Player Matchup

Skadi
Skadi
 
Skadi
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
 
Osiris
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
BIGGY 0 BOY
King Arthur
Level 264
God Stats
7W - 14L
1,368 SR
Queue Stats
803W - 751L
1,609 Elo+
Solo
Thoth
Thoth
SorryNovaTTV
Thoth
Level 124
God Stats
4W - 2L
1,661 SR
Queue Stats
94W - 84L
1,561 Elo+
Party 2
Artio
Artio
SupaFlyGuyXZ
Artio
Level 144
God Stats
2W - 1L
1,512 SR
Queue Stats
507W - 475L
1,488 Elo+
Solo
Team Averages
Level 162
1,508 SR
1,531 Elo+

VS

Team Averages
Level 134
1,579 SR
1,563 Elo+
Artio
Artio
Arkdesbrocolis
Artio
Level 158
God Stats
4W - 1L
1,879 SR
Queue Stats
442W - 385L
1,513 Elo+
Solo
Mercury
Mercury
SOYPAPI
Mercury
Level 230
God Stats
13W - 7L
1,619 SR
Queue Stats
160W - 141L
1,537 Elo+
Party 1
Rama
Rama
SkyN3PH
Rama
Level 35
God Stats
2W - 2L
1,481 SR
Queue Stats
66W - 52L
1,583 Elo+
Party 1
Chang'e
Chang'e
TheNiceGuy113
Chang'e
Level 155
God Stats
0W - 3L
1,620 SR
Queue Stats
53W - 47L
1,564 Elo+
Solo
Surtr
Surtr
coveredchief
Surtr
Level 93
God Stats
1W - 4L
1,298 SR
Queue Stats
173W - 154L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
6
1 / 0 / 1
3,556
711
1,323
374
81
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Osiris
 
Osiris
6
1 / 2 / 1
3,360
672
2,249
4,518
2,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

King Arthur
BIGGY 0 BOY
King Arthur
7
0 / 0 / 0
3,922
784
2,732
3,184
1,186
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

7
1 / 2 / 1
3,725
745
1,678
2,903
576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 0 / 1
3,351
670
350
2,708
1,325
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,319
664
1,180
5,002
2,895
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Mercury
SOYPAPI
Mercury
6
3 / 1 / 1
3,846
769
3,331
3,693
1,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Rama
SkyN3PH
Rama
7
0 / 1 / 0
2,981
596
1,271
3,068
718
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
7
1 / 1 / 2
3,694
739
1,546
2,584
596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

1
0 / 0 / 0
2,412
482
0
0
0

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
7
3
Kills
4
4
Deaths
3
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
1
0
1
1.5
W
Osiris
 
Osiris
1
2
1
0.75
L
0
0
0
0
W
King Arthur
BIGGY 0 BOY
King Arthur
0
0
0
0
L
Mercury
SOYPAPI
Mercury
3
1
1
3.5
L
Rama
SkyN3PH
Rama
0
1
0
0
W
1
2
1
0.75
W
0
0
1
0.5
L
Chang'e
1
1
2
2
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,332
Damage
7,328
13,687
Taken
14,347
5,364
Mitigated
5,253
3,262
Healing
5,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
1,323
427
0
0
374
81
0
0
374
0
19,420
W
Osiris
 
Osiris
2,249
891
0
1,046
4,518
2,196
0
789
3,625
0
15,505
L
1,180
37
0
2,247
5,002
2,895
0
0
5,002
13,268
1,257
W
King Arthur
BIGGY 0 BOY
King Arthur
2,732
628
0
928
3,184
1,186
0
970
2,214
0
24,655
L
Mercury
SOYPAPI
Mercury
3,331
2,374
0
401
3,693
1,044
0
617
3,076
0
13,026
L
Rama
SkyN3PH
Rama
1,271
1,216
0
1,459
3,068
718
0
350
2,718
0
14,472
W
1,678
0
0
375
2,903
576
0
545
2,250
14,051
380
W
350
76
0
913
2,708
1,325
0
0
2,708
8,742
1,635
L
Chang'e
1,546
409
320
690
2,584
596
0
931
1,653
16,528
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,914
Gold Earned
16,252
151
Minions Killed
124
0
Camps Cleared
0
506,488
Distance Traveled
415,671
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
3,556
711
26
5
0
88,298
2
W
Osiris
3,360
672
23
5
0
113,319
0
L
Artio
3,319
664
34
7
0
91,222
0
W
King Arthur
3,922
784
47
9
0
93,466
0
L
Mercury
3,846
769
28
6
0
116,114
0
L
Rama
2,981
596
23
5
0
100,794
0
W
Thoth
3,725
745
31
6
0
103,216
0
W
Artio
3,351
670
24
5
0
108,189
0
L
Chang'e
3,694
739
39
8
0
107,541
0
L
Surtr
2,412
482
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role