Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
AlphaR4Y
Awilix
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 97L
1,519 Elo+
Solo
Zhong Kui
Zhong Kui
DergeileHalm
Zhong Kui
Level 106
God Stats
11W - 9L
1,725 SR
Queue Stats
20W - 16L
1,657 Elo+
Party 1
Khepri
Khepri
DergeilsteBaum
Khepri
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 34L
1,525 Elo+
Party 1
Ne Zha
Ne Zha
randommeter
Ne Zha
Level 156
God Stats
3W - 2L
1,781 SR
Queue Stats
204W - 152L
1,751 Elo+
Solo
Team Averages
Level 129
1,601 SR
1,590 Elo+

VS

Team Averages
Level 133
1,517 SR
1,552 Elo+
Horus
Horus
Rainbowblowboi
Horus
Level 89
God Stats
245W - 172L
1,594 SR
Queue Stats
295W - 268L
1,547 Elo+
Solo
Olorun
Olorun
Rätze
Olorun
Level 108
God Stats
2W - 0L
1,702 SR
Queue Stats
60W - 55L
1,552 Elo+
Party 2
Artio
Artio
Urian07
Artio
Level 153
God Stats
4W - 4L
1,290 SR
Queue Stats
256W - 252L
1,490 Elo+
Solo
Chronos
Chronos
Wuconk
Chronos
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 45L
1,554 Elo+
Party 2
Ishtar
Ishtar
píge
Ishtar
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 57L
1,618 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
9
1 / 3 / 1
4,673
584
3,368
4,846
956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
AlphaR4Y
Awilix
7
0 / 3 / 1
4,051
506
1,764
5,463
1,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
DergeileHalm
Zhong Kui
9
0 / 1 / 0
4,141
518
1,428
2,579
1,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

9
0 / 2 / 0
4,116
515
970
4,408
1,074
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
10
2 / 1 / 0
5,335
667
5,303
7,336
2,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 6
5,477
685
3,809
4,953
2,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Olorun
Rätze
Olorun
9
3 / 0 / 1
5,319
665
2,863
2,929
850
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Artio
Urian07
Artio
10
1 / 1 / 0
5,184
648
2,855
8,392
4,545
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Chronos
Wuconk
Chronos
10
2 / 2 / 0
4,822
603
2,866
6,276
1,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ishtar
píge
Ishtar
10
3 / 0 / 1
5,214
652
2,447
3,525
968
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
3
Kills
10
10
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
1
3
1
0.5
L
Awilix
AlphaR4Y
Awilix
0
3
1
0.17
L
Zhong Kui
DergeileHalm
Zhong Kui
0
1
0
0
L
0
2
0
0
W
1
0
6
4
W
Olorun
Rätze
Olorun
3
0
1
3.5
W
Artio
Urian07
Artio
1
1
0
1
W
Chronos
Wuconk
Chronos
2
2
0
1
W
Ishtar
píge
Ishtar
3
0
1
3.5
L
Ne Zha
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,833
Damage
14,840
24,632
Taken
26,075
7,958
Mitigated
10,365
9,183
Healing
12,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
3,368
112
0
778
4,846
956
0
1,420
3,426
21,356
292
L
Awilix
AlphaR4Y
Awilix
1,764
771
0
2,158
5,463
1,360
0
1,688
3,775
0
20,598
L
Zhong Kui
DergeileHalm
Zhong Kui
1,428
20
148
1,370
2,579
1,718
0
812
1,767
24,976
0
L
970
46
100
1,348
4,408
1,074
0
1,533
2,875
16,873
2,731
W
3,809
1,606
160
2,426
4,953
2,240
0
1,524
3,362
0
20,157
W
Olorun
Rätze
Olorun
2,863
1,656
220
1,382
2,929
850
0
1,098
1,775
32,302
2,337
W
Artio
Urian07
Artio
2,855
290
160
5,084
8,392
4,545
0
0
8,392
26,827
2,262
W
Chronos
Wuconk
Chronos
2,866
1,138
0
2,370
6,276
1,762
0
897
5,379
32,432
7,878
W
Ishtar
píge
Ishtar
2,447
1,359
0
626
3,525
968
0
2,074
1,451
0
26,690
L
Ne Zha
5,303
2,389
0
3,281
7,336
2,850
0
2,619
4,717
0
36,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,316
Gold Earned
26,016
239
Minions Killed
290
0
Camps Cleared
0
832,215
Distance Traveled
852,523
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
4,673
584
45
6
0
167,052
0
L
Awilix
4,051
506
44
6
0
158,652
0
L
Zhong Kui
4,141
518
54
7
0
168,077
0
L
Khepri
4,116
515
37
5
0
170,969
0
W
Horus
5,477
685
45
6
0
193,219
2
W
Olorun
5,319
665
59
7
0
151,799
1
W
Artio
5,184
648
51
6
0
167,554
0
W
Chronos
4,822
603
77
10
0
175,980
2
W
Ishtar
5,214
652
58
7
0
163,971
2
L
Ne Zha
5,335
667
59
7
0
167,465
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role