Player Matchup

Chaac
Chaac
Kerkircko
Chaac
Level 63
God Stats
0W - 2L
1,292 SR
Queue Stats
19W - 32L
1,433 Elo+
Solo
Mercury
Mercury
Mpshlow
Mercury
Level 88
God Stats
0W - 1L
1,779 SR
Queue Stats
22W - 40L
1,380 Elo+
Solo
Baron Samedi
Baron Samedi
ZapVR
Baron Samedi
Level 67
God Stats
11W - 4L
1,829 SR
Queue Stats
130W - 110L
1,587 Elo+
Solo
Sobek
Sobek
badbih556
Sobek
Level 153
God Stats
6W - 4L
1,741 SR
Queue Stats
268W - 232L
1,538 Elo+
Solo
Xbalanque
Xbalanque
medothegod99
Xbalanque
Level 29
God Stats
3W - 3L
1,458 SR
Queue Stats
23W - 35L
1,460 Elo+
Solo
Team Averages
Level 80
1,620 SR
1,480 Elo+

VS

Team Averages
Level 106
1,485 SR
1,475 Elo+
Bellona
Bellona
FormerlyGood
Bellona
Level 122
God Stats
4W - 0L
1,244 SR
Queue Stats
18W - 9L
1,500 Elo+
Party 1
Bacchus
Bacchus
LtDansLegss
Bacchus
Level 50
God Stats
5W - 0L
1,539 SR
Queue Stats
75W - 89L
1,436 Elo+
Party 1
Ah Puch
Ah Puch
PrincesaLiz
Ah Puch
Level 157
God Stats
2W - 2L
1,431 SR
Queue Stats
134W - 122L
1,621 Elo+
Solo
Awilix
Awilix
SOULREAPER1345
Awilix
Level 153
God Stats
10W - 2L
1,713 SR
Queue Stats
345W - 340L
1,500 Elo+
Solo
Agni
Agni
yuiuiyt
Agni
Level 47
God Stats
1W - 4L
1,500 SR
Queue Stats
32W - 52L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Kerkircko
Chaac
13
1 / 4 / 2
7,642
849
5,896
11,892
10,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Mercury
Mpshlow
Mercury
13
1 / 5 / 1
7,575
842
4,456
9,719
2,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
ZapVR
Baron Samedi
14
2 / 2 / 2
8,034
893
9,202
9,261
3,899
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sobek
badbih556
Sobek
11
0 / 3 / 1
7,237
804
3,939
8,483
6,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Xbalanque
medothegod99
Xbalanque
13
2 / 2 / 3
8,144
905
9,456
12,212
3,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
FormerlyGood
Bellona
14
2 / 1 / 8
7,971
886
4,552
10,232
9,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
LtDansLegss
Bacchus
13
1 / 3 / 12
8,025
892
10,044
10,760
12,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Puch
PrincesaLiz
Ah Puch
16
5 / 1 / 7
9,268
1,030
18,820
6,922
2,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
8 / 0 / 4
9,118
1,013
9,098
9,057
3,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

Agni
yuiuiyt
Agni
14
0 / 1 / 6
8,254
917
2,435
5,627
1,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
53
6
Kills
16
16
Deaths
6
9
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Bellona
FormerlyGood
Bellona
2
1
8
6
L
Chaac
Kerkircko
Chaac
1
4
2
0.5
W
Bacchus
LtDansLegss
Bacchus
1
3
12
2.33
L
Mercury
Mpshlow
Mercury
1
5
1
0.3
W
Ah Puch
PrincesaLiz
Ah Puch
5
1
7
8.5
W
8
0
4
10
L
Baron Samedi
ZapVR
Baron Samedi
2
2
2
1.5
L
Sobek
badbih556
Sobek
0
3
1
0.17
L
Xbalanque
medothegod99
Xbalanque
2
2
3
1.75
W
Agni
yuiuiyt
Agni
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,949
Damage
44,949
51,567
Taken
42,598
26,785
Mitigated
30,511
12,183
Healing
6,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
FormerlyGood
Bellona
4,552
701
0
1,353
10,232
9,571
666
4,709
5,523
0
9,764
L
Chaac
Kerkircko
Chaac
5,896
1,030
24
2,013
11,892
10,438
0
6,550
5,069
0
21,595
W
Bacchus
LtDansLegss
Bacchus
10,044
521
0
951
10,760
12,599
0
4,190
6,570
9,985
2,335
L
Mercury
Mpshlow
Mercury
4,456
2,008
0
1,009
9,719
2,884
0
4,082
5,334
0
14,978
W
Ah Puch
PrincesaLiz
Ah Puch
18,820
1,695
0
1,399
6,922
2,526
724
1,091
5,831
44,501
553
W
9,098
3,308
0
667
9,057
3,973
0
1,600
7,457
0
25,956
L
Baron Samedi
ZapVR
Baron Samedi
9,202
1,710
944
3,508
9,261
3,899
0
5,170
3,626
25,631
0
L
Sobek
badbih556
Sobek
3,939
791
0
2,598
8,483
6,337
0
3,741
4,240
9,335
0
L
Xbalanque
medothegod99
Xbalanque
9,456
4,830
0
2,087
12,212
3,227
0
8,871
2,984
0
24,439
W
Agni
yuiuiyt
Agni
2,435
0
170
1,520
5,627
1,842
329
1,551
4,076
23,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,632
Gold Earned
42,636
161
Minions Killed
194
0
Camps Cleared
0
856,903
Distance Traveled
992,603
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,971
886
21
2
0
195,481
0
L
Chaac
7,642
849
32
4
0
196,163
0
W
Bacchus
8,025
892
11
1
0
190,665
3
L
Mercury
7,575
842
26
3
0
194,806
0
W
Ah Puch
9,268
1,030
72
8
0
188,180
0
W
Awilix
9,118
1,013
34
4
0
208,694
0
L
Baron Samedi
8,034
893
43
5
0
180,730
0
L
Sobek
7,237
804
16
2
0
122,640
0
L
Xbalanque
8,144
905
44
5
0
162,564
0
W
Agni
8,254
917
56
6
0
209,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role