Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Diamond II
 
Ah Muzen Cab
Diamond II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Diamond II
LaneHutsonSZN
Chaac
Diamond II
Level 146
God Stats
6W - 6L
1,461 SR
Queue Stats
558W - 539L
2,275 MMR
Solo
Kuzenbo
Kuzenbo
Diamond III
NerfADCs
Kuzenbo
Diamond III
Level 127
God Stats
111W - 127L
1,571 SR
Queue Stats
784W - 770L
2,191 MMR
Solo
Kumbhakarna
Kumbhakarna
Diamond III
Warlomite
Kumbhakarna
Diamond III
Level 152
God Stats
32W - 30L
1,628 SR
Queue Stats
250W - 220L
2,182 MMR
Solo
Chronos
Chronos
Diamond I
lsolated
Chronos
Diamond I
Level 94
God Stats
2W - 2L
1,539 SR
Queue Stats
215W - 159L
2,315 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 133
1,540 SR
2,093 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 159
1,728 SR
2,086 MMR
Ra
Ra
Masters
 
Ra
Masters
Level 256
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Diamond III
DonDuvan
Hachiman
Diamond III
Level 147
God Stats
3W - 3L
1,575 SR
Queue Stats
108W - 87L
2,269 MMR
Solo
Hades
Hades
Diamond I
PornstarBacchus
Hades
Diamond I
Level 128
God Stats
4W - 0L
2,031 SR
Queue Stats
102W - 55L
2,234 MMR
Party 1
Hun Batz
Hun Batz
Diamond I
Shinε
Hun Batz
Diamond I
Level 159
God Stats
5W - 1L
1,992 SR
Queue Stats
354W - 315L
2,275 MMR
Solo
Cerberus
Cerberus
Diamond II
bitterant
Cerberus
Diamond II
Level 103
God Stats
13W - 8L
1,543 SR
Queue Stats
121W - 99L
2,152 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
10
3 / 2 / 0
6,529
466
2,711
8,507
1,838
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
1 / 5 / 1
7,177
513
7,369
14,118
11,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kuzenbo
NerfADCs
Kuzenbo
12
0 / 1 / 0
5,854
418
3,862
8,909
7,985
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Kumbhakarna
Warlomite
Kumbhakarna
13
1 / 0 / 3
6,848
489
4,062
12,372
4,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos
lsolated
Chronos
13
0 / 6 / 0
7,081
506
5,756
9,791
3,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
FreyaChang'eApollo

VS

Bans
CthulhuKing ArthurNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
2 / 3 / 2
8,321
594
6,846
7,679
2,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
DonDuvan
Hachiman
16
2 / 0 / 4
8,862
633
6,023
10,318
3,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 1 / 5
9,031
645
7,599
11,038
8,869
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Hun Batz
Shinε
Hun Batz
15
6 / 1 / 2
8,591
614
7,946
7,545
3,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
bitterant
Cerberus
13
2 / 0 / 1
8,373
598
5,897
9,967
8,366
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
5
Kills
14
14
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
3
2
0
1.5
W
Ra
 
Ra
2
3
2
1
W
Hachiman
DonDuvan
Hachiman
2
0
4
4
L
1
5
1
0.3
L
Kuzenbo
NerfADCs
Kuzenbo
0
1
0
0
W
2
1
5
4.5
W
Hun Batz
Shinε
Hun Batz
6
1
2
7
L
Kumbhakarna
Warlomite
Kumbhakarna
1
0
3
2.5
W
Cerberus
bitterant
Cerberus
2
0
1
2.5
L
Chronos
lsolated
Chronos
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,760
Damage
34,311
53,697
Taken
46,547
28,958
Mitigated
27,031
14,991
Healing
24,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
2,711
650
0
721
8,507
1,838
0
5,374
2,655
0
39,408
W
Ra
 
Ra
6,846
490
1,402
2,624
7,679
2,889
220
2,985
4,694
72,970
1,250
W
Hachiman
DonDuvan
Hachiman
6,023
3,575
0
7,095
10,318
3,760
513
5,646
4,672
0
75,723
L
7,369
1,049
0
4,819
14,118
11,276
0
6,621
7,457
10,385
50,678
L
Kuzenbo
NerfADCs
Kuzenbo
3,862
1,604
0
2,750
8,909
7,985
15
3,014
5,748
21,693
2,144
W
7,599
1,722
600
6,289
11,038
8,869
0
1,722
9,316
61,373
2,352
W
Hun Batz
Shinε
Hun Batz
7,946
2,223
0
3,838
7,545
3,147
37
1,634
5,911
0
64,050
L
Kumbhakarna
Warlomite
Kumbhakarna
4,062
400
0
5,023
12,372
4,512
0
3,653
8,471
54,179
1,028
W
Cerberus
bitterant
Cerberus
5,897
330
0
3,056
9,967
8,366
54
2,794
7,173
27,412
1,958
L
Chronos
lsolated
Chronos
5,756
2,185
0
1,678
9,791
3,347
0
134
9,657
67,081
1,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,489
Gold Earned
43,178
440
Minions Killed
618
0
Camps Cleared
0
1,278,634
Distance Traveled
1,418,394
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,529
466
87
6
0
205,555
2
W
Ra
8,321
594
147
11
0
293,099
1
W
Hachiman
8,862
633
145
10
0
253,465
2
L
Chaac
7,177
513
89
6
0
239,546
0
L
Kuzenbo
5,854
418
38
3
0
270,347
0
W
Hades
9,031
645
137
10
0
257,290
1
W
Hun Batz
8,591
614
111
8
0
334,283
1
L
Kumbhakarna
6,848
489
79
6
0
306,577
3
W
Cerberus
8,373
598
78
6
0
280,257
2
L
Chronos
7,081
506
147
11
0
256,609
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role