Queue Stats
721W - 727L
1,497 Elo+
Solo
Baron Samedi
Baron Samedi
Estradin04
Baron Samedi
Level 126
God Stats
4W - 3L
1,791 SR
Queue Stats
140W - 142L
1,524 Elo+
Solo
Surtr
Surtr
FlawlessxxWolf
Surtr
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Avello1975
Kuzenbo
11
0 / 0 / 4
5,540
554
2,561
6,070
3,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
DonSilbato
Hercules
11
3 / 2 / 1
6,809
681
4,034
7,181
4,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Anhur
12
5 / 0 / 0
6,300
630
5,425
6,823
2,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
4 / 1 / 0
5,656
566
3,472
4,121
845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 1 / 3
4,787
479
3,796
5,713
3,998
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Ablueduck
Raijin
10
2 / 2 / 0
5,706
571
5,412
6,544
1,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

8
0 / 3 / 2
5,087
509
2,838
6,560
1,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ravana
Elmo694893
Ravana
9
0 / 1 / 3
4,955
496
1,852
5,822
1,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Estradin04
Baron Samedi
9
1 / 2 / 1
5,524
552
2,971
5,778
3,563
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

6
1 / 4 / 0
4,583
458
3,259
5,417
2,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
12
Kills
4
4
Deaths
12
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Raijin
Ablueduck
Raijin
2
2
0
1
W
Kuzenbo
Avello1975
Kuzenbo
0
0
4
2
W
Hercules
DonSilbato
Hercules
3
2
1
1.75
L
0
3
2
0.33
L
Ravana
Elmo694893
Ravana
0
1
3
1.5
L
Baron Samedi
Estradin04
Baron Samedi
1
2
1
0.75
L
1
4
0
0.25
W
Anhur
5
0
0
5
W
4
1
0
4
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,288
Damage
16,332
29,908
Taken
30,121
14,974
Mitigated
10,988
8,765
Healing
7,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Ablueduck
Raijin
5,412
564
0
1,537
6,544
1,904
0
2,004
4,260
36,278
0
W
Kuzenbo
Avello1975
Kuzenbo
2,561
510
0
973
6,070
3,498
0
1,019
4,957
37,007
1,350
W
Hercules
DonSilbato
Hercules
4,034
1,402
0
2,186
7,181
4,435
0
1,256
5,531
0
41,071
L
2,838
2,184
0
792
6,560
1,367
0
780
5,670
0
30,880
L
Ravana
Elmo694893
Ravana
1,852
390
0
2,214
5,822
1,781
0
2,054
3,528
0
28,114
L
Baron Samedi
Estradin04
Baron Samedi
2,971
439
382
1,952
5,778
3,563
0
115
5,663
19,915
0
L
3,259
1,606
0
917
5,417
2,373
0
168
5,249
432
12,568
W
Anhur
5,425
2,790
0
3,677
6,823
2,198
0
1,322
5,501
0
51,824
W
3,472
651
0
656
4,121
845
0
2,087
1,796
25,753
2,122
W
3,796
892
0
1,273
5,713
3,998
0
2,263
3,214
0
13,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,092
Gold Earned
25,855
303
Minions Killed
259
0
Camps Cleared
0
1,047,102
Distance Traveled
920,136
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,706
571
77
8
0
197,534
1
W
Kuzenbo
5,540
554
62
6
0
238,845
0
W
Hercules
6,809
681
75
8
0
200,312
1
L
Apollo
5,087
509
73
7
0
198,709
0
L
Ravana
4,955
496
61
6
0
217,201
0
L
Baron Samedi
5,524
552
22
2
0
186,147
4
L
Surtr
4,583
458
26
3
0
120,545
0
W
Anhur
6,300
630
82
8
0
184,561
3
W
Scylla
5,656
566
61
6
0
210,443
0
W
Odin
4,787
479
23
2
0
212,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role