Player Matchup

Charon
Charon
 
Charon
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
ConmanGames32
Chaac
Level 144
God Stats
3W - 0L
1,877 SR
Queue Stats
31W - 33L
1,554 Elo+
Solo
Nut
Nut
Neyamavu
Nut
Level 199
God Stats
20W - 14L
1,550 SR
Queue Stats
315W - 334L
1,560 Elo+
Party 1
Freya
Freya
豆KillerBean豆
Freya
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
149W - 204L
1,481 Elo+
Solo
Team Averages
Level 136
1,585 SR
1,519 Elo+

VS

Team Averages
Level 123
1,415 SR
1,477 Elo+
Merlin
Merlin
Aegisofathens
Merlin
Level 158
God Stats
3W - 4L
1,492 SR
Queue Stats
175W - 152L
1,538 Elo+
Solo
The Morrigan
The Morrigan
Duke_Da_Death03
The Morrigan
Level 33
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 12L
1,223 Elo+
Solo
Horus
Horus
Kumakatok
Horus
Level 116
God Stats
0W - 2L
1,207 SR
Queue Stats
82W - 70L
1,582 Elo+
Solo
Rama
Rama
RogueWo1fTTV
Rama
Level 124
God Stats
0W - 2L
1,319 SR
Queue Stats
38W - 29L
1,542 Elo+
Solo
Hades
Hades
iFrageon
Hades
Level 183
God Stats
0W - 1L
1,559 SR
Queue Stats
355W - 340L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
10
2 / 2 / 2
5,601
560
3,747
5,321
3,077
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
 
Tiamat
9
0 / 0 / 1
5,238
524
1,961
3,436
1,277
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 0 / 3
6,251
625
2,215
5,273
2,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

11
2 / 2 / 6
6,250
625
6,633
5,658
1,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

13
9 / 0 / 1
7,049
705
7,738
7,635
2,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
5,489
549
2,970
4,474
1,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

The Morrigan
Duke_Da_Death03
The Morrigan
9
0 / 4 / 1
4,853
485
1,202
7,397
1,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Horus
Kumakatok
Horus
9
1 / 1 / 2
4,981
498
3,316
6,832
5,377
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
2 / 5 / 0
5,805
581
2,884
8,805
2,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hades
iFrageon
Hades
11
0 / 2 / 0
6,260
626
1,393
6,422
3,484
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
13
Kills
4
4
Deaths
13
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
2
2
2
1.5
W
Tiamat
 
Tiamat
0
0
1
0.5
L
1
1
0
1
W
0
0
3
1.5
L
The Morrigan
Duke_Da_Death03
The Morrigan
0
4
1
0.13
L
Horus
Kumakatok
Horus
1
1
2
2
W
2
2
6
2.5
L
2
5
0
0.4
L
Hades
iFrageon
Hades
0
2
0
0
W
9
0
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,294
Damage
11,765
27,323
Taken
33,930
11,291
Mitigated
14,603
9,722
Healing
11,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
3,747
899
0
1,033
5,321
3,077
0
623
4,640
15,656
0
W
Tiamat
 
Tiamat
1,961
227
0
1,165
3,436
1,277
0
1,258
2,083
29,019
2,120
L
2,970
58
0
440
4,474
1,254
0
1,928
2,546
36,019
873
W
2,215
201
0
1,921
5,273
2,750
0
1,135
4,138
0
46,525
L
The Morrigan
Duke_Da_Death03
The Morrigan
1,202
358
0
1,563
7,397
1,962
0
3,568
3,829
21,742
812
L
Horus
Kumakatok
Horus
3,316
1,517
640
3,678
6,832
5,377
0
3,821
3,011
0
17,395
W
6,633
3,996
0
833
5,658
1,780
94
229
5,423
0
49,407
L
2,884
2,410
0
2,322
8,805
2,526
0
2,272
6,533
0
38,844
L
Hades
iFrageon
Hades
1,393
285
119
3,141
6,422
3,484
0
1,411
5,011
43,689
1,488
W
7,738
2,840
0
4,770
7,635
2,407
0
1,532
6,037
41,193
10,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,389
Gold Earned
27,388
344
Minions Killed
337
0
Camps Cleared
0
1,002,329
Distance Traveled
983,236
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
5,601
560
16
2
0
204,314
0
W
Tiamat
5,238
524
59
6
0
192,504
0
L
Merlin
5,489
549
80
8
0
194,913
1
W
Chaac
6,251
625
92
9
0
195,470
1
L
The Morrigan
4,853
485
43
4
0
211,384
0
L
Horus
4,981
498
31
3
0
229,642
0
W
Nut
6,250
625
99
10
0
185,996
0
L
Rama
5,805
581
83
8
0
194,308
2
L
Hades
6,260
626
100
10
0
152,989
0
W
Freya
7,049
705
78
8
0
224,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role