Player Matchup

Chang'e
Chang'e
Diamond II
 
Chang'e
Diamond II
Level 222
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Diamond III
ChavezTheTruth
Ravana
Diamond III
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
343W - 332L
2,151 MMR
Solo
Loki
Loki
Diamond IV
GR0GMAKEF1RE
Loki
Diamond IV
Level 66
God Stats
69W - 40L
1,719 SR
Queue Stats
85W - 73L
2,159 MMR
Solo
Chiron
Chiron
Diamond IV
JulioLaSelvaJuan
Chiron
Diamond IV
Level 126
God Stats
1W - 4L
1,399 SR
Queue Stats
267W - 250L
2,153 MMR
Solo
Sylvanus
Sylvanus
Platinum II
pwonaiab
Sylvanus
Platinum II
Level 48
God Stats
8W - 5L
1,664 SR
Queue Stats
40W - 24L
2,078 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 113
1,557 SR
2,008 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 119
1,774 SR
2,132 MMR
Ra
Ra
Diamond II
Hánaroo
Ra
Diamond II
Level 166
God Stats
6W - 0L
2,034 SR
Queue Stats
148W - 105L
2,161 MMR
Solo
Odin
Odin
Platinum III
Menjaxdd
Odin
Platinum III
Level 40
God Stats
5W - 0L
1,902 SR
Queue Stats
39W - 21L
2,074 MMR
Solo
Ymir
Ymir
Diamond V
PrimeSmiteTime
Ymir
Diamond V
Level 65
God Stats
3W - 2L
1,708 SR
Queue Stats
67W - 43L
2,065 MMR
Solo
Hachiman
Hachiman
Diamond III
SKG42
Hachiman
Diamond III
Level 158
God Stats
136W - 118L
1,588 SR
Queue Stats
483W - 458L
2,139 MMR
Solo
Shiva
Shiva
Diamond I
SovietUni0n
Shiva
Diamond I
Level 165
God Stats
94W - 61L
1,640 SR
Queue Stats
142W - 109L
2,219 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
9
0 / 4 / 0
5,165
517
3,045
6,123
1,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 5 / 0
4,741
474
2,339
5,709
1,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
0 / 0 / 0
5,309
531
2,044
5,340
1,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
2 / 2 / 0
5,185
519
5,619
6,367
2,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
pwonaiab
Sylvanus
8
0 / 4 / 2
5,115
512
3,059
9,562
7,282
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bans
CamazotzArtioBacchus

VS

Bans
Ix ChelSun WukongLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 0 / 4
7,407
741
5,952
4,495
1,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Odin
12
4 / 0 / 6
6,156
616
4,560
6,165
2,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 1 / 2
5,544
554
3,475
7,472
4,227
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hachiman
SKG42
Hachiman
10
2 / 1 / 2
5,913
591
5,775
5,729
1,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 0 / 2
6,310
631
4,264
7,957
4,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
31
2
Kills
15
15
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
4
0
0
L
0
5
0
0
L
0
0
0
0
W
8
0
4
10
L
2
2
0
1
W
Odin
4
0
6
7
W
1
1
2
2
W
Hachiman
SKG42
Hachiman
2
1
2
3
W
0
0
2
1
L
Sylvanus
pwonaiab
Sylvanus
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,106
Damage
24,026
33,101
Taken
31,818
14,190
Mitigated
14,124
9,932
Healing
14,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
3,045
187
160
1,117
6,123
1,644
0
3,267
2,529
30,374
0
L
2,339
876
0
1,531
5,709
1,688
0
1,238
4,425
0
29,311
L
2,044
173
0
1,839
5,340
1,454
0
0
5,340
0
35,702
W
5,952
1,307
1,225
1,952
4,495
1,701
19
1,495
2,804
63,176
618
L
5,619
1,708
274
1,461
6,367
2,122
0
1,563
4,621
0
33,622
W
Odin
4,560
1,818
0
3,276
6,165
2,084
0
891
5,178
0
37,589
W
3,475
925
0
2,535
7,472
4,227
0
2,296
5,140
16,375
1,289
W
Hachiman
SKG42
Hachiman
5,775
3,515
0
2,713
5,729
1,445
0
690
5,039
0
44,335
W
4,264
911
224
2,700
7,957
4,667
0
394
7,553
0
48,351
L
Sylvanus
pwonaiab
Sylvanus
3,059
840
746
2,804
9,562
7,282
0
2,743
6,729
14,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,515
Gold Earned
31,330
296
Minions Killed
376
0
Camps Cleared
0
961,901
Distance Traveled
1,089,229
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,165
517
80
8
0
187,948
6
L
Ravana
4,741
474
60
6
0
182,265
0
L
Loki
5,309
531
68
7
0
211,666
2
W
Ra
7,407
741
122
12
0
237,985
3
L
Chiron
5,185
519
63
6
0
192,092
0
W
Odin
6,156
616
67
7
0
221,831
0
W
Ymir
5,544
554
20
2
0
208,869
2
W
Hachiman
5,913
591
79
8
0
194,251
1
W
Shiva
6,310
631
88
9
0
226,293
3
L
Sylvanus
5,115
512
25
3
0
187,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role