Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
J4THI
Medusa
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,475 Elo+
Party 1
Awilix
Awilix
Lnnrd27
Awilix
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,087 Elo+
Party 1
Xbalanque
Xbalanque
Pinkmidget
Xbalanque
Level 148
God Stats
3W - 5L
1,696 SR
Queue Stats
410W - 434L
1,551 Elo+
Solo
Yemoja
Yemoja
Valhalla0285
Yemoja
Level 62
God Stats
3W - 7L
1,510 SR
Queue Stats
319W - 315L
1,439 Elo+
Solo
Team Averages
Level 85
1,541 SR
1,411 Elo+

VS

Team Averages
Level 115
1,466 SR
1,475 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
ArtemArasaka
Raijin
Level 67
God Stats
3W - 1L
1,646 SR
Queue Stats
102W - 108L
1,467 Elo+
Solo
Yemoja
Yemoja
Hzr65
Yemoja
Level 112
God Stats
4W - 3L
1,562 SR
Queue Stats
112W - 111L
1,499 Elo+
Solo
Vulcan
Vulcan
Raido73
Vulcan
Level 201
God Stats
11W - 10L
1,108 SR
Queue Stats
1,147W - 1,170L
1,470 Elo+
Solo
Cthulhu
Cthulhu
Sweeneychop
Cthulhu
Level 143
God Stats
14W - 12L
1,513 SR
Queue Stats
367W - 371L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
3 / 2 / 1
7,442
744
6,648
11,498
6,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
J4THI
Medusa
13
0 / 5 / 4
6,845
685
6,876
7,975
2,582
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Awilix
Lnnrd27
Awilix
9
0 / 5 / 2
6,107
611
3,052
8,188
2,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xbalanque
Pinkmidget
Xbalanque
13
4 / 4 / 2
7,643
764
10,827
10,209
3,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Yemoja
13
0 / 2 / 4
7,462
746
3,352
11,536
7,975
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
11
3 / 2 / 5
7,935
794
4,839
5,816
1,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Raijin
15
4 / 2 / 6
8,672
867
11,475
7,965
2,725
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Yemoja
Hzr65
Yemoja
14
1 / 2 / 9
8,998
900
2,746
7,247
6,181
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Vulcan
Raido73
Vulcan
16
4 / 0 / 7
9,413
941
13,672
3,169
1,296
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cthulhu
Sweeneychop
Cthulhu
16
6 / 1 / 8
9,009
901
13,357
16,038
17,560
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
53
7
Kills
18
18
Deaths
7
13
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
3
2
1
1.75
W
Tsukuyomi
 
Tsukuyomi
3
2
5
2.75
W
Raijin
4
2
6
3.5
W
Yemoja
Hzr65
Yemoja
1
2
9
2.75
L
Medusa
J4THI
Medusa
0
5
4
0.4
L
Awilix
Lnnrd27
Awilix
0
5
2
0.2
L
Xbalanque
Pinkmidget
Xbalanque
4
4
2
1.25
W
Vulcan
Raido73
Vulcan
4
0
7
7.5
W
Cthulhu
Sweeneychop
Cthulhu
6
1
8
10
L
Yemoja
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,755
Damage
46,089
49,406
Taken
40,235
22,600
Mitigated
29,729
14,349
Healing
22,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
6,648
1,090
2,012
3,329
11,498
6,169
0
9,200
2,298
0
16,348
W
Tsukuyomi
 
Tsukuyomi
4,839
636
785
473
5,816
1,967
84
756
5,060
0
8,874
W
Raijin
11,475
438
1,347
1,409
7,965
2,725
1,187
285
7,680
22,470
693
W
Yemoja
Hzr65
Yemoja
2,746
405
11,370
1,785
7,247
6,181
809
699
6,548
7,505
0
L
Medusa
J4THI
Medusa
6,876
2,797
0
490
7,975
2,582
0
6,193
1,782
0
15,177
L
Awilix
Lnnrd27
Awilix
3,052
448
0
250
8,188
2,450
0
6,070
2,118
0
6,221
L
Xbalanque
Pinkmidget
Xbalanque
10,827
4,037
379
631
10,209
3,424
0
7,607
2,602
0
27,183
W
Vulcan
Raido73
Vulcan
13,672
57
384
146
3,169
1,296
380
158
3,011
32,496
351
W
Cthulhu
Sweeneychop
Cthulhu
13,357
662
1,711
2,946
16,038
17,560
679
1,454
14,584
18,881
2,675
L
Yemoja
3,352
743
4,829
2,429
11,536
7,975
0
9,514
2,022
11,449
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,499
Gold Earned
44,027
95
Minions Killed
105
0
Camps Cleared
0
806,721
Distance Traveled
891,599
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,442
744
22
2
0
196,744
0
W
Tsukuyomi
7,935
794
4
0
0
97,992
0
W
Raijin
8,672
867
27
3
0
183,709
0
W
Yemoja
8,998
900
8
1
0
172,584
0
L
Medusa
6,845
685
20
2
0
182,687
0
L
Awilix
6,107
611
9
1
0
141,032
0
L
Xbalanque
7,643
764
33
3
0
124,393
0
W
Vulcan
9,413
941
54
5
0
213,558
0
W
Cthulhu
9,009
901
12
1
0
223,756
0
L
Yemoja
7,462
746
11
1
0
161,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role