Player Matchup

Scylla
Scylla
Diamond II
Frgotenpower
Scylla
Diamond II
Level 157
God Stats
9W - 13L
1,759 SR
Queue Stats
172W - 142L
2,119 MMR
Solo
Artemis
Artemis
Platinum IV
ReptileKidd
Artemis
Platinum IV
Level 137
God Stats
1W - 3L
1,589 SR
Queue Stats
286W - 277L
1,854 MMR
Solo
Ravana
Ravana
Platinum III
SoloBoogeyMan
Ravana
Platinum III
Level 71
God Stats
2W - 1L
1,862 SR
Queue Stats
66W - 55L
1,800 MMR
Solo
Hercules
Hercules
Diamond V
Toyinng
Hercules
Diamond V
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 122L
1,985 MMR
Party 1
Ymir
Ymir
Platinum I
тяαмρz
Ymir
Platinum I
Level 191
God Stats
2W - 1L
1,584 SR
Queue Stats
223W - 202L
1,896 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 143
1,659 SR
1,931 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 143
1,641 SR
1,846 MMR
Skadi
Skadi
Platinum I
 
Skadi
Platinum I
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Diamond III
Shizù
Terra
Diamond III
Level 119
God Stats
18W - 12L
1,740 SR
Queue Stats
44W - 26L
2,009 MMR
Party 2
Ix Chel
Ix Chel
Gold III
The-_-Kirb
Ix Chel
Gold III
Level 154
God Stats
2W - 1L
1,464 SR
Queue Stats
89W - 88L
1,667 MMR
Solo
Amaterasu
Amaterasu
Platinum III
Wavtsun6767
Amaterasu
Platinum III
Level 145
God Stats
8W - 1L
1,734 SR
Queue Stats
28W - 15L
1,929 MMR
Solo
Lancelot
Lancelot
Diamond I
Xènn
Lancelot
Diamond I
Level 159
God Stats
28W - 10L
1,768 SR
Queue Stats
82W - 49L
2,124 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
2 / 4 / 0
8,714
484
7,625
10,136
2,804
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artemis
ReptileKidd
Artemis
17
1 / 4 / 1
10,141
563
4,856
10,915
3,881
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

13
2 / 6 / 3
8,143
452
6,730
11,475
4,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Toyinng
Hercules
16
4 / 4 / 1
9,844
547
15,828
18,092
16,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
0 / 4 / 6
8,601
478
4,225
17,438
17,155
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Bans
FreyaChang'eThorErlang ShenHorus

VS

Bans
ChronosBacchusAgniPoseidonMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
18
3 / 1 / 4
11,130
618
7,317
5,549
2,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Terra
Shizù
Terra
15
2 / 0 / 10
10,020
557
7,611
10,101
10,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ix Chel
The-_-Kirb
Ix Chel
15
1 / 4 / 7
9,609
534
5,802
11,084
3,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Amaterasu
Wavtsun6767
Amaterasu
17
1 / 3 / 4
11,167
620
8,201
22,538
17,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
Xènn
Lancelot
18
15 / 1 / 2
11,990
666
18,365
14,168
7,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
49
9
Kills
22
22
Deaths
9
11
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
3
1
4
5
L
Scylla
2
4
0
0.5
L
Artemis
ReptileKidd
Artemis
1
4
1
0.38
W
Terra
Shizù
Terra
2
0
10
7
L
2
6
3
0.58
W
Ix Chel
The-_-Kirb
Ix Chel
1
4
7
1.13
L
Hercules
Toyinng
Hercules
4
4
1
1.13
W
Amaterasu
Wavtsun6767
Amaterasu
1
3
4
1
W
Lancelot
Xènn
Lancelot
15
1
2
16
L
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,264
Damage
47,296
68,056
Taken
63,440
45,282
Mitigated
41,137
15,965
Healing
30,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
7,317
1,600
0
897
5,549
2,044
3,745
584
4,965
0
90,464
L
Scylla
7,625
1,057
0
2,032
10,136
2,804
12
3,903
5,978
69,198
0
L
Artemis
ReptileKidd
Artemis
4,856
1,912
0
3,526
10,915
3,881
571
725
10,190
0
79,970
W
Terra
Shizù
Terra
7,611
863
1,464
4,241
10,101
10,453
0
2,882
7,170
29,398
3,664
L
6,730
2,374
0
1,567
11,475
4,758
0
2,584
8,846
0
64,754
W
Ix Chel
The-_-Kirb
Ix Chel
5,802
912
1,240
4,244
11,084
3,638
0
5,925
5,111
52,085
0
L
Hercules
Toyinng
Hercules
15,828
8,258
0
6,362
18,092
16,684
0
1,019
16,311
1,689
66,423
W
Amaterasu
Wavtsun6767
Amaterasu
8,201
3,606
0
11,425
22,538
17,424
2,553
1,889
19,950
0
83,123
W
Lancelot
Xènn
Lancelot
18,365
5,791
0
6,581
14,168
7,578
0
3,408
10,681
0
104,437
L
4,225
885
0
2,478
17,438
17,155
0
4,084
13,125
26,971
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,443
Gold Earned
53,916
527
Minions Killed
570
0
Camps Cleared
0
1,751,647
Distance Traveled
2,030,262
23
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,130
618
151
8
0
372,766
3
L
Scylla
8,714
484
130
7
0
367,894
6
L
Artemis
10,141
563
147
8
0
335,923
8
W
Terra
10,020
557
53
3
0
417,915
3
L
Ravana
8,143
452
94
5
0
365,911
0
W
Ix Chel
9,609
534
88
5
0
361,799
1
L
Hercules
9,844
547
120
7
0
355,526
3
W
Amaterasu
11,167
620
149
8
0
416,516
3
W
Lancelot
11,990
666
129
7
0
461,266
0
L
Ymir
8,601
478
36
2
0
326,393
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role