Player Matchup

Sol
Sol
 
Sol
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Feedslikeobey
Mercury
Level 158
God Stats
1W - 2L
1,523 SR
Queue Stats
69W - 51L
1,542 Elo+
Party 2
Ymir
Ymir
IC3DxE4GLE
Ymir
Level 119
God Stats
24W - 16L
1,654 SR
Queue Stats
174W - 156L
1,579 Elo+
Solo
King Arthur
King Arthur
MannyGoldo
King Arthur
Level 48
God Stats
2W - 4L
1,629 SR
Queue Stats
77W - 68L
1,564 Elo+
Party 2
Janus
Janus
lovedontkill
Janus
Level 144
God Stats
37W - 40L
1,478 SR
Queue Stats
134W - 126L
1,510 Elo+
Solo
Team Averages
Level 135
1,557 SR
1,539 Elo+

VS

Team Averages
Level 130
1,553 SR
1,501 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
DANNYG9674
Gilgamesh
Level 116
God Stats
15W - 18L
1,467 SR
Queue Stats
234W - 218L
1,421 Elo+
Party 1
Sun Wukong
Sun Wukong
Rv2600ぶ
Sun Wukong
Level 158
God Stats
6W - 3L
1,532 SR
Queue Stats
195W - 186L
1,596 Elo+
Solo
Fafnir
Fafnir
SDJM
Fafnir
Level 117
God Stats
7W - 3L
1,448 SR
Queue Stats
154W - 144L
1,453 Elo+
Party 1
Thoth
Thoth
dAMBY117
Thoth
Level 118
God Stats
4W - 0L
1,818 SR
Queue Stats
86W - 87L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 6 / 0
6,757
483
6,107
9,852
2,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
13
0 / 1 / 3
6,890
492
3,541
10,881
3,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

12
1 / 3 / 1
6,982
499
5,369
11,666
8,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
MannyGoldo
King Arthur
13
1 / 2 / 1
7,472
534
11,303
17,326
13,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

12
2 / 4 / 0
7,254
518
3,707
7,834
1,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
3 / 0 / 6
7,815
558
8,359
7,931
2,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
DANNYG9674
Gilgamesh
14
2 / 1 / 0
8,220
587
11,110
16,535
12,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Sun Wukong
Rv2600ぶ
Sun Wukong
13
8 / 1 / 3
8,134
581
9,430
12,044
5,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Fafnir
SDJM
Fafnir
14
1 / 1 / 8
7,285
520
7,670
10,270
10,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thoth
dAMBY117
Thoth
14
2 / 1 / 1
8,188
585
2,978
3,615
1,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
4
Kills
16
16
Deaths
4
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
6
0
0
W
Danzaburou
 
Danzaburou
3
0
6
6
W
Gilgamesh
DANNYG9674
Gilgamesh
2
1
0
2
L
Mercury
0
1
3
1.5
L
1
3
1
0.5
L
King Arthur
MannyGoldo
King Arthur
1
2
1
0.75
W
Sun Wukong
Rv2600ぶ
Sun Wukong
8
1
3
9.5
W
Fafnir
SDJM
Fafnir
1
1
8
5
W
Thoth
dAMBY117
Thoth
2
1
1
2.5
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,027
Damage
39,547
57,559
Taken
50,395
29,584
Mitigated
31,288
12,209
Healing
14,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,107
1,991
0
2,985
9,852
2,278
0
992
8,734
47,356
10,637
W
Danzaburou
 
Danzaburou
8,359
2,814
0
4,432
7,931
2,630
534
4,623
3,268
0
70,737
W
Gilgamesh
DANNYG9674
Gilgamesh
11,110
3,587
0
1,884
16,535
12,159
0
422
16,061
0
59,884
L
Mercury
3,541
1,667
0
500
10,881
3,620
0
1,030
9,632
0
61,814
L
5,369
904
0
4,518
11,666
8,189
0
4,486
6,649
25,639
607
L
King Arthur
MannyGoldo
King Arthur
11,303
1,686
0
3,946
17,326
13,558
0
120
16,195
0
58,388
W
Sun Wukong
Rv2600ぶ
Sun Wukong
9,430
3,350
0
4,566
12,044
5,321
0
2,835
9,103
0
50,872
W
Fafnir
SDJM
Fafnir
7,670
3,117
0
2,736
10,270
10,099
91
4,892
5,248
19,406
0
W
Thoth
dAMBY117
Thoth
2,978
0
0
500
3,615
1,079
178
1,458
2,085
44,498
1,208
L
3,707
110
0
260
7,834
1,939
0
2,803
4,641
39,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,355
Gold Earned
39,642
427
Minions Killed
428
0
Camps Cleared
0
1,455,792
Distance Traveled
1,498,389
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,757
483
104
7
0
225,005
0
W
Danzaburou
7,815
558
114
8
0
277,911
4
W
Gilgamesh
8,220
587
106
8
0
276,051
2
L
Mercury
6,890
492
100
7
0
333,649
0
L
Ymir
6,982
499
43
3
0
291,011
5
L
King Arthur
7,472
534
95
7
0
311,502
2
W
Sun Wukong
8,134
581
76
5
0
341,242
4
W
Fafnir
7,285
520
27
2
0
304,810
0
W
Thoth
8,188
585
105
8
0
298,375
1
L
Janus
7,254
518
85
6
0
294,625
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role