Player Matchup

Skadi
Skadi
Au_BlurryFace
Skadi
Level 124
God Stats
12W - 6L
1,803 SR
Queue Stats
402W - 392L
1,527 Elo+
Solo
Lancelot
Lancelot
DixieWingsKY07
Lancelot
Level 143
God Stats
56W - 54L
1,553 SR
Queue Stats
195W - 179L
1,528 Elo+
Solo
Hades
Hades
Qwerty62618
Hades
Level 73
God Stats
6W - 3L
1,748 SR
Queue Stats
155W - 152L
1,511 Elo+
Solo
Cerberus
Cerberus
Rest1ess_Le024
Cerberus
Level 139
God Stats
3W - 1L
1,907 SR
Queue Stats
293W - 264L
1,443 Elo+
Solo
Vamana
Vamana
efrenz1689
Vamana
Level 164
God Stats
1W - 1L
1,500 SR
Queue Stats
235W - 247L
1,484 Elo+
Solo
Team Averages
Level 129
1,702 SR
1,498 Elo+

VS

Team Averages
Level 95
1,460 SR
1,458 Elo+
Nox
Nox
 
Nox
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Nerubia
Loki
Level 100
God Stats
14W - 16L
1,591 SR
Queue Stats
281W - 289L
1,458 Elo+
Solo
Jing Wei
Jing Wei
Sr Black300
Jing Wei
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 129L
1,502 Elo+
Solo
Mulan
Mulan
水袖翻飞了流年
Mulan
Level 17
God Stats
0W - 3L
1,207 SR
Queue Stats
2W - 10L
1,332 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 0 / 2
6,145
615
4,532
2,231
611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Lancelot
11
3 / 0 / 5
6,173
617
3,859
8,108
3,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 0 / 3
6,135
614
2,895
5,231
2,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
10
1 / 2 / 6
5,395
540
4,281
9,116
6,265
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vamana
efrenz1689
Vamana
12
4 / 0 / 1
7,391
739
4,224
5,720
4,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
10
0 / 1 / 1
5,277
528
1,735
3,178
1,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
 
Cthulhu
8
2 / 5 / 0
4,638
464
2,341
8,471
4,587
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Loki
Nerubia
Loki
8
0 / 3 / 1
4,522
452
2,416
6,292
1,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
Sr Black300
Jing Wei
8
0 / 1 / 1
4,644
464
2,141
4,278
862
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 5 / 0
4,579
458
4,448
7,752
2,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
15
Kills
2
2
Deaths
15
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
0
1
1
0.5
L
Cthulhu
 
Cthulhu
2
5
0
0.4
W
5
0
2
6
W
Lancelot
3
0
5
5.5
L
Loki
Nerubia
Loki
0
3
1
0.17
W
2
0
3
3.5
W
Cerberus
1
2
6
2
L
Jing Wei
Sr Black300
Jing Wei
0
1
1
0.5
W
Vamana
efrenz1689
Vamana
4
0
1
4.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,791
Damage
13,081
30,406
Taken
29,971
16,835
Mitigated
11,097
11,580
Healing
7,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
1,735
49
0
1,066
3,178
1,111
0
244
2,934
34,961
0
L
Cthulhu
 
Cthulhu
2,341
280
0
985
8,471
4,587
0
2,713
5,758
16,793
0
W
4,532
1,463
0
361
2,231
611
1,205
933
1,298
0
37,907
W
Lancelot
3,859
904
0
1,584
8,108
3,515
37
778
7,330
0
35,622
L
Loki
Nerubia
Loki
2,416
358
0
3,016
6,292
1,637
0
1,609
4,645
0
24,053
W
2,895
324
65
3,293
5,231
2,331
451
526
4,705
38,719
2,545
W
Cerberus
4,281
433
0
2,859
9,116
6,265
0
1,839
7,277
18,651
1,292
L
Jing Wei
Sr Black300
Jing Wei
2,141
1,616
0
1,320
4,278
862
0
1,479
2,799
0
20,929
W
Vamana
efrenz1689
Vamana
4,224
875
0
3,418
5,720
4,113
387
0
5,720
6,425
42,730
L
4,448
630
0
760
7,752
2,900
0
1,380
5,983
0
21,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,239
Gold Earned
23,660
349
Minions Killed
245
0
Camps Cleared
0
1,069,491
Distance Traveled
1,001,801
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
5,277
528
74
7
0
219,997
2
L
Cthulhu
4,638
464
30
3
0
190,936
4
W
Skadi
6,145
615
68
7
0
198,271
0
W
Lancelot
6,173
617
56
6
0
235,356
0
L
Loki
4,522
452
49
5
0
214,776
0
W
Hades
6,135
614
89
9
0
208,279
0
W
Cerberus
5,395
540
50
5
0
212,446
3
L
Jing Wei
4,644
464
52
5
0
193,169
0
W
Vamana
7,391
739
86
9
0
215,139
4
L
Mulan
4,579
458
40
4
0
182,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role