Player Matchup

Baron Samedi
Baron Samedi
Silver II
 
Baron Samedi
Silver II
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold IV
Gizy1987
Bacchus
Gold IV
Level 124
God Stats
18W - 16L
1,551 SR
Queue Stats
683W - 686L
1,253 MMR
Solo
Osiris
Osiris
Silver I
LegendarySharky
Osiris
Silver I
Level 125
God Stats
23W - 14L
1,652 SR
Queue Stats
73W - 84L
1,141 MMR
Solo
Medusa
Medusa
Gold V
iBrightroar
Medusa
Gold V
Level 167
God Stats
14W - 7L
1,650 SR
Queue Stats
322W - 334L
1,251 MMR
Solo
Mercury
Mercury
Gold IV
lightlysalted2
Mercury
Gold IV
Level 158
God Stats
3W - 1L
1,524 SR
Queue Stats
264W - 275L
1,289 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 148
1,575 SR
1,287 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 122
1,392 SR
1,201 MMR
Freya
Freya
Silver III
Flank_Butcher
Freya
Silver III
Level 142
God Stats
4W - 5L
1,322 SR
Queue Stats
94W - 113L
1,060 MMR
Solo
Chang'e
Chang'e
Silver V
RatholeScraddie3
Chang'e
Silver V
Level 119
God Stats
14W - 17L
1,419 SR
Queue Stats
140W - 156L
1,242 MMR
Solo
Erlang Shen
Erlang Shen
Silver I
Sixpackhund
Erlang Shen
Silver I
Level 132
God Stats
1W - 2L
1,286 SR
Queue Stats
40W - 47L
1,273 MMR
Solo
Anubis
Anubis
Silver II
TerribleWarden
Anubis
Silver II
Level 109
God Stats
2W - 5L
1,500 SR
Queue Stats
414W - 451L
1,217 MMR
Solo
Bastet
Bastet
Silver I
КазахскийТролль
Bastet
Silver I
Level 109
God Stats
7W - 13L
1,435 SR
Queue Stats
96W - 107L
1,212 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
6
1 / 1 / 1
3,779
756
980
3,694
1,813
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
Gizy1987
Bacchus
7
2 / 0 / 0
3,818
764
1,179
1,631
625
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

8
2 / 0 / 0
4,500
900
1,785
3,507
2,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Medusa
6
1 / 0 / 1
3,290
658
2,711
2,948
743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 1 / 1
3,148
630
1,219
3,646
1,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
MulanSurtrAwilixUllr

VS

Bans
HerculesAthenaLokiLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 1
3,290
658
2,830
3,347
973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

6
1 / 0 / 0
3,388
678
1,907
2,829
635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Erlang Shen
Sixpackhund
Erlang Shen
4
0 / 2 / 0
3,046
609
1,189
3,108
1,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

5
0 / 1 / 0
3,015
603
725
1,843
666
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

6
1 / 1 / 0
3,522
704
1,348
2,989
857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
3
6
Kills
2
2
Deaths
6
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
1
1
1.5
L
0
2
1
0.25
W
Bacchus
Gizy1987
Bacchus
2
0
0
2
W
2
0
0
2
L
1
0
0
1
L
Erlang Shen
Sixpackhund
Erlang Shen
0
2
0
0
L
0
1
0
0
W
Medusa
1
0
1
1.5
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,874
Damage
7,999
15,426
Taken
14,116
6,276
Mitigated
4,567
6,008
Healing
5,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
980
223
132
1,747
3,694
1,813
0
1,869
1,612
7,354
0
L
2,830
885
0
800
3,347
973
0
381
2,966
12,469
161
W
Bacchus
Gizy1987
Bacchus
1,179
0
0
1,035
1,631
625
0
531
1,100
13,628
0
W
1,785
829
0
1,815
3,507
2,083
0
35
3,327
0
21,491
L
1,907
0
580
1,443
2,829
635
0
599
2,230
14,128
0
L
Erlang Shen
Sixpackhund
Erlang Shen
1,189
755
0
1,122
3,108
1,436
0
0
3,108
0
10,023
L
725
0
0
804
1,843
666
0
1,001
842
10,722
0
W
Medusa
2,711
851
0
677
2,948
743
0
2,082
596
0
19,650
W
1,219
525
0
602
3,646
1,012
0
413
3,233
0
15,781
L
1,348
378
0
1,122
2,989
857
0
178
2,811
0
14,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,535
Gold Earned
16,261
154
Minions Killed
140
0
Camps Cleared
0
522,576
Distance Traveled
459,492
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
3,779
756
15
3
0
96,818
0
L
Freya
3,290
658
28
6
0
96,509
0
W
Bacchus
3,818
764
30
6
0
100,970
0
W
Osiris
4,500
900
45
9
0
102,203
0
L
Chang'e
3,388
678
33
7
0
109,583
0
L
Erlang Shen
3,046
609
24
5
0
52,068
0
L
Anubis
3,015
603
23
5
0
88,156
0
W
Medusa
3,290
658
31
6
0
102,444
0
W
Mercury
3,148
630
33
7
0
120,141
0
L
Bastet
3,522
704
32
6
0
113,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role