Player Matchup

Medusa
Medusa
DarkCommander251
Medusa
Level 138
God Stats
3W - 1L
1,593 SR
Queue Stats
82W - 98L
1,547 Elo+
Party 2
Ravana
Ravana
FaciaBruta
Ravana
Level 142
God Stats
10W - 3L
1,873 SR
Queue Stats
291W - 272L
1,536 Elo+
Solo
Hades
Hades
Meliodas Fun264
Hades
Level 163
God Stats
390W - 340L
1,550 SR
Queue Stats
512W - 502L
1,530 Elo+
Solo
Horus
Horus
ObamaTookMyPenta
Horus
Level 104
God Stats
1W - 0L
1,433 SR
Queue Stats
9W - 6L
1,700 Elo+
Party 2
Atlas
Atlas
leo-sanchez14
Atlas
Level 147
God Stats
2W - 1L
1,501 SR
Queue Stats
81W - 75L
1,502 Elo+
Solo
Team Averages
Level 139
1,590 SR
1,563 Elo+

VS

Team Averages
Level 128
1,445 SR
1,525 Elo+
Fenrir
Fenrir
 
Fenrir
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
KingoneTap8105
Arachne
Level 85
God Stats
0W - 3L
1,167 SR
Queue Stats
36W - 51L
1,413 Elo+
Solo
Ra
Ra
Neyamavu
Ra
Level 199
God Stats
8W - 10L
1,538 SR
Queue Stats
316W - 334L
1,571 Elo+
Party 1
Rama
Rama
RogueWo1fTTV
Rama
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 29L
1,554 Elo+
Solo
Sobek
Sobek
SugarFerret
Sobek
Level 147
God Stats
14W - 16L
1,519 SR
Queue Stats
235W - 225L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 0 / 5
6,341
634
6,926
3,388
1,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ravana
FaciaBruta
Ravana
13
5 / 0 / 2
7,025
703
2,457
2,273
1,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
2 / 0 / 0
6,388
639
2,432
3,228
1,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

10
1 / 0 / 10
6,415
642
4,195
5,575
3,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
5 / 1 / 1
6,935
694
3,333
4,584
3,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
0 / 5 / 0
4,395
440
2,141
6,282
2,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

5
0 / 2 / 0
3,819
382
52
2,316
710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

10
1 / 3 / 0
5,363
536
1,800
5,461
1,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 4 / 0
4,272
427
1,288
5,362
1,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Bow

Short Bow

+15%
Attack Speed

4
0 / 5 / 0
4,037
404
895
8,207
3,370
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
1
19
Kills
1
1
Deaths
19
18
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
5
0
0
W
6
0
5
8.5
W
Ravana
FaciaBruta
Ravana
5
0
2
6
L
0
2
0
0
W
2
0
0
2
L
1
3
0
0.33
W
1
0
10
6
L
0
4
0
0
L
0
5
0
0
W
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,343
Damage
6,176
19,048
Taken
27,628
10,369
Mitigated
8,901
7,347
Healing
4,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,141
317
0
410
6,282
2,086
0
2,702
3,142
0
17,568
W
6,926
2,648
0
888
3,388
1,120
68
735
2,653
0
39,608
W
Ravana
FaciaBruta
Ravana
2,457
441
0
491
2,273
1,012
0
526
1,747
0
56,899
L
52
24
0
23
2,316
710
0
0
2,316
0
1,419
W
2,432
191
0
1,930
3,228
1,189
897
596
2,632
40,653
1,132
L
1,800
156
56
1,618
5,461
1,693
0
1,493
3,928
40,331
0
W
4,195
1,299
177
2,861
5,575
3,628
16
472
5,075
0
13,746
L
1,288
1,063
0
1,326
5,362
1,042
0
206
5,156
0
27,116
L
895
26
0
1,379
8,207
3,370
0
870
7,337
5,463
0
W
3,333
910
0
1,000
4,584
3,420
114
336
4,218
30,740
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,104
Gold Earned
21,886
319
Minions Killed
185
0
Camps Cleared
0
936,174
Distance Traveled
961,579
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,395
440
26
3
0
212,464
0
W
Medusa
6,341
634
58
6
0
179,655
0
W
Ravana
7,025
703
105
11
0
240,074
2
L
Arachne
3,819
382
3
0
0
185,999
0
W
Hades
6,388
639
79
8
0
158,116
0
L
Ra
5,363
536
93
9
0
206,330
1
W
Horus
6,415
642
30
3
0
217,899
0
L
Rama
4,272
427
56
6
0
171,141
0
L
Sobek
4,037
404
7
1
0
185,645
0
W
Atlas
6,935
694
47
5
0
140,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role