Player Matchup

Nike
Nike
 
Nike
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Emmanuel 222079
Freya
Level 139
God Stats
18W - 26L
1,477 SR
Queue Stats
453W - 469L
1,500 Elo+
Solo
Terra
Terra
LazerDownTTV
Terra
Level 199
God Stats
71W - 54L
1,591 SR
Queue Stats
148W - 148L
1,474 Elo+
Solo
Hachiman
Hachiman
Twitch-Nnkof
Hachiman
Level 126
God Stats
5W - 4L
1,380 SR
Queue Stats
1,017W - 962L
1,539 Elo+
Solo
Team Averages
Level 161
1,490 SR
1,502 Elo+

VS

Team Averages
Level 112
1,593 SR
1,519 Elo+
Nut
Nut
Jawlesscat
Nut
Level 114
God Stats
7W - 5L
1,471 SR
Queue Stats
104W - 110L
1,492 Elo+
Solo
Mulan
Mulan
Smi1eb4D3aTh34
Mulan
Level 115
God Stats
17W - 13L
1,570 SR
Queue Stats
598W - 597L
1,516 Elo+
Solo
Geb
Geb
ThomasTheGunna
Geb
Level 122
God Stats
5W - 1L
1,729 SR
Queue Stats
74W - 65L
1,535 Elo+
Solo
Bastet
Bastet
VengefulOctopus
Bastet
Level 136
God Stats
119W - 90L
1,581 SR
Queue Stats
508W - 445L
1,568 Elo+
Solo
Zeus
Zeus
biggsy285
Zeus
Level 71
God Stats
23W - 19L
1,614 SR
Queue Stats
117W - 127L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
13
5 / 1 / 1
6,799
1,133
7,767
7,639
4,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
 
Bakasura
11
0 / 1 / 2
5,944
991
1,784
6,796
2,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

11
1 / 1 / 1
5,832
972
2,855
4,685
1,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

11
0 / 0 / 2
5,929
988
4,269
7,489
4,428
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hachiman
Twitch-Nnkof
Hachiman
8
0 / 2 / 0
5,082
847
211
1,490
314

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 2
5,846
974
3,713
4,135
1,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

11
2 / 0 / 1
6,632
1,105
5,381
6,483
3,798
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
1 / 0 / 2
6,432
1,072
3,255
4,565
2,659
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 2 / 2
6,549
1,092
4,772
5,085
1,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Zeus
11
0 / 2 / 0
5,634
939
3,813
3,666
971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
12
6
Kills
5
5
Deaths
6
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
5
1
1
5.5
L
Bakasura
 
Bakasura
0
1
2
1
L
1
1
1
1.5
W
0
2
2
0.5
L
0
0
2
1
W
2
0
1
2.5
W
1
0
2
2
L
Hachiman
Twitch-Nnkof
Hachiman
0
2
0
0
W
2
2
2
1.5
W
Zeus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,886
Damage
20,934
28,099
Taken
23,934
13,604
Mitigated
10,397
8,005
Healing
6,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
7,767
734
0
2,302
7,639
4,523
0
1,073
6,566
0
17,663
L
Bakasura
 
Bakasura
1,784
1,361
0
1,652
6,796
2,718
0
1,674
5,122
0
10,339
L
2,855
743
0
972
4,685
1,621
0
1,980
2,705
10,797
0
W
3,713
2,156
0
963
4,135
1,303
1,150
887
3,055
0
16,818
L
4,269
381
944
2,135
7,489
4,428
0
2,224
5,265
10,200
149
W
5,381
1,374
0
2,037
6,483
3,798
0
2,558
3,755
0
17,301
W
3,255
392
1,087
1,075
4,565
2,659
0
1,774
2,570
9,838
0
L
Hachiman
Twitch-Nnkof
Hachiman
211
147
0
0
1,490
314
0
117
1,373
0
211
W
4,772
881
0
1,019
5,085
1,666
10
405
4,356
0
15,216
W
Zeus
3,813
681
0
500
3,666
971
0
903
2,495
13,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,586
Gold Earned
31,093
95
Minions Killed
127
0
Camps Cleared
0
595,559
Distance Traveled
644,759
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,799
1,133
29
5
0
143,244
0
L
Bakasura
5,944
991
24
4
0
150,700
0
L
Freya
5,832
972
28
5
0
127,724
0
W
Nut
5,846
974
29
5
0
119,792
2
L
Terra
5,929
988
14
2
0
145,184
0
W
Mulan
6,632
1,105
25
4
0
133,160
0
W
Geb
6,432
1,072
21
4
0
131,184
0
L
Hachiman
5,082
847
0
0
0
28,707
0
W
Bastet
6,549
1,092
26
4
0
148,447
0
W
Zeus
5,634
939
26
4
0
112,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role