Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
 
Charybdis
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
 
Anubis
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Blowingcookies-
Hun Batz
Level 62
God Stats
12W - 9L
1,589 SR
Queue Stats
179W - 185L
1,469 Elo+
Solo
Hercules
Hercules
GenericFatMan
Hercules
Level 99
God Stats
14W - 16L
1,542 SR
Queue Stats
317W - 284L
1,401 Elo+
Solo
Team Averages
Level 115
1,526 SR
1,474 Elo+

VS

Team Averages
Level 86
1,557 SR
1,465 Elo+
Hachiman
Hachiman
 
Hachiman
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
DreamFruits
Hel
Level 145
God Stats
6W - 9L
1,531 SR
Queue Stats
515W - 483L
1,465 Elo+
Solo
Thanatos
Thanatos
K1Lomano
Thanatos
Level 104
God Stats
12W - 9L
1,398 SR
Queue Stats
291W - 276L
1,518 Elo+
Solo
Cthulhu
Cthulhu
KingSparos
Cthulhu
Level 23
God Stats
3W - 3L
1,837 SR
Queue Stats
5W - 14L
1,329 Elo+
Party 2
Mercury
Mercury
P1pBoy-Panda
Mercury
Level 109
God Stats
346W - 299L
1,520 SR
Queue Stats
822W - 819L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
3 / 0 / 1
7,402
740
5,639
4,161
2,442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
 
Charybdis
10
1 / 0 / 2
5,857
586
3,116
3,425
915
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
 
Anubis
10
0 / 3 / 1
5,766
577
1,425
4,208
1,685
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hun Batz
10
2 / 1 / 0
5,720
572
3,046
6,454
1,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hercules
GenericFatMan
Hercules
10
1 / 1 / 2
6,037
604
3,845
7,760
4,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
8
1 / 1 / 0
4,601
460
3,337
4,215
1,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
2 / 1 / 1
5,887
589
2,296
5,775
1,188
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Thanatos
K1Lomano
Thanatos
10
2 / 4 / 1
5,213
521
1,878
6,693
2,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cthulhu
KingSparos
Cthulhu
8
0 / 1 / 0
4,746
475
1,494
5,737
2,744
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
P1pBoy-Panda
Mercury
9
0 / 0 / 1
4,645
465
667
6,535
2,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
8
7
Kills
5
5
Deaths
7
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
3
0
1
3.5
W
Charybdis
 
Charybdis
1
0
2
2
W
Anubis
 
Anubis
0
3
1
0.17
L
Hachiman
 
Hachiman
1
1
0
1
W
Hun Batz
2
1
0
2
L
2
1
1
2.5
W
Hercules
GenericFatMan
Hercules
1
1
2
2
L
Thanatos
K1Lomano
Thanatos
2
4
1
0.63
L
Cthulhu
KingSparos
Cthulhu
0
1
0
0
L
Mercury
P1pBoy-Panda
Mercury
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,071
Damage
9,672
26,008
Taken
28,955
10,902
Mitigated
10,143
10,879
Healing
14,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
5,639
2,830
0
371
4,161
2,442
189
0
4,161
46,944
2,213
W
Charybdis
 
Charybdis
3,116
1,965
0
1,984
3,425
915
519
160
3,265
0
44,129
W
Anubis
 
Anubis
1,425
36
0
1,391
4,208
1,685
60
1,389
2,819
40,953
794
L
Hachiman
 
Hachiman
3,337
1,925
0
1,529
4,215
1,127
0
0
4,215
0
27,204
W
Hun Batz
3,046
711
0
3,327
6,454
1,837
0
1,005
5,449
0
31,398
L
2,296
192
309
3,399
5,775
1,188
0
1,874
3,901
33,569
407
W
Hercules
GenericFatMan
Hercules
3,845
1,595
0
3,806
7,760
4,023
98
1,098
6,662
0
20,777
L
Thanatos
K1Lomano
Thanatos
1,878
396
0
3,210
6,693
2,110
0
2,311
4,382
0
32,882
L
Cthulhu
KingSparos
Cthulhu
1,494
113
1,207
2,155
5,737
2,744
0
0
5,737
11,315
896
L
Mercury
P1pBoy-Panda
Mercury
667
282
0
3,182
6,535
2,974
0
2,566
3,969
0
24,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,782
Gold Earned
25,092
323
Minions Killed
233
0
Camps Cleared
0
1,019,646
Distance Traveled
1,038,403
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,402
740
90
9
0
209,858
0
W
Charybdis
5,857
586
83
8
0
187,580
0
W
Anubis
5,766
577
62
6
0
182,004
0
L
Hachiman
4,601
460
44
4
0
184,959
0
W
Hun Batz
5,720
572
62
6
0
212,653
2
L
Hel
5,887
589
69
7
0
191,943
2
W
Hercules
6,037
604
26
3
0
227,551
0
L
Thanatos
5,213
521
68
7
0
227,813
0
L
Cthulhu
4,746
475
19
2
0
214,948
0
L
Mercury
4,645
465
33
3
0
218,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role