Player Matchup

Neith
Neith
BobyBlue91
Neith
Level 89
God Stats
3W - 2L
1,508 SR
Queue Stats
204W - 188L
1,519 Elo+
Party 2
Janus
Janus
Piola_65
Janus
Level 100
God Stats
2W - 0L
1,500 SR
Queue Stats
108W - 102L
1,499 Elo+
Party 2
Lancelot
Lancelot
Tomyou2012
Lancelot
Level 59
God Stats
2W - 1L
1,306 SR
Queue Stats
9W - 19L
1,349 Elo+
Party 3
Cu Chulainn
Cu Chulainn
tinjuss
Cu Chulainn
Level 58
God Stats
6W - 12L
1,166 SR
Queue Stats
12W - 19L
1,356 Elo+
Party 3
Khepri
Khepri
volkan__AZE
Khepri
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 74L
1,475 Elo+
Solo
Team Averages
Level 86
1,396 SR
1,440 Elo+

VS

Team Averages
Level 99
1,545 SR
1,461 Elo+
Amaterasu
Amaterasu
FlowerPotHat
Amaterasu
Level 157
God Stats
68W - 46L
1,586 SR
Queue Stats
873W - 959L
1,413 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PHAAOW
Morgan Le Fay
Level 124
God Stats
36W - 28L
1,546 SR
Queue Stats
94W - 80L
1,532 Elo+
Solo
Ao Kuang
Ao Kuang
Rash_lamenace
Ao Kuang
Level 128
God Stats
11W - 7L
1,593 SR
Queue Stats
172W - 184L
1,478 Elo+
Solo
Anhur
Anhur
WhirLux
Anhur
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 15L
1,534 Elo+
Party 1
Sobek
Sobek
bubuka1227
Sobek
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,348 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
3 / 1 / 3
6,375
638
7,639
3,927
1,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Janus
Piola_65
Janus
9
0 / 5 / 1
5,068
507
3,787
7,532
1,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
Tomyou2012
Lancelot
10
2 / 0 / 1
5,753
575
2,469
5,951
1,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
tinjuss
Cu Chulainn
11
0 / 2 / 0
6,256
626
5,198
6,097
4,186
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Khepri
10
2 / 0 / 4
6,385
639
2,827
4,360
2,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
FlowerPotHat
Amaterasu
13
2 / 0 / 1
6,612
661
3,215
8,577
4,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
PHAAOW
Morgan Le Fay
12
3 / 2 / 2
6,588
659
5,402
7,379
2,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
Rash_lamenace
Ao Kuang
11
2 / 1 / 0
5,423
542
2,335
6,957
2,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anhur
WhirLux
Anhur
6
0 / 3 / 1
4,235
424
1,697
5,423
1,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sobek
8
1 / 2 / 0
5,164
516
2,343
7,092
4,954
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
12
7
Kills
8
8
Deaths
8
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
3
1
3
4.5
L
Amaterasu
FlowerPotHat
Amaterasu
2
0
1
2.5
L
Morgan Le Fay
PHAAOW
Morgan Le Fay
3
2
2
2
W
Janus
Piola_65
Janus
0
5
1
0.1
L
Ao Kuang
Rash_lamenace
Ao Kuang
2
1
0
2
W
Lancelot
Tomyou2012
Lancelot
2
0
1
2.5
L
Anhur
WhirLux
Anhur
0
3
1
0.17
L
Sobek
1
2
0
0.5
W
Cu Chulainn
tinjuss
Cu Chulainn
0
2
0
0
W
Khepri
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,920
Damage
14,992
27,867
Taken
35,428
11,334
Mitigated
15,075
5,927
Healing
11,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
7,639
3,030
0
1,080
3,927
1,221
583
1,144
2,783
0
44,108
L
Amaterasu
FlowerPotHat
Amaterasu
3,215
2,074
0
4,698
8,577
4,373
0
0
8,577
0
44,559
L
Morgan Le Fay
PHAAOW
Morgan Le Fay
5,402
286
0
2,380
7,379
2,035
0
3,764
3,169
45,383
1,422
W
Janus
Piola_65
Janus
3,787
467
0
2,093
7,532
1,760
0
4,736
2,796
27,496
0
L
Ao Kuang
Rash_lamenace
Ao Kuang
2,335
567
0
701
6,957
2,381
14
156
6,799
40,595
0
W
Lancelot
Tomyou2012
Lancelot
2,469
441
0
956
5,951
1,992
0
2,115
3,836
0
29,218
L
Anhur
WhirLux
Anhur
1,697
829
0
1,201
5,423
1,332
0
1,064
4,359
0
17,310
L
Sobek
2,343
240
0
2,701
7,092
4,954
0
1,182
5,910
11,027
2,908
W
Cu Chulainn
tinjuss
Cu Chulainn
5,198
1,476
0
384
6,097
4,186
0
0
6,097
0
43,668
W
Khepri
2,827
395
0
1,414
4,360
2,175
0
1,946
2,414
18,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,837
Gold Earned
28,022
292
Minions Killed
304
0
Camps Cleared
0
1,076,351
Distance Traveled
961,664
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,375
638
85
9
0
191,591
0
L
Amaterasu
6,612
661
92
9
0
191,178
0
L
Morgan Le Fay
6,588
659
82
8
0
193,038
0
W
Janus
5,068
507
49
5
0
206,189
0
L
Ao Kuang
5,423
542
67
7
0
255,863
0
W
Lancelot
5,753
575
50
5
0
264,215
1
L
Anhur
4,235
424
43
4
0
149,822
0
L
Sobek
5,164
516
20
2
0
171,763
0
W
Cu Chulainn
6,256
626
85
9
0
198,971
0
W
Khepri
6,385
639
23
2
0
215,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role