Player Matchup

Anhur
Anhur
 
Anhur
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
BulgariaX3MLB
Arachne
Level 48
God Stats
2W - 1L
1,602 SR
Queue Stats
21W - 38L
1,365 Elo+
Solo
Ra
Ra
Coconut7326
Ra
Level 68
God Stats
1W - 2L
1,624 SR
Queue Stats
167W - 147L
1,538 Elo+
Solo
Ravana
Ravana
Justice_delivery
Ravana
Level 128
God Stats
9W - 3L
1,718 SR
Queue Stats
194W - 201L
1,407 Elo+
Solo
Mulan
Mulan
Laguna2610
Mulan
Level 67
God Stats
16W - 17L
1,546 SR
Queue Stats
146W - 123L
1,574 Elo+
Solo
Team Averages
Level 83
1,598 SR
1,477 Elo+

VS

Team Averages
Level 108
1,516 SR
1,439 Elo+
Ganesha
Ganesha
Frikkels16
Ganesha
Level 129
God Stats
3W - 7L
1,355 SR
Queue Stats
264W - 257L
1,466 Elo+
Solo
Ne Zha
Ne Zha
Leones_2015
Ne Zha
Level 174
God Stats
18W - 21L
1,602 SR
Queue Stats
832W - 783L
1,448 Elo+
Solo
Tyr
Tyr
babelol
Tyr
Level 42
God Stats
13W - 14L
1,502 SR
Queue Stats
33W - 34L
1,438 Elo+
Solo
Vulcan
Vulcan
lIIIllIlIllIllIl
Vulcan
Level 126
God Stats
1W - 0L
1,292 SR
Queue Stats
167W - 167L
1,469 Elo+
Solo
Izanami
Izanami
temp-102012
Izanami
Level 69
God Stats
3W - 2L
1,829 SR
Queue Stats
67W - 88L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
1 / 2 / 0
5,774
525
3,308
6,429
1,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
3
0 / 4 / 0
3,919
356
179
2,740
578
11
2 / 3 / 2
5,811
528
5,034
6,201
1,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 1 / 2
6,243
568
3,413
4,216
1,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mulan
11
1 / 1 / 0
5,946
541
4,345
6,960
5,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Frikkels16
Ganesha
10
0 / 0 / 3
6,452
587
1,609
7,002
5,400
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ne Zha
13
3 / 1 / 3
7,007
637
4,555
7,875
2,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Tyr
11
0 / 2 / 0
6,361
578
2,263
7,585
5,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
7 / 2 / 0
6,972
634
4,829
4,579
1,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
temp-102012
Izanami
11
1 / 1 / 0
5,997
545
3,416
5,017
1,119
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
17
6
Kills
11
11
Deaths
6
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
2
0
0.5
L
Arachne
0
4
0
0
L
2
3
2
1
W
Ganesha
Frikkels16
Ganesha
0
0
3
1.5
L
2
1
2
3
L
Mulan
1
1
0
1
W
Ne Zha
3
1
3
4.5
W
Tyr
0
2
0
0
W
7
2
0
3.5
W
Izanami
temp-102012
Izanami
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,279
Damage
16,672
26,546
Taken
32,058
10,924
Mitigated
16,296
7,704
Healing
10,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,308
897
0
1,356
6,429
1,767
0
265
6,164
0
36,010
L
Arachne
179
86
0
192
2,740
578
0
1,869
692
0
1,785
L
5,034
493
207
2,218
6,201
1,799
0
3,227
2,780
36,905
0
W
Ganesha
Frikkels16
Ganesha
1,609
41
0
2,008
7,002
5,400
0
1,652
5,263
11,984
2,575
L
3,413
1,015
0
1,762
4,216
1,380
0
483
3,682
0
39,732
L
Mulan
4,345
661
0
1,969
6,960
5,400
0
0
6,960
0
35,647
W
Ne Zha
4,555
1,116
0
4,889
7,875
2,611
0
886
6,989
0
53,191
W
Tyr
2,263
261
0
2,520
7,585
5,552
0
151
6,902
0
38,243
W
4,829
292
0
750
4,579
1,614
42
2,197
2,321
35,709
0
W
Izanami
temp-102012
Izanami
3,416
2,488
0
498
5,017
1,119
651
0
5,017
0
47,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,693
Gold Earned
32,789
270
Minions Killed
359
0
Camps Cleared
0
931,383
Distance Traveled
1,040,881
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,774
525
59
5
0
191,770
0
L
Arachne
3,919
356
0
0
0
73,936
0
L
Ra
5,811
528
68
6
0
236,620
0
W
Ganesha
6,452
587
4
0
0
213,905
0
L
Ravana
6,243
568
84
8
0
238,638
2
L
Mulan
5,946
541
59
5
0
190,419
3
W
Ne Zha
7,007
637
100
9
0
233,333
0
W
Tyr
6,361
578
82
7
0
195,822
0
W
Vulcan
6,972
634
70
6
0
211,026
3
W
Izanami
5,997
545
103
9
0
186,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role