Player Matchup

Apollo
Apollo
 
Apollo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Baformet
Ares
Level 157
God Stats
9W - 11L
1,541 SR
Queue Stats
407W - 384L
1,536 Elo+
Party 2
Shiva
Shiva
DovahsKin7
Shiva
Level 87
God Stats
0W - 2L
1,527 SR
Queue Stats
64W - 61L
1,522 Elo+
Solo
Erlang Shen
Erlang Shen
Ejay104
Erlang Shen
Level 123
God Stats
5W - 6L
1,592 SR
Queue Stats
583W - 562L
1,545 Elo+
Solo
Ix Chel
Ix Chel
iTzMaui_YT
Ix Chel
Level 106
God Stats
1W - 1L
1,765 SR
Queue Stats
11W - 9L
1,590 Elo+
Solo
Team Averages
Level 126
1,585 SR
1,539 Elo+

VS

Team Averages
Level 208
1,578 SR
1,472 Elo+
Rama
Rama
DaCrash96LFC
Rama
Level 159
God Stats
7W - 1L
1,500 SR
Queue Stats
305W - 303L
1,563 Elo+
Solo
Fafnir
Fafnir
MaxwellFriedman
Fafnir
Level 237
God Stats
3W - 0L
1,659 SR
Queue Stats
124W - 144L
1,484 Elo+
Solo
Scylla
Scylla
RAMPEWR
Scylla
Level 147
God Stats
13W - 22L
1,418 SR
Queue Stats
635W - 596L
1,455 Elo+
Solo
Kuzenbo
Kuzenbo
Sayito
Kuzenbo
Level 212
God Stats
4W - 1L
1,746 SR
Queue Stats
125W - 156L
1,413 Elo+
Party 1
Arachne
Arachne
hakever4ever
Arachne
Level 286
God Stats
2W - 2L
1,570 SR
Queue Stats
41W - 50L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
1 / 2 / 2
5,981
544
8,944
7,244
2,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
10
1 / 0 / 1
5,891
536
5,106
9,280
6,030
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Shiva
11
1 / 3 / 0
6,309
574
6,104
12,260
7,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Erlang Shen
Ejay104
Erlang Shen
11
1 / 7 / 1
5,772
525
5,181
11,585
4,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ix Chel
iTzMaui_YT
Ix Chel
11
1 / 4 / 0
6,200
564
2,719
6,333
1,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 0
6,373
579
5,617
7,606
2,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 1 / 4
6,296
572
5,594
12,010
10,094
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Breastplate

Breastplate

+20
Physical Protection

Scylla
RAMPEWR
Scylla
14
4 / 1 / 3
7,630
694
5,207
3,745
1,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
Sayito
Kuzenbo
12
3 / 1 / 3
6,682
607
7,716
11,065
8,889
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Arachne
hakever4ever
Arachne
12
6 / 0 / 1
6,959
633
6,553
9,316
3,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
5
Kills
16
16
Deaths
5
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
2
2
1
L
Ares
1
0
1
1.5
W
2
2
0
1
L
Shiva
1
3
0
0.33
L
Erlang Shen
Ejay104
Erlang Shen
1
7
1
0.21
W
1
1
4
3
W
Scylla
RAMPEWR
Scylla
4
1
3
5.5
W
Kuzenbo
Sayito
Kuzenbo
3
1
3
4.5
W
Arachne
hakever4ever
Arachne
6
0
1
6.5
L
Ix Chel
iTzMaui_YT
Ix Chel
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,054
Damage
30,687
46,702
Taken
43,742
22,234
Mitigated
26,044
10,800
Healing
15,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
8,944
6,006
0
2,154
7,244
2,176
0
1,860
5,384
0
46,026
L
Ares
5,106
1,185
0
2,199
9,280
6,030
0
2,459
6,781
24,364
0
W
5,617
4,134
0
2,137
7,606
2,600
0
1,879
5,727
0
50,893
L
Shiva
6,104
1,457
175
3,440
12,260
7,633
0
5,279
6,981
0
47,363
L
Erlang Shen
Ejay104
Erlang Shen
5,181
2,488
114
1,061
11,585
4,555
0
4,524
6,913
0
41,465
W
5,594
1,839
2,153
3,634
12,010
10,094
3
2,700
9,230
13,699
0
W
Scylla
RAMPEWR
Scylla
5,207
996
0
700
3,745
1,007
744
1,832
1,763
58,222
0
W
Kuzenbo
Sayito
Kuzenbo
7,716
3,005
0
3,460
11,065
8,889
0
0
11,065
40,028
1,363
W
Arachne
hakever4ever
Arachne
6,553
5,207
0
3,895
9,316
3,454
0
973
8,253
0
42,871
L
Ix Chel
iTzMaui_YT
Ix Chel
2,719
437
261
1,396
6,333
1,840
0
3,723
2,390
34,373
1,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,153
Gold Earned
33,940
366
Minions Killed
349
0
Camps Cleared
0
1,110,535
Distance Traveled
1,186,507
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,981
544
86
8
0
211,410
0
L
Ares
5,891
536
36
3
0
249,681
0
W
Rama
6,373
579
94
9
0
215,189
2
L
Shiva
6,309
574
93
8
0
200,393
3
L
Erlang Shen
5,772
525
68
6
0
224,993
0
W
Fafnir
6,296
572
18
2
0
227,909
2
W
Scylla
7,630
694
121
11
0
242,701
0
W
Kuzenbo
6,682
607
56
5
0
223,107
2
W
Arachne
6,959
633
60
5
0
277,601
0
L
Ix Chel
6,200
564
83
8
0
224,058
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role