Player Matchup

Guan Yu
Guan Yu
CHINGYBEAR911
Guan Yu
Level 21
God Stats
6W - 2L
1,811 SR
Queue Stats
30W - 25L
1,553 Elo+
Party 1
Cupid
Cupid
DeathMaztur
Cupid
Level 158
God Stats
4W - 2L
1,668 SR
Queue Stats
210W - 196L
1,531 Elo+
Solo
Xing Tian
Xing Tian
JakubMaybe
Xing Tian
Level 125
God Stats
41W - 37L
1,594 SR
Queue Stats
285W - 275L
1,552 Elo+
Party 1
Poseidon
Poseidon
Johnori21
Poseidon
Level 103
God Stats
12W - 22L
1,332 SR
Queue Stats
702W - 704L
1,416 Elo+
Solo
Bellona
Bellona
TechSucks123
Bellona
Level 124
God Stats
5W - 4L
1,713 SR
Queue Stats
169W - 133L
1,595 Elo+
Solo
Team Averages
Level 106
1,624 SR
1,529 Elo+

VS

Team Averages
Level 143
1,551 SR
1,502 Elo+
Artio
Artio
 
Artio
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Magikon
Scylla
Level 148
God Stats
36W - 28L
1,522 SR
Queue Stats
255W - 250L
1,458 Elo+
Solo
Bacchus
Bacchus
RekiVT
Bacchus
Level 157
God Stats
3W - 1L
1,594 SR
Queue Stats
124W - 126L
1,487 Elo+
Solo
Medusa
Medusa
Rhaenyyra
Medusa
Level 84
God Stats
1W - 0L
1,764 SR
Queue Stats
31W - 21L
1,558 Elo+
Solo
Nemesis
Nemesis
beretv4
Nemesis
Level 181
God Stats
6W - 8L
1,375 SR
Queue Stats
293W - 268L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
13
3 / 3 / 5
7,564
504
7,753
13,355
4,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 3 / 3
7,951
530
6,573
11,124
3,401
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Xing Tian
JakubMaybe
Xing Tian
11
1 / 2 / 5
7,071
471
8,238
15,615
10,036
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Poseidon
Johnori21
Poseidon
11
1 / 8 / 3
6,586
439
4,019
10,320
2,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bellona
TechSucks123
Bellona
13
3 / 1 / 2
7,739
516
10,357
14,830
8,247
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
3 / 2 / 2
8,890
593
12,293
15,278
10,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
Magikon
Scylla
14
4 / 3 / 5
8,535
569
9,667
8,228
2,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
RekiVT
Bacchus
14
4 / 0 / 5
8,884
592
7,705
11,858
10,968
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Rhaenyyra
Medusa
16
5 / 2 / 4
9,819
655
10,077
8,437
3,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
beretv4
Nemesis
14
1 / 3 / 4
7,591
506
5,941
14,432
5,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
37
10
Kills
17
17
Deaths
10
18
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
3
2
2
2
L
Guan Yu
3
3
5
1.83
L
2
3
3
1.17
L
Xing Tian
JakubMaybe
Xing Tian
1
2
5
1.75
L
Poseidon
Johnori21
Poseidon
1
8
3
0.31
W
Scylla
Magikon
Scylla
4
3
5
2.17
W
Bacchus
RekiVT
Bacchus
4
0
5
6.5
W
Medusa
Rhaenyyra
Medusa
5
2
4
3.5
L
Bellona
TechSucks123
Bellona
3
1
2
4
W
Nemesis
beretv4
Nemesis
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,940
Damage
45,683
65,244
Taken
58,233
29,137
Mitigated
33,512
20,695
Healing
15,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
12,293
765
2,099
7,340
15,278
10,824
0
1,454
13,712
45,433
4,021
L
Guan Yu
7,753
1,363
535
5,671
13,355
4,897
0
4,505
8,454
0
47,816
L
6,573
3,419
243
4,048
11,124
3,401
256
2,460
8,590
0
61,452
L
Xing Tian
JakubMaybe
Xing Tian
8,238
584
2,751
2,551
15,615
10,036
0
6,671
8,570
30,010
1,073
L
Poseidon
Johnori21
Poseidon
4,019
662
0
781
10,320
2,556
0
6,317
3,579
30,179
590
W
Scylla
Magikon
Scylla
9,667
1,215
0
702
8,228
2,436
610
3,124
4,858
56,284
0
W
Bacchus
RekiVT
Bacchus
7,705
820
0
1,358
11,858
10,968
0
3,273
8,458
28,708
1,700
W
Medusa
Rhaenyyra
Medusa
10,077
3,475
0
1,014
8,437
3,545
1,395
809
7,628
0
83,144
L
Bellona
TechSucks123
Bellona
10,357
3,424
0
4,115
14,830
8,247
0
6,568
7,344
0
53,217
W
Nemesis
beretv4
Nemesis
5,941
1,986
0
2,851
14,432
5,739
0
2,272
12,112
0
64,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,911
Gold Earned
43,719
408
Minions Killed
500
0
Camps Cleared
0
1,555,874
Distance Traveled
1,585,104
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,890
593
93
6
0
311,692
4
L
Guan Yu
7,564
504
82
5
0
356,446
0
L
Cupid
7,951
530
126
8
0
286,313
0
L
Xing Tian
7,071
471
33
2
0
339,061
0
L
Poseidon
6,586
439
56
4
0
272,397
0
W
Scylla
8,535
569
112
7
0
299,405
2
W
Bacchus
8,884
592
50
3
0
310,975
3
W
Medusa
9,819
655
146
10
0
297,664
4
L
Bellona
7,739
516
111
7
0
301,657
2
W
Nemesis
7,591
506
99
7
0
365,368
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role